Added leash hitch as a disguise sound. Regardless of it having no sounds
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@ -42,6 +42,8 @@ public enum DisguiseSound {
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IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
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IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
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LEASH_HITCH(),
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MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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MULE(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE),
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MULE(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE),
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@ -114,7 +116,7 @@ public enum DisguiseSound {
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private float damageSoundVolume = 1F;
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private float damageSoundVolume = 1F;
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private HashMap<SoundType, String> disguiseSounds = new HashMap<SoundType, String>();
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private HashMap<SoundType, String> disguiseSounds = new HashMap<SoundType, String>();
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DisguiseSound(Object... sounds) {
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private DisguiseSound(Object... sounds) {
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for (int i = 0; i < sounds.length; i++) {
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for (int i = 0; i < sounds.length; i++) {
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Object obj = sounds[i];
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Object obj = sounds[i];
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String s;
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String s;
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