Don't fetch the datawatcher twice

This commit is contained in:
libraryaddict 2014-05-28 21:53:08 +12:00
parent b04f5faea9
commit 56902b8aff

@ -603,11 +603,11 @@ public class DisguiseUtilities {
// Send the player a packet with himself being spawned // Send the player a packet with himself being spawned
manager.sendServerPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player) manager.sendServerPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player)
.createPacket(player)); .createPacket(player));
WrappedDataWatcher dataWatcher = WrappedDataWatcher.getEntityWatcher(player);
sendSelfPacket( sendSelfPacket(
player, player,
manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(), manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(), dataWatcher,
WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(), true).createPacket(player.getEntityId(), dataWatcher, true), fakeId);
WrappedDataWatcher.getEntityWatcher(player), true), fakeId);
boolean isMoving = false; boolean isMoving = false;
try { try {