Now loops in order
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		| @@ -63,7 +63,7 @@ public enum DisguiseSound { | ||||
|  | ||||
|     ZOMBIE(Sound.ZOMBIE_HURT, Sound.STEP_GRASS, Sound.ZOMBIE_DEATH, Sound.ZOMBIE_IDLE, Sound.ZOMBIE_INFECT, Sound.ZOMBIE_METAL, | ||||
|             Sound.ZOMBIE_WOODBREAK, Sound.ZOMBIE_WOOD); | ||||
|      | ||||
|  | ||||
|     public enum SoundType { | ||||
|         CANCEL, DEATH, HURT, IDLE, STEP; | ||||
|     } | ||||
| @@ -132,7 +132,9 @@ public enum DisguiseSound { | ||||
|             return SoundType.CANCEL; | ||||
|         if (disguiseSounds.get(SoundType.STEP) == Sound.STEP_GRASS && name.startsWith("step.")) | ||||
|             return SoundType.STEP; | ||||
|         for (SoundType type : disguiseSounds.keySet()) { | ||||
|         for (SoundType type : SoundType.values()) { | ||||
|             if (!disguiseSounds.containsKey(type)) | ||||
|                 continue; | ||||
|             Sound s = disguiseSounds.get(type); | ||||
|             if (s != null) | ||||
|                 if (CraftSound.getSound(s).equals(name)) | ||||
|   | ||||
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