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Luma3DS-3GX/source/draw.h
TuxSH d2f53626ae Add precise and reliable time measurement (with a resolution of 67MHz).
Splash screens now last 3 seconds after they have been loaded.
The delay after pressing START in the configuration menu is now 2s long.
2016-05-10 01:27:58 +02:00

25 lines
506 B
C

/*
* draw.h
*
* Code to print to the screen by mid-kid @CakesFW
*/
#pragma once
#include "types.h"
#define SCREEN_TOP_WIDTH 400
#define SCREEN_TOP_HEIGHT 240
#define SPACING_Y 10
#define SPACING_X 8
#define COLOR_TITLE 0xFF9900
#define COLOR_WHITE 0xFFFFFF
#define COLOR_RED 0x0000FF
#define COLOR_BLACK 0x000000
u32 loadSplash(void);
void clearScreens(void);
void drawCharacter(char character, int posX, int posY, u32 color);
int drawString(const char *string, int posX, int posY, u32 color);