Fix a packet erroring if player is sleeping
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		@@ -476,8 +476,8 @@ public class DisguiseUtilities {
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            if (player.isSleeping()) {
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                manager.sendServerPacket(
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                        player,
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                        manager.createPacketConstructor(PacketType.Play.Server.BED, player, 0, loc.getBlockX(), loc.getBlockY(),
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                                loc.getBlockZ()).createPacket(player, 0, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()));
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                        manager.createPacketConstructor(PacketType.Play.Server.BED, player, loc.getBlockX(), loc.getBlockY(),
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                                loc.getBlockZ()).createPacket(player, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()));
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            }
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            // Resend any active potion effects
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