Use a chunk distance of 17 as I think 20 is sometimes out of render?
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0af1924e61
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@ -315,7 +315,7 @@ public class DisguiseUtilities {
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continue;
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}
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try {
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int chunkX = (int) Math.floor(loc.getBlockX() / 16D) + 20, chunkZ = (int) Math.floor(loc.getBlockZ() / 16D) + 20;
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int chunkX = (int) Math.floor(loc.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(loc.getBlockZ() / 16D) + 17;
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chunkX -= chunkX % 10;
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chunkZ -= chunkZ % 10;
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xChunk.set(bedChunk, chunkX);
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@ -323,6 +323,7 @@ public class DisguiseUtilities {
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Make unload packets
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try {
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packets[i++] = ProtocolLibrary.getProtocolManager()
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.createPacketConstructor(PacketType.Play.Server.MAP_CHUNK, bedChunk, true, 0, 40)
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@ -332,6 +333,7 @@ public class DisguiseUtilities {
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.createPacketConstructor(PacketType.Play.Server.MAP_CHUNK, bedChunk, true, 0)
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.createPacket(bedChunk, true, 0);
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}
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// Make load packets
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if (oldLoc == null || i > 1) {
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try {
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packets[i++] = ProtocolLibrary.getProtocolManager()
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@ -354,8 +356,8 @@ public class DisguiseUtilities {
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bedInts.write(0, entity.getEntityId());
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if (ReflectionManager.is1_8(player)) {
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PlayerWatcher watcher = disguise.getWatcher();
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int chunkX = (int) Math.floor(playerLocation.getBlockX() / 16D) + 20, chunkZ = (int) Math.floor(playerLocation
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.getBlockZ() / 16D) + 20;
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int chunkX = (int) Math.floor(playerLocation.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(playerLocation
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.getBlockZ() / 16D) + 17;
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chunkX -= chunkX % 10;
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chunkZ -= chunkZ % 10;
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bedInts.write(1, (chunkX * 16) + 1 + watcher.getSleepingDirection().getModX());
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