From 4921ec07ce9383afaab015ba247020fc14845bf8 Mon Sep 17 00:00:00 2001 From: libraryaddict Date: Mon, 29 Sep 2014 14:09:13 +1300 Subject: [PATCH] Use a chunk distance of 17 as I think 20 is sometimes out of render? --- .../disguise/utilities/DisguiseUtilities.java | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java b/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java index 20489f09..1a43498f 100644 --- a/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java +++ b/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java @@ -315,7 +315,7 @@ public class DisguiseUtilities { continue; } try { - int chunkX = (int) Math.floor(loc.getBlockX() / 16D) + 20, chunkZ = (int) Math.floor(loc.getBlockZ() / 16D) + 20; + int chunkX = (int) Math.floor(loc.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(loc.getBlockZ() / 16D) + 17; chunkX -= chunkX % 10; chunkZ -= chunkZ % 10; xChunk.set(bedChunk, chunkX); @@ -323,6 +323,7 @@ public class DisguiseUtilities { } catch (Exception ex) { ex.printStackTrace(); } + // Make unload packets try { packets[i++] = ProtocolLibrary.getProtocolManager() .createPacketConstructor(PacketType.Play.Server.MAP_CHUNK, bedChunk, true, 0, 40) @@ -332,6 +333,7 @@ public class DisguiseUtilities { .createPacketConstructor(PacketType.Play.Server.MAP_CHUNK, bedChunk, true, 0) .createPacket(bedChunk, true, 0); } + // Make load packets if (oldLoc == null || i > 1) { try { packets[i++] = ProtocolLibrary.getProtocolManager() @@ -354,8 +356,8 @@ public class DisguiseUtilities { bedInts.write(0, entity.getEntityId()); if (ReflectionManager.is1_8(player)) { PlayerWatcher watcher = disguise.getWatcher(); - int chunkX = (int) Math.floor(playerLocation.getBlockX() / 16D) + 20, chunkZ = (int) Math.floor(playerLocation - .getBlockZ() / 16D) + 20; + int chunkX = (int) Math.floor(playerLocation.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(playerLocation + .getBlockZ() / 16D) + 17; chunkX -= chunkX % 10; chunkZ -= chunkZ % 10; bedInts.write(1, (chunkX * 16) + 1 + watcher.getSleepingDirection().getModX());