Update disguises.yml

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libraryaddict 2020-08-11 09:03:11 +12:00 committed by GitHub
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@ -13,11 +13,13 @@
# You can also use placeholders in the disguises to create disguises that have the command users skin
# %user-name% - Replaces %user-name% with the command user's name.
# %user-skin% - Replaces %user-skin% with the command user's skin for use with player disguises.
# %name% - Replaces %name% with the command user's name.
# %skin% - Replaces %skin% with the command user's skin for use with player disguises.
# %displayname% - Replaces %displayname% with the command users displayname
# %target-name% - Finds first viable name from: Player name, entity custom nametag, then entity type (Pig, Horse, Cow)
# %target-skin% - If target is a player, replaces %target-skin% with their skin for use with player disguises
# %target-displayname% - Similar as above
# If target is not a player, will silently fail
# %held-item% - The currently held item in the main item slot
@ -30,6 +32,7 @@
# than just the amount.
# These can be used again for the 'target' by prepending 'target-' to the above. So %target-armor% %target-held-item%
# Finally, you can use %libraryaddict-name% to do all this, but fetch it from the ONLINE player libraryaddict! Case sensitive.
# The below disguise would give a disguised sheep the nametag; Me: libraryaddict, Them: Sheep
# Example: 'cow setCustomName "Me: %user-name%, Them: %target-name%"'
@ -57,4 +60,4 @@ Custom-Entities:
# If exists, will prevent anyone without the mod from joining with this error
# Required: 'Install LibAttacks! Download it from our site!'
# Channels: librarian:channel|1 # Sometimes a mod needs a channel enabled.. Seperate each channel with a comma.
# The channels also want a protocol version, which is normally 1 or 1.0
# The channels also want a protocol version, which is normally 1 or 1.0