Added RomFS redirection courtesy of @delebile, changed structure for game patches: language emulation txts now go to /luma/titles/<titleid>/locale.txt, code.bins go to /luma/titles/<titleid>/code.bin, RomFSes go to /luma/titles/<titleid>/romfs
This commit is contained in:
parent
1fcab825bf
commit
b5336c81cc
@ -14,6 +14,7 @@ OC := arm-none-eabi-objcopy
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name := $(shell basename $(CURDIR))
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dir_source := source
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dir_patches := patches
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dir_build := build
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dir_out := ../$(dir_build)
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@ -31,6 +32,14 @@ LDFLAGS := -Xlinker --defsym="__start__=0x14000000" -specs=3dsx.specs $(ASFLAGS)
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objects = $(patsubst $(dir_source)/%.c, $(dir_build)/%.o, \
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$(call rwildcard, $(dir_source), *.s *.c))
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bundled = $(dir_build)/romfsredir.bin.o
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define bin2o
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bin2s $< | $(AS) -o $(@)
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echo "extern const u8" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> $(dir_build)/bundled.h
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echo "extern const u32" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> $(dir_build)/bundled.h
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endef
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.PHONY: all
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all: $(dir_out)/$(name).bin
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@ -38,12 +47,23 @@ all: $(dir_out)/$(name).bin
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clean:
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@rm -rf $(dir_build)
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.PRECIOUS: $(dir_build)/%.bin
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$(dir_build):
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@mkdir -p "$@"
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$(dir_out)/$(name).bin: $(dir_build)/$(name).elf
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@makerom -f ncch -rsf loader.rsf -nocodepadding -o $@ -elf $<
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$(dir_build)/$(name).elf: $(objects)
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$(dir_build)/$(name).elf: $(bundled) $(objects)
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$(LINK.o) $(OUTPUT_OPTION) $^ $(LIBPATHS) $(LIBS)
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$(dir_build)/%.bin.o: $(dir_build)/%.bin
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@$(bin2o)
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$(dir_build)/%.bin: $(dir_patches)/%.s $(dir_build)
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@armips $<
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$(dir_build)/memory.o $(dir_build)/strings.o: CFLAGS += -O3
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$(dir_build)/%.o: $(dir_source)/%.c
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81
injector/patches/romfsredir.s
Normal file
81
injector/patches/romfsredir.s
Normal file
@ -0,0 +1,81 @@
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; Code from delebile
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.arm.little
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.create "build/romfsredir.bin", 0
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.macro load, reg, func
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ldr reg, [pc, #func-.-8]
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.endmacro
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.arm
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; fsOpenFileDirectly function will be redirected here.
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; If the requested archive is not ROMFS, we'll return
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; to the original fucntion.
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openFileDirectlyHook:
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cmp r3, #3
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beq openRomfs
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load r12, fsOpenFileDirectly
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add r12, r12, #4
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nop ; Will be replaced with the original function opcode
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bx r12
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; We redirect ROMFS file opening by changing the parameters and call
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; the fsOpenFileDirectly function recursively. The parameter format:
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; r0 : fsUserHandle
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; r1 : Output FileHandle
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; r2 : Transaction (usually 0)
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; r3 : Archive ID
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; [sp, #0x00] : Archive PathType
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; [sp, #0x04] : Archive DataPointer
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; [sp, #0x08] : Archive PathSize
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; [sp, #0x0C] : File PathType
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; [sp, #0x10] : File DataPointer
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; [sp, #0x14] : File PathSize
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; [sp, #0x18] : File OpenFlags
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; [sp, #0x1C] : Attributes (usually 0)
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openRomfs:
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sub sp, sp, #0x50
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stmfd sp!, {r0, r1, lr}
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add sp, sp, #0x5C
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str r3, [sp, #0x0C] ; File PathType (ASCII = 3)
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load r12, romfsFileName
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str r12, [sp, #0x10] ; File DataPointer
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load r12, romfsFileNameSize
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str r12, [sp, #0x14] ; File PathSize
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mov r3, #9 ; SDMC Archive ID
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bl openFileDirectlyHook
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sub sp, sp, #0x5C
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ldmfd sp!, {r0, r1, lr}
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add sp, sp, #0x50
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mov r0, r1 ; Substitute fsUserHandle with the fileHandle
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; Once we have the sd romfs file opened, we'll open a subfile
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; in order to skip the useless data.
