Fix Snowman derp being disabled by default
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910bc183e8
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a998684695
@ -85,9 +85,11 @@ public class MetaIndex<Y> {
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public static MetaIndex<Float> AREA_EFFECT_RADIUS = new MetaIndex<Float>(AreaEffectCloudWatcher.class, 0, 0F);
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public static MetaIndex<Vector3F> ARMORSTAND_BODY = new MetaIndex<Vector3F>(ArmorStandWatcher.class, 2, new Vector3F(0, 0, 0));
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public static MetaIndex<Vector3F> ARMORSTAND_BODY = new MetaIndex<Vector3F>(ArmorStandWatcher.class, 2,
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new Vector3F(0, 0, 0));
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public static MetaIndex<Vector3F> ARMORSTAND_HEAD = new MetaIndex<Vector3F>(ArmorStandWatcher.class, 1, new Vector3F(0, 0, 0));
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public static MetaIndex<Vector3F> ARMORSTAND_HEAD = new MetaIndex<Vector3F>(ArmorStandWatcher.class, 1,
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new Vector3F(0, 0, 0));
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public static MetaIndex<Vector3F> ARMORSTAND_LEFT_ARM = new MetaIndex<Vector3F>(ArmorStandWatcher.class, 3,
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new Vector3F(0, 0, 0));
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@ -240,8 +242,8 @@ public class MetaIndex<Y> {
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public static MetaIndex<Byte> SHEEP_WOOL = new MetaIndex<Byte>(SheepWatcher.class, 0, (byte) 0);
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public static MetaIndex<Optional<BlockPosition>> SHULKER_ATTACHED = new MetaIndex<Optional<BlockPosition>>(ShulkerWatcher.class,
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1, Optional.<BlockPosition> absent());
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public static MetaIndex<Optional<BlockPosition>> SHULKER_ATTACHED = new MetaIndex<Optional<BlockPosition>>(
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ShulkerWatcher.class, 1, Optional.<BlockPosition> absent());
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public static MetaIndex<Byte> SHULKER_COLOR = new MetaIndex<Byte>(ShulkerWatcher.class, 3, (byte) 10);
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@ -253,7 +255,7 @@ public class MetaIndex<Y> {
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public static MetaIndex<Integer> SLIME_SIZE = new MetaIndex<Integer>(SlimeWatcher.class, 0, 0);
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public static MetaIndex<Byte> SNOWMAN_DERP = new MetaIndex<Byte>(SnowmanWatcher.class, 0, (byte) 0);
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public static MetaIndex<Byte> SNOWMAN_DERP = new MetaIndex<Byte>(SnowmanWatcher.class, 0, (byte) 16);
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public static MetaIndex<Byte> SPIDER_CLIMB = new MetaIndex<Byte>(SpiderWatcher.class, 0, (byte) 0);
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