Added leash hitch as a disguise sound. Regardless of it having no sounds
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		| @@ -42,6 +42,8 @@ public enum DisguiseSound { | ||||
|  | ||||
|     IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW), | ||||
|  | ||||
|     LEASH_HITCH(), | ||||
|  | ||||
|     MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK), | ||||
|  | ||||
|     MULE(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE), | ||||
| @@ -114,7 +116,7 @@ public enum DisguiseSound { | ||||
|     private float damageSoundVolume = 1F; | ||||
|     private HashMap<SoundType, String> disguiseSounds = new HashMap<SoundType, String>(); | ||||
|  | ||||
|     DisguiseSound(Object... sounds) { | ||||
|     private DisguiseSound(Object... sounds) { | ||||
|         for (int i = 0; i < sounds.length; i++) { | ||||
|             Object obj = sounds[i]; | ||||
|             String s; | ||||
|   | ||||
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