Added DisguiseSound for the horses. Still no sound..
This commit is contained in:
parent
9b0f7ba6c7
commit
370a357666
@ -20,6 +20,8 @@ public enum DisguiseSound {
|
|||||||
|
|
||||||
CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
|
CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH, null),
|
||||||
|
|
||||||
|
DONKEY(null, null, null, null),
|
||||||
|
|
||||||
ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
|
ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS),
|
||||||
|
|
||||||
ENDERMAN(Sound.ENDERMAN_HIT, Sound.STEP_GRASS, Sound.ENDERMAN_DEATH, Sound.ENDERMAN_IDLE, Sound.ENDERMAN_STARE,
|
ENDERMAN(Sound.ENDERMAN_HIT, Sound.STEP_GRASS, Sound.ENDERMAN_DEATH, Sound.ENDERMAN_IDLE, Sound.ENDERMAN_STARE,
|
||||||
@ -36,6 +38,8 @@ public enum DisguiseSound {
|
|||||||
|
|
||||||
MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
||||||
|
|
||||||
|
MULE(null, null, null, null),
|
||||||
|
|
||||||
MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
|
MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
|
||||||
|
|
||||||
OCELOT(Sound.CAT_HIT, Sound.STEP_GRASS, Sound.CAT_HIT, Sound.CAT_MEOW, Sound.CAT_PURR, Sound.CAT_PURREOW),
|
OCELOT(Sound.CAT_HIT, Sound.STEP_GRASS, Sound.CAT_HIT, Sound.CAT_MEOW, Sound.CAT_PURR, Sound.CAT_PURREOW),
|
||||||
@ -52,6 +56,8 @@ public enum DisguiseSound {
|
|||||||
|
|
||||||
SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
|
SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
|
||||||
|
|
||||||
|
SKELETON_HORSE(null, null, null, null),
|
||||||
|
|
||||||
SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
||||||
|
|
||||||
SPIDER(Sound.SPIDER_IDLE, Sound.SPIDER_WALK, Sound.SPIDER_DEATH, Sound.SPIDER_IDLE),
|
SPIDER(Sound.SPIDER_IDLE, Sound.SPIDER_WALK, Sound.SPIDER_DEATH, Sound.SPIDER_IDLE),
|
||||||
@ -64,7 +70,9 @@ public enum DisguiseSound {
|
|||||||
Sound.WOLF_HOWL, Sound.WOLF_PANT, Sound.WOLF_SHAKE),
|
Sound.WOLF_HOWL, Sound.WOLF_PANT, Sound.WOLF_SHAKE),
|
||||||
|
|
||||||
ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
|
ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
|
||||||
Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD);
|
Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD),
|
||||||
|
|
||||||
|
ZOMBIE_HORSE(null, null, null, null);
|
||||||
|
|
||||||
public enum SoundType {
|
public enum SoundType {
|
||||||
CANCEL, DEATH, HURT, IDLE, STEP;
|
CANCEL, DEATH, HURT, IDLE, STEP;
|
||||||
|
Loading…
Reference in New Issue
Block a user