Update disguises.yml
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@ -13,11 +13,13 @@
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# You can also use placeholders in the disguises to create disguises that have the command users skin
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# %user-name% - Replaces %user-name% with the command user's name.
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# %user-skin% - Replaces %user-skin% with the command user's skin for use with player disguises.
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# %name% - Replaces %name% with the command user's name.
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# %skin% - Replaces %skin% with the command user's skin for use with player disguises.
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# %displayname% - Replaces %displayname% with the command users displayname
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# %target-name% - Finds first viable name from: Player name, entity custom nametag, then entity type (Pig, Horse, Cow)
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# %target-skin% - If target is a player, replaces %target-skin% with their skin for use with player disguises
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# %target-displayname% - Similar as above
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# If target is not a player, will silently fail
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# %held-item% - The currently held item in the main item slot
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@ -30,6 +32,7 @@
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# than just the amount.
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# These can be used again for the 'target' by prepending 'target-' to the above. So %target-armor% %target-held-item%
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# Finally, you can use %libraryaddict-name% to do all this, but fetch it from the ONLINE player libraryaddict! Case sensitive.
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# The below disguise would give a disguised sheep the nametag; Me: libraryaddict, Them: Sheep
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# Example: 'cow setCustomName "Me: %user-name%, Them: %target-name%"'
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@ -57,4 +60,4 @@ Custom-Entities:
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# If exists, will prevent anyone without the mod from joining with this error
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# Required: 'Install LibAttacks! Download it from our site!'
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# Channels: librarian:channel|1 # Sometimes a mod needs a channel enabled.. Seperate each channel with a comma.
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# The channels also want a protocol version, which is normally 1 or 1.0
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# The channels also want a protocol version, which is normally 1 or 1.0
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