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fsOpenSubFile:
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stmfd sp!, {r1, r3-r11}
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mrc p15, 0, r4, c13, c0, 3
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add r4, r4, #0x80
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mov r1, r4
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add r3, pc, #fsOpenSubFileCmd-.-8
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ldmia r3!, {r5-r9}
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stmia r1!, {r5-r9}
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ldr r0, [r0]
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swi 0x32
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ldr r0, [r4, #0x0C]
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ldmfd sp!, {r1, r3-r11}
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str r0, [r1]
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mov r0, #0
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bx lr
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.pool
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.align 4
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; Part of these symbols will be set from outside
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fsOpenFileDirectly : .word 0x00000000
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fsOpenSubFileCmd : .word 0x08010100
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.word 0x00000000 ; File Offset
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.word 0x00000000
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.word 0x00000000 ; File Size
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.word 0x00000000
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romfsFileNameSize : .word 0x00000000
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romfsFileName : .word 0x00000000 ; File DataPointer
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.close
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@ -4,6 +4,7 @@
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#include "strings.h"
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#include "ifile.h"
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#include "CFWInfo.h"
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#include "../build/bundled.h"
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static CFWInfo info;
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@ -134,97 +135,6 @@ exit:
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IFile_Close(&file);
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}
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static inline bool loadTitleCodeSection(u64 progId, u8 *code, u32 size)
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{
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/* Here we look for "/luma/code_sections/[u64 titleID in hex, uppercase].bin"
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If it exists it should be a decompressed binary code file */
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char path[] = "/luma/code_sections/0000000000000000.bin";
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progIdToStr(path + 35, progId);
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IFile file;
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if(R_FAILED(openLumaFile(&file, path))) return true;
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bool ret;
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u64 fileSize;
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if(R_FAILED(IFile_GetSize(&file, &fileSize)) || fileSize > size) ret = false;
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else
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{
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u64 total;
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ret = R_SUCCEEDED(IFile_Read(&file, &total, code, fileSize)) && total == fileSize;
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}
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IFile_Close(&file);
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return ret;
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}
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static inline bool loadTitleLocaleConfig(u64 progId, u8 *regionId, u8 *languageId)
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{
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/* Here we look for "/luma/locales/[u64 titleID in hex, uppercase].txt"
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If it exists it should contain, for example, "EUR IT" */
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char path[] = "/luma/locales/0000000000000000.txt";
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progIdToStr(path + 29, progId);
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IFile file;
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if(R_FAILED(openLumaFile(&file, path))) return true;
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bool ret;
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u64 fileSize;
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if(R_FAILED(IFile_GetSize(&file, &fileSize)) || fileSize < 6 || fileSize > 8)
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{
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ret = false;
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goto exit;
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}
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char buf[8];
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u64 total;
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if(R_FAILED(IFile_Read(&file, &total, buf, fileSize)))
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{
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ret = false;
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goto exit;
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}
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u32 i,
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j;
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for(i = 0; i < 7; i++)
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{
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static const char *regions[] = {"JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"};
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if(memcmp(buf, regions[i], 3) == 0)
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{
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*regionId = (u8)i;
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break;
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}
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}
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for(j = 0; j < 12; j++)
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{
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static const char *languages[] = {"JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"};
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if(memcmp(buf + 4, languages[j], 2) == 0)
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{
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*languageId = (u8)j;
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break;
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}
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}
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ret = i != 7 && j != 12;
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exit:
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IFile_Close(&file);
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return ret;
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}
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static inline u8 *getCfgOffsets(u8 *code, u32 size, u32 *CFGUHandleOffset)
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{
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/* HANS:
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@ -285,7 +195,6 @@ static inline bool patchCfgGetLanguage(u8 *code, u32 size, u8 languageId, u8 *CF
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u8 *calledFunction = instr;
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u32 i = 0;
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bool found;
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do
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{
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@ -307,7 +216,7 @@ static inline bool patchCfgGetLanguage(u8 *code, u32 size, u8 languageId, u8 *CF
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i++;
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}
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while(i < 2 && !found && calledFunction[3] == 0xEA);
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while(i < 2 && calledFunction[3] == 0xEA);
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}
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}
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@ -339,6 +248,214 @@ static inline void patchCfgGetRegion(u8 *code, u32 size, u8 regionId, u32 CFGUHa
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}
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}
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static u32 findNearestStmfd(u8* code, u32 pos)
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{
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while(pos > 0)
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{
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if(*(u16 *)(code + pos + 2) == 0xE92D) return pos;
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pos -= 4;
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}
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return 0;
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}
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static u32 findFunctionCommand(u8* code, u32 size, u32 command)
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{
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u32 func = 0;
