Prevent new self disguises glitching out
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		| @@ -706,10 +706,17 @@ public abstract class Disguise { | ||||
|                 task = Bukkit.getScheduler().runTaskTimer(plugin, velocityRunnable, 1, 1); | ||||
|                 // Stick the disguise in the disguises bin | ||||
|                 DisguiseUtilities.addDisguise(entity.getUniqueId(), (TargetedDisguise) this); | ||||
|                 if (isSelfDisguiseVisible() && getEntity() instanceof Player) { | ||||
|                     DisguiseUtilities.removeSelfDisguise((Player) getEntity()); | ||||
|                 } | ||||
|                 // Resend the disguised entity's packet | ||||
|                 DisguiseUtilities.refreshTrackers((TargetedDisguise) this); | ||||
|                 // If he is a player, then self disguise himself | ||||
|                 DisguiseUtilities.setupFakeDisguise(this); | ||||
|                 Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() { | ||||
|                     public void run() { | ||||
|                         DisguiseUtilities.setupFakeDisguise(Disguise.this); | ||||
|                     } | ||||
|                 }, 2); | ||||
|                 return true; | ||||
|             } | ||||
|         } | ||||
|   | ||||
| @@ -284,7 +284,7 @@ public class PacketsManager { | ||||
|             spawnPackets[0] = new PacketContainer(PacketType.Play.Server.SPAWN_ENTITY_LIVING); | ||||
|             StructureModifier<Object> mods = spawnPackets[0].getModifier(); | ||||
|             mods.write(0, disguisedEntity.getEntityId()); | ||||
|             mods.write(1, disguise.getType().getTypeId()); // TODO | ||||
|             mods.write(1, disguise.getType().getTypeId()); | ||||
|             double d1 = 3.9D; | ||||
|             double d2 = vec.getX(); | ||||
|             double d3 = vec.getY(); | ||||
|   | ||||
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