Add info on what the id and data combo's do
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		| @@ -65,11 +65,11 @@ public class MiscDisguise extends TargetedDisguise { | |||||||
|                 ((DroppedItemWatcher) getWatcher()).setItemStack(new ItemStack(firstParam, Math.max(0, secondParam))); |                 ((DroppedItemWatcher) getWatcher()).setItemStack(new ItemStack(firstParam, Math.max(0, secondParam))); | ||||||
|             } |             } | ||||||
|             break; |             break; | ||||||
|         case FISHING_HOOK: |         case FISHING_HOOK: // Entity ID of whoever is holding fishing rod | ||||||
|         case ARROW: |         case ARROW: // Entity ID of shooter. Used for "Is he on this scoreboard team and do I render it moving through his body?" | ||||||
|         case SMALL_FIREBALL: |         case SMALL_FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter | ||||||
|         case FIREBALL: |         case FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter | ||||||
|         case WITHER_SKULL: |         case WITHER_SKULL: // Unknown. Uses entity id of shooter. 0 if no shooter | ||||||
|             this.data = firstParam; |             this.data = firstParam; | ||||||
|             break; |             break; | ||||||
|         default: |         default: | ||||||
|   | |||||||
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