Don't fetch the datawatcher twice
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		@@ -603,11 +603,11 @@ public class DisguiseUtilities {
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            // Send the player a packet with himself being spawned
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            manager.sendServerPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player)
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                    .createPacket(player));
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            WrappedDataWatcher dataWatcher = WrappedDataWatcher.getEntityWatcher(player);
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            sendSelfPacket(
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                    player,
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                    manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(),
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                            WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(),
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                            WrappedDataWatcher.getEntityWatcher(player), true), fakeId);
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                    manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(), dataWatcher,
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                            true).createPacket(player.getEntityId(), dataWatcher, true), fakeId);
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            boolean isMoving = false;
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            try {
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