Add note in config.yml regarding beds
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		| @@ -97,7 +97,8 @@ PacketsEnabled: | |||||||
|   # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. |   # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. | ||||||
|   # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash |   # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash | ||||||
|   Animation: true |   Animation: true | ||||||
|   # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed |   # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player | ||||||
|  |   # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. | ||||||
|   Bed: true |   Bed: true | ||||||
|   # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it |   # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it | ||||||
|   # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well |   # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well | ||||||
|   | |||||||
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