Luma3DS firmware, patched to enable support for 3GX plugins.
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2016-03-29 18:56:51 +02:00
CakeBrah@42ebe0d0bc Update submodules 2016-03-23 17:51:21 +01:00
CakeHax@6b8fca0b37 Got rid of sysnand mode, add key gen code, new splash screen, autoboot, update fatfs, removed ninjhax/mset folder for CakeBrah/CakeHax, lots of minor changes. 2016-01-16 07:57:56 -05:00
injector These should be u32s 2016-03-29 18:47:30 +02:00
loader Possibly makes FatFs faster, does not affect loader size much 2016-03-27 16:42:19 +02:00
patches Reorganized folder layout, cleaned Makefile (we do not need Python) 2016-03-23 20:29:19 +01:00
source Fixed exiting GBA games with updated SysNAND 2016-03-29 18:56:51 +02:00
.gitignore Lots of changes/new features 2016-03-29 17:43:53 +02:00
.gitmodules Got rid of sysnand mode, add key gen code, new splash screen, autoboot, update fatfs, removed ninjhax/mset folder for CakeBrah/CakeHax, lots of minor changes. 2016-01-16 07:57:56 -05:00
icon.png Fixed intermittent splash from CakeBrah, made splash last slightly longer, added shutdown on error, slimmed down FatFs, added error on missing emuNAND, changed folder to "aurei", changed the dat name to "AuReiNand.dat", propered the built-in screen init of the chainloader, remade the look of the 3dsx 2016-03-20 17:38:45 +01:00
LICENSE.txt LICENSE update (GPLv3) 2015-08-14 22:47:21 -04:00
linker.ld init commit take 2 2015-08-04 21:57:37 -04:00
Makefile Lots of changes/new features 2016-03-29 17:43:53 +02:00
README.md Updated readME 2016-03-29 18:17:22 +02:00

AuReiNand

A modification of the ReiNand custom firmware

Compiling:

You'll need armips and bin2c added to your Path. HERE is a pre-compiled version of armips.

You also need to have a recent build of makerom in your path for the injector to be built.

Lastly, just run Make and everything should work!

Copy everything in 'out' folder to SD root and run!

Usage / Features:

See https://github.com/Reisyukaku/ReiNand and http://gbatemp.net/threads/reinand-mod-o3ds-n3ds-sysnand.411110

The FIRMs you need are HERE.

Credits:

Rei as this is mostly his code.

The offset to detect the console, and to calculate the O3DS NAND CTR are from Decrypt9.

tiniVi suggested me a way to detect a A9LH environment, and figured out screen deinit.

Delebile provided me with the FIRM writes blocking patch.

A skilled reverser gave me the new reboot patch.

The screen init code is from dark_samus, bil1s, Normmatt, delebile and everyone who contributed.

The code for printing to the screen is from CakesFW.

ARM11 userland patching is only possible thanks to @yifanlu's 3ds_injector, which is bundled in the CFW.