Don't send bat if bat aint flying
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		| @@ -10,6 +10,7 @@ import me.libraryaddict.disguise.DisguiseAPI; | ||||
| import me.libraryaddict.disguise.DisguiseConfig; | ||||
| import me.libraryaddict.disguise.disguisetypes.TargetedDisguise.TargetType; | ||||
| import me.libraryaddict.disguise.disguisetypes.watchers.AgeableWatcher; | ||||
| import me.libraryaddict.disguise.disguisetypes.watchers.BatWatcher; | ||||
| import me.libraryaddict.disguise.disguisetypes.watchers.HorseWatcher; | ||||
| import me.libraryaddict.disguise.disguisetypes.watchers.ZombieWatcher; | ||||
| import me.libraryaddict.disguise.utilities.DisguiseUtilities; | ||||
| @@ -216,6 +217,9 @@ public abstract class Disguise { | ||||
|                     if (isModifyBoundingBox()) { | ||||
|                         DisguiseUtilities.doBoundingBox(disguise); | ||||
|                     } | ||||
|                     if (getType() == DisguiseType.BAT && !((BatWatcher) getWatcher()).isFlying()) { | ||||
|                         return; | ||||
|                     } | ||||
|                     // If the vectorY isn't 0. Cos if it is. Then it doesn't want to send any vectors. | ||||
|                     // If this disguise has velocity sending enabled and the entity is flying. | ||||
|                     if (isVelocitySent() && vectorY != 0 && (alwaysSendVelocity || !getEntity().isOnGround())) { | ||||
|   | ||||
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