Added DisguiseSound for the horses. Still no sound..
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@ -20,6 +20,8 @@ public enum DisguiseSound {
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CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
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DONKEY(null, null, null, null),
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ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
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ENDERMAN(Sound.ENDERMAN_HIT, Sound.STEP_GRASS, Sound.ENDERMAN_DEATH, Sound.ENDERMAN_IDLE, Sound.ENDERMAN_STARE,
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@ -36,6 +38,8 @@ public enum DisguiseSound {
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MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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MULE(null, null, null, null),
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MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
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OCELOT(Sound.CAT_HIT, Sound.STEP_GRASS, Sound.CAT_HIT, Sound.CAT_MEOW, Sound.CAT_PURR, Sound.CAT_PURREOW),
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@ -52,6 +56,8 @@ public enum DisguiseSound {
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SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
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SKELETON_HORSE(null, null, null, null),
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SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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SPIDER(Sound.SPIDER_IDLE, Sound.SPIDER_WALK, Sound.SPIDER_DEATH, Sound.SPIDER_IDLE),
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@ -64,7 +70,9 @@ public enum DisguiseSound {
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Sound.WOLF_HOWL, Sound.WOLF_PANT, Sound.WOLF_SHAKE),
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ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
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Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD);
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Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD),
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ZOMBIE_HORSE(null, null, null, null);
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public enum SoundType {
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CANCEL, DEATH, HURT, IDLE, STEP;
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