Fix disguise sound for player steps not being an array
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		| @@ -94,9 +94,10 @@ public enum DisguiseSound { | ||||
|     PIG_ZOMBIE("entity.zombie_pig.hurt", null, "entity.zombie_pig.death", "entity.zombie_pig.ambient", | ||||
|             "entity.zombie_pig.angry"), | ||||
|  | ||||
|     PLAYER("entity.player.hurt", "block.stone.step", "block.grass.step", "block.anvil.step", "block.cloth.step", | ||||
|             "block.glass.step", "block.gravel.step", "block.ladder.step", "block.metal.step", "block.sand.step", | ||||
|             "block.slime.step", "block.snow.step", "block.wood.step", "entity.player.death", null), | ||||
|     PLAYER("entity.player.hurt", | ||||
|             new String[]{"block.stone.step", "block.grass.step", "block.anvil.step", "block.cloth.step", | ||||
|                     "block.glass.step", "block.gravel.step", "block.ladder.step", "block.metal.step", "block.sand.step", | ||||
|                     "block.slime.step", "block.snow.step", "block.wood.step"}, "entity.player.death", null), | ||||
|  | ||||
|     RABBIT("entity.rabbit.hurt", "entity.rabbit.jump", "entity.rabbit.death", "entity.rabbit.ambient"), | ||||
|  | ||||
|   | ||||
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