Fixed step sound for Player only registering one sound
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		| @@ -83,9 +83,9 @@ public enum DisguiseSound { | ||||
|             Sound.ENTITY_ZOMBIE_PIG_ANGRY), | ||||
|  | ||||
|     PLAYER(Sound.ENTITY_PLAYER_HURT, new Sound[] { | ||||
|             Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP, Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRASS_STEP, | ||||
|             Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP, Sound.BLOCK_SAND_STEP, | ||||
|             Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_STONE_STEP, Sound.BLOCK_WOOD_STEP | ||||
|             Sound.BLOCK_STONE_STEP, Sound.BLOCK_GRASS_STEP, Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP, | ||||
|             Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP, | ||||
|             Sound.BLOCK_SAND_STEP, Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_WOOD_STEP | ||||
|     }, Sound.ENTITY_PLAYER_DEATH, null), | ||||
|  | ||||
|     RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT), | ||||
| @@ -211,7 +211,7 @@ public enum DisguiseSound { | ||||
|             disguiseSounds.put(SoundType.HURT, s); | ||||
|             break; | ||||
|         case STEP: | ||||
|             disguiseSounds.put(SoundType.STEP, s); | ||||
|             disguiseSounds.put(s, SoundType.STEP); | ||||
|             break; | ||||
|         case DEATH: | ||||
|             disguiseSounds.put(SoundType.DEATH, s); | ||||
|   | ||||
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