Now loops in order
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		@@ -63,7 +63,7 @@ public enum DisguiseSound {
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    ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL,
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            Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD);
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    public enum SoundType {
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        CANCEL, DEATH, HURT, IDLE, STEP;
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    }
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@@ -132,7 +132,9 @@ public enum DisguiseSound {
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            return SoundType.CANCEL;
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        if (disguiseSounds.get(SoundType.STEP) == Sound.STEP_GRASS && name.startsWith("step."))
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            return SoundType.STEP;
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        for (SoundType type : disguiseSounds.keySet()) {
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        for (SoundType type : SoundType.values()) {
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            if (!disguiseSounds.containsKey(type))
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                continue;
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            Sound s = disguiseSounds.get(type);
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            if (s != null)
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                if (CraftSound.getSound(s).equals(name))
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