Fix incorrect horse sounds to use mob.horse instead of just horse
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		| @@ -26,8 +26,9 @@ public enum DisguiseSound { | ||||
|  | ||||
|     CREEPER("mob.creeper.say", "step.grass", "mob.creeper.death", null), | ||||
|  | ||||
|     DONKEY("horse.donkey.hit", "step.grass", "horse.donkey.death", "horse.donkey.idle", "horse.gallop", "horse.leather", | ||||
|             "horse.donkey.angry", "horse.wood", "horse.armor", "horse.soft", "horse.land", "horse.jump", "horse.angry"), | ||||
|     DONKEY("mob.horse.donkey.hit", "step.grass", "mob.horse.donkey.death", "mob.horse.donkey.idle", "mob.horse.gallop", | ||||
|             "mob.horse.leather", "mob.horse.donkey.angry", "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", | ||||
|             "mob.horse.land", "mob.horse.jump", "mob.horse.angry"), | ||||
|  | ||||
|     ENDER_DRAGON("mob.enderdragon.hit", null, "mob.enderdragon.end", "mob.enderdragon.growl", "damage.fallsmall", | ||||
|             "mob.enderdragon.wings", "damage.fallbig"), | ||||
| @@ -40,14 +41,15 @@ public enum DisguiseSound { | ||||
|  | ||||
|     GIANT("damage.hit", "step.grass", null, null), | ||||
|  | ||||
|     HORSE("horse.hit", "step.grass", "mob.horse.death", "horse.idle", "horse.gallop", "horse.leather", "horse.wood", | ||||
|             "horse.armor", "horse.soft", "horse.land", "horse.jump", "horse.angry", "mob.horse.leather"), | ||||
|     HORSE("mob.horse.hit", "step.grass", "mob.horse.death", "mob.horse.idle", "mob.horse.gallop", "mob.horse.leather", | ||||
|             "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", "mob.horse.land", "mob.horse.jump", "mob.horse.angry", | ||||
|             "mob.horse.leather"), | ||||
|  | ||||
|     IRON_GOLEM("mob.irongolem.hit", "mob.irongolem.walk", "mob.irongolem.death", "mob.irongolem.throw"), | ||||
|  | ||||
|     MAGMA_CUBE("mob.slime.attack", "mob.slime.big", null, null, "mob.slime.small"), | ||||
|  | ||||
|     MULE("horse.donkey.hit", "step.grass", "horse.donkey.death", "horse.donkey.idle"), | ||||
|     MULE("mob.horse.donkey.hit", "step.grass", "mob.horse.donkey.death", "mob.horse.donkey.idle"), | ||||
|  | ||||
|     MUSHROOM_COW("mob.cow.hurt", "mob.cow.step", "mob.cow.hurt", "mob.cow.say"), | ||||
|  | ||||
| @@ -65,8 +67,9 @@ public enum DisguiseSound { | ||||
|  | ||||
|     SKELETON("mob.skeleton.hurt", "mob.skeleton.step", "mob.skeleton.death", "mob.skeleton.say"), | ||||
|  | ||||
|     SKELETON_HORSE("mob.horse.skeleton.hit", "step.grass", "horse.skeleton.death", "horse.skeleton.idle", "horse.gallop", | ||||
|             "horse.leather", "horse.wood", "horse.armor", "horse.soft", "horse.land", "horse.jump", "horse.angry"), | ||||
|     SKELETON_HORSE("mob.horse.skeleton.hit", "step.grass", "mob.horse.skeleton.death", "mob.horse.skeleton.idle", | ||||
|             "mob.horse.gallop", "mob.horse.leather", "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", "mob.horse.land", | ||||
|             "mob.horse.jump", "mob.horse.angry"), | ||||
|  | ||||
|     SLIME("mob.slime.attack", "mob.slime.big", null, null, "mob.slime.small"), | ||||
|  | ||||
| @@ -76,8 +79,9 @@ public enum DisguiseSound { | ||||
|  | ||||
|     SQUID(), | ||||
|  | ||||
|     UNDEAD_HORSE("horse.zombie.hit", "step.grass", "horse.zombie.death", "horse.zombie.idle", "horse.gallop", "horse.leather", | ||||
|             "horse.wood", "horse.armor", "horse.soft", "horse.land", "horse.jump", "horse.angry"), | ||||
|     UNDEAD_HORSE("mob.horse.zombie.hit", "step.grass", "mob.horse.zombie.death", "mob.horse.zombie.idle", "mob.horse.gallop", | ||||
|             "mob.horse.leather", "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", "mob.horse.land", "mob.horse.jump", | ||||
|             "mob.horse.angry"), | ||||
|  | ||||
|     VILLAGER("mob.villager.hit", null, "mob.villager.death", "mob.villager.idle", "mob.villager.haggle", "mob.villager.no", | ||||
|             "mob.villager.yes"), | ||||
|   | ||||
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