Added DisguiseSound for the horses. Still no sound..

This commit is contained in:
Andrew 2013-07-09 15:03:33 +12:00
parent 9b0f7ba6c7
commit 370a357666

View File

@ -20,6 +20,8 @@ public enum DisguiseSound {
CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
DONKEY(null, null, null, null),
ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
ENDERMAN(Sound.ENDERMAN_HIT, Sound.STEP_GRASS, Sound.ENDERMAN_DEATH, Sound.ENDERMAN_IDLE, Sound.ENDERMAN_STARE,
@ -36,6 +38,8 @@ public enum DisguiseSound {
MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
MULE(null, null, null, null),
MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
OCELOT(Sound.CAT_HIT, Sound.STEP_GRASS, Sound.CAT_HIT, Sound.CAT_MEOW, Sound.CAT_PURR, Sound.CAT_PURREOW),
@ -52,6 +56,8 @@ public enum DisguiseSound {
SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
SKELETON_HORSE(null, null, null, null),
SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
SPIDER(Sound.SPIDER_IDLE, Sound.SPIDER_WALK, Sound.SPIDER_DEATH, Sound.SPIDER_IDLE),
@ -64,7 +70,9 @@ public enum DisguiseSound {
Sound.WOLF_HOWL, Sound.WOLF_PANT, Sound.WOLF_SHAKE),
ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD);
Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD),
ZOMBIE_HORSE(null, null, null, null);
public enum SoundType {
CANCEL, DEATH, HURT, IDLE, STEP;