Use a chunk distance of 17 as I think 20 is sometimes out of render?
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		| @@ -315,7 +315,7 @@ public class DisguiseUtilities { | ||||
|                 continue; | ||||
|             } | ||||
|             try { | ||||
|                 int chunkX = (int) Math.floor(loc.getBlockX() / 16D) + 20, chunkZ = (int) Math.floor(loc.getBlockZ() / 16D) + 20; | ||||
|                 int chunkX = (int) Math.floor(loc.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(loc.getBlockZ() / 16D) + 17; | ||||
|                 chunkX -= chunkX % 10; | ||||
|                 chunkZ -= chunkZ % 10; | ||||
|                 xChunk.set(bedChunk, chunkX); | ||||
| @@ -323,6 +323,7 @@ public class DisguiseUtilities { | ||||
|             } catch (Exception ex) { | ||||
|                 ex.printStackTrace(); | ||||
|             } | ||||
|             // Make unload packets | ||||
|             try { | ||||
|                 packets[i++] = ProtocolLibrary.getProtocolManager() | ||||
|                         .createPacketConstructor(PacketType.Play.Server.MAP_CHUNK, bedChunk, true, 0, 40) | ||||
| @@ -332,6 +333,7 @@ public class DisguiseUtilities { | ||||
|                         .createPacketConstructor(PacketType.Play.Server.MAP_CHUNK, bedChunk, true, 0) | ||||
|                         .createPacket(bedChunk, true, 0); | ||||
|             } | ||||
|             // Make load packets | ||||
|             if (oldLoc == null || i > 1) { | ||||
|                 try { | ||||
|                     packets[i++] = ProtocolLibrary.getProtocolManager() | ||||
| @@ -354,8 +356,8 @@ public class DisguiseUtilities { | ||||
|         bedInts.write(0, entity.getEntityId()); | ||||
|         if (ReflectionManager.is1_8(player)) { | ||||
|             PlayerWatcher watcher = disguise.getWatcher(); | ||||
|             int chunkX = (int) Math.floor(playerLocation.getBlockX() / 16D) + 20, chunkZ = (int) Math.floor(playerLocation | ||||
|                     .getBlockZ() / 16D) + 20; | ||||
|             int chunkX = (int) Math.floor(playerLocation.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(playerLocation | ||||
|                     .getBlockZ() / 16D) + 17; | ||||
|             chunkX -= chunkX % 10; | ||||
|             chunkZ -= chunkZ % 10; | ||||
|             bedInts.write(1, (chunkX * 16) + 1 + watcher.getSleepingDirection().getModX()); | ||||
|   | ||||
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