From 84234b8788a604d4206b1ca80a560675cdb568fd Mon Sep 17 00:00:00 2001 From: libraryaddict Date: Sun, 5 Jan 2014 11:05:19 +1300 Subject: [PATCH] Fix a packet erroring if player is sleeping --- .../libraryaddict/disguise/utilities/DisguiseUtilities.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java b/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java index 9bb900c2..c41f3a3d 100644 --- a/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java +++ b/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java @@ -476,8 +476,8 @@ public class DisguiseUtilities { if (player.isSleeping()) { manager.sendServerPacket( player, - manager.createPacketConstructor(PacketType.Play.Server.BED, player, 0, loc.getBlockX(), loc.getBlockY(), - loc.getBlockZ()).createPacket(player, 0, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ())); + manager.createPacketConstructor(PacketType.Play.Server.BED, player, loc.getBlockX(), loc.getBlockY(), + loc.getBlockZ()).createPacket(player, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ())); } // Resend any active potion effects