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Luma3DS-3GX/source
2016-11-17 15:46:57 +01:00
..
fatfs Not needed anymore 2016-10-11 17:16:59 +02:00
3dsheaders.h Lots of refactoring, main() has its own file yet again, properly handle failed patches/decryption steps, support TWL and AGB FIRM since 3.0 2016-10-10 02:10:47 +02:00
buttons.h Cleanup, add possibility to clear the inserted PIN by pressing SELECT 2016-11-14 15:42:26 +01:00
cache.h Minor stuff 2016-07-05 16:05:53 +02:00
cache.s Minor stuff 2016-07-05 16:05:53 +02:00
config.c Added RomFS redirection courtesy of @delebile, changed structure for game patches: language emulation txts now go to /luma/titles/<titleid>/locale.txt, code.bins go to /luma/titles/<titleid>/code.bin, RomFSes go to /luma/titles/<titleid>/romfs 2016-11-16 03:41:59 +01:00
config.h Added RomFS redirection courtesy of @delebile, changed structure for game patches: language emulation txts now go to /luma/titles/<titleid>/locale.txt, code.bins go to /luma/titles/<titleid>/code.bin, RomFSes go to /luma/titles/<titleid>/romfs 2016-11-16 03:41:59 +01:00
crypto.c Fix derp (3) 2016-11-15 20:34:11 +01:00
crypto.h Fixed CTRNAND writing leaving encrypted data (thanks to d0k3), added path.txt support for CTRNAND, have the firmlaunch patch panic if both payloads cannot be found 2016-10-11 16:55:37 +02:00
draw.c Refactor the codebase to limit nested if/elses 2016-11-15 19:29:48 +01:00
draw.h Got rid of CakeHax, patched CakeBrah to load arm9loaderhax.bin directly (lifting size restrictions in the process), got rid of the pathchanger (to have a custom path you can now enable the option and write it in a /luma/path.txt file, it must start with a / (this path is also picked up by the patched CakeBrah loader), fixed loading SafeA9LHInstaller and other payloads which need the OTP hash if having a PIN, fixed writing a file smaller than the existing one not removing the extra size, slightly changed the PIN format, added support for the alternate framebuffer and made the splash screen use it (it is now displayed all at once), fixed screen issues from CakeBrah 2016-09-22 14:54:55 +02:00
emunand.c Fix derp (3) 2016-11-15 20:34:11 +01:00
emunand.h Cleanup some userland patches, add/cleanup credits for patches 2016-11-01 19:07:53 +01:00
exceptions.c Cleanup, fixed exceptions derp, support RomFS from CTRNAND, patching features for NAND titles 2016-11-17 15:46:57 +01:00
exceptions.h More sanity checks 2016-10-10 03:10:53 +02:00
firm.c Added RomFS redirection courtesy of @delebile, changed structure for game patches: language emulation txts now go to /luma/titles/<titleid>/locale.txt, code.bins go to /luma/titles/<titleid>/code.bin, RomFSes go to /luma/titles/<titleid>/romfs 2016-11-16 03:41:59 +01:00
firm.h Add title version support to loader, only apply userland patches to suitable title versions, report used console and safe mode boots to loader separately from the config, remove eShop update check patch as older eShop version would fail anyway and it causes issues with background updates 2016-11-03 18:56:32 +01:00
font.h Added configuration menu (thanks to Cakes for the screen printing code - no more flags!), auto-delete of patched FIRMs when switching to/from A9LH or the CFW gets updated, moved screen init from the loader, general reorganization 2016-03-23 02:46:41 +01:00
fs.c Fix derp (3) 2016-11-15 20:34:11 +01:00
fs.h Implement chainloader selector menu (can be called with START, the START payload can now be booted with L+START 2016-11-13 18:10:59 +01:00
i2c.c Cleanup, add possibility to clear the inserted PIN by pressing SELECT 2016-11-14 15:42:26 +01:00
i2c.h Re-add the power button support with a temporary (?) bugfix 2016-11-14 01:56:52 +01:00
main.c Refactor the codebase to limit nested if/elses 2016-11-15 19:29:48 +01:00
memory.c Minor stuff 2016-09-14 22:48:46 +02:00
memory.h memsearch() replaced with a Boyer-Moore Horspool implementation due to Quick Search being buggy in some rare cases 2016-09-11 16:23:59 +02:00
patches.c Added RomFS redirection courtesy of @delebile, changed structure for game patches: language emulation txts now go to /luma/titles/<titleid>/locale.txt, code.bins go to /luma/titles/<titleid>/code.bin, RomFSes go to /luma/titles/<titleid>/romfs 2016-11-16 03:41:59 +01:00
patches.h Added RomFS redirection courtesy of @delebile, changed structure for game patches: language emulation txts now go to /luma/titles/<titleid>/locale.txt, code.bins go to /luma/titles/<titleid>/code.bin, RomFSes go to /luma/titles/<titleid>/romfs 2016-11-16 03:41:59 +01:00
pin.c Added RomFS redirection courtesy of @delebile, changed structure for game patches: language emulation txts now go to /luma/titles/<titleid>/locale.txt, code.bins go to /luma/titles/<titleid>/code.bin, RomFSes go to /luma/titles/<titleid>/romfs 2016-11-16 03:41:59 +01:00
pin.h Use f_chdir and relative paths 2016-10-12 02:32:36 +02:00
screen.c Refactor the codebase to limit nested if/elses 2016-11-15 19:29:48 +01:00
screen.h Cleanup 2016-11-15 14:08:58 +01:00
start.s Cleanup some userland patches, add/cleanup credits for patches 2016-11-01 19:07:53 +01:00
strings.c Cleanup 2016-10-22 18:00:58 +02:00
strings.h Move hexAtoi to strings.c, add bound check to decAtoi 2016-10-22 16:57:18 +02:00
types.h Added support for dev units sysupdater FIRM (untested but should work) 2016-11-12 01:50:43 +01:00
utils.c Refactor the codebase to limit nested if/elses 2016-11-15 19:29:48 +01:00
utils.h Cleanup, add possibility to clear the inserted PIN by pressing SELECT 2016-11-14 15:42:26 +01:00