Add missing ravager/pillar sounds
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@ -142,6 +142,9 @@ public enum DisguiseSoundEnums {
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PIG_ZOMBIE("ENTITY_ZOMBIE_PIGMAN_HURT", null, "ENTITY_ZOMBIE_PIGMAN_DEATH", "ENTITY_ZOMBIE_PIGMAN_AMBIENT",
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"ENTITY_ZOMBIE_PIGMAN_ANGRY"),
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PILLAGER(Sound.ENTITY_PILLAGER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_PILLAGER_DEATH,
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Sound.ENTITY_PILLAGER_AMBIENT, Sound.ENTITY_PILLAGER_CELEBRATE),
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PLAYER(Sound.ENTITY_PLAYER_HURT, Arrays.stream(Sound.values())
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.filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new),
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Sound.ENTITY_PLAYER_DEATH, null),
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@ -160,6 +163,10 @@ public enum DisguiseSoundEnums {
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RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT,
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Sound.ENTITY_RABBIT_ATTACK),
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RAVAGER(Sound.ENTITY_RAVAGER_HURT, Sound.ENTITY_RAVAGER_STEP, Sound.ENTITY_RAVAGER_DEATH,
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Sound.ENTITY_RAVAGER_AMBIENT, Sound.ENTITY_RAVAGER_ATTACK, Sound.ENTITY_RAVAGER_CELEBRATE,
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Sound.ENTITY_RAVAGER_ROAR, Sound.ENTITY_RAVAGER_STUNNED),
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SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT,
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Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM),
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