Prevent new self disguises glitching out
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@@ -284,7 +284,7 @@ public class PacketsManager {
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spawnPackets[0] = new PacketContainer(PacketType.Play.Server.SPAWN_ENTITY_LIVING);
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StructureModifier<Object> mods = spawnPackets[0].getModifier();
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mods.write(0, disguisedEntity.getEntityId());
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mods.write(1, disguise.getType().getTypeId()); // TODO
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mods.write(1, disguise.getType().getTypeId());
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double d1 = 3.9D;
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double d2 = vec.getX();
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double d3 = vec.getY();
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