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for(u32 i = 0; i < size && !func; i += 4)
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if(*(u32 *)(code + i) == command) func = i;
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return !func ? 0 : findNearestStmfd(code, func);
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}
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static inline u32 findThrowFatalError(u8* code, u32 size)
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{
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u32 connectToPort = 0;
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for(u32 i = 0; i < size && !connectToPort; i += 4)
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if(*(u32 *)(code + i) == 0xEF00002D) connectToPort = i - 4;
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if(!connectToPort) return 0;
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u32 func = 0;
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for(u32 i = 0; i < size && !func; i += 4)
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{
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if(*(u32 *)(code + i) != MAKE_BRANCH_LINK(i, connectToPort)) continue;
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func = findNearestStmfd(code, i);
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for(u32 pos = func + 4; func != 0 && pos <= size - 4 && *(u16 *)(code + pos + 2) != 0xE92D; pos += 4)
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if(*(u32 *)(code + pos) == 0xE200167E) func = 0;
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}
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return func;
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}
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static inline bool loadTitleCodeSection(u64 progId, u8 *code, u32 size)
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{
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/* Here we look for "/luma/titles/[u64 titleID in hex, uppercase]/code.bin"
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If it exists it should be a decrypted and decompressed binary code file */
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char path[] = "/luma/titles/0000000000000000/code.bin";
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progIdToStr(path + 28, progId);
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IFile file;
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if(R_FAILED(openLumaFile(&file, path))) return true;
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bool ret;
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u64 fileSize;
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if(R_FAILED(IFile_GetSize(&file, &fileSize)) || fileSize > size) ret = false;
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else
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{
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u64 total;
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ret = R_SUCCEEDED(IFile_Read(&file, &total, code, fileSize)) && total == fileSize;
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}
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IFile_Close(&file);
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return ret;
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}
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static inline bool loadTitleLocaleConfig(u64 progId, u8 *regionId, u8 *languageId)
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{
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/* Here we look for "/luma/titles/[u64 titleID in hex, uppercase]/locale.txt"
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If it exists it should contain, for example, "EUR IT" */
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char path[] = "/luma/titles/0000000000000000/locale.txt";
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progIdToStr(path + 28, progId);
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IFile file;
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if(R_FAILED(openLumaFile(&file, path))) return true;
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bool ret;
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u64 fileSize;
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if(R_FAILED(IFile_GetSize(&file, &fileSize)) || fileSize < 6 || fileSize > 8)
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{
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ret = false;
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goto exit;
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}
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char buf[8];
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u64 total;
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if(R_FAILED(IFile_Read(&file, &total, buf, fileSize)))
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{
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ret = false;
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goto exit;
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}
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u32 i,
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j;
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for(i = 0; i < 7; i++)
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{
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static const char *regions[] = {"JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"};
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if(memcmp(buf, regions[i], 3) == 0)
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{
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*regionId = (u8)i;
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break;
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}
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}
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for(j = 0; j < 12; j++)
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{
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static const char *languages[] = {"JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"};
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if(memcmp(buf + 4, languages[j], 2) == 0)
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{
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*languageId = (u8)j;
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break;
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}
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}
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ret = i != 7 && j != 12;
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exit:
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IFile_Close(&file);
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return ret;
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}
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static bool patchRomfsRedirection(u64 progId, u8* code, u32 size)
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{
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/* Here we look for "/luma/titles/[u64 titleID in hex, uppercase]/romfs"
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If it exists it should be a decrypted raw RomFS */
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char path[] = "/luma/titles/0000000000000000/romfs";
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progIdToStr(path + 28, progId);
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IFile file;
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if(R_FAILED(openLumaFile(&file, path))) return true;
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bool ret;
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u64 romfsSize;
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if(R_FAILED(IFile_GetSize(&file, &romfsSize)))
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{
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ret = false;
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goto exit;
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}
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u64 total;
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u32 header;
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if(R_FAILED(IFile_Read(&file, &total, &header, 4)) || total != 4 || header != 0x43465649)
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{
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ret = false;
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goto exit;
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}
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u32 fsOpenFileDirectly = findFunctionCommand(code, size, 0x08030204),
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fsOpenLinkFile = findFunctionCommand(code, size, 0x80C0000),
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throwFatalError = findThrowFatalError(code, size);
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if(!fsOpenFileDirectly || !throwFatalError)
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{
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ret = false;
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goto exit;
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}
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//Setup the payload
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memcpy(code + throwFatalError, romfsredir_bin, romfsredir_bin_size);
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*((u32 *)(code + throwFatalError + 0x10)) = *(u32 *)(code + fsOpenFileDirectly);
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*((u32 *)(code + throwFatalError + romfsredir_bin_size - 0x08)) = sizeof(path);
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*((u64 *)(code + throwFatalError + romfsredir_bin_size - 0x10)) = romfsSize - 0x1000ULL;
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*((u64 *)(code + throwFatalError + romfsredir_bin_size - 0x18)) = 0x1000ULL;
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*((u32 *)(code + throwFatalError + romfsredir_bin_size - 0x20)) = fsOpenFileDirectly + 0x100000;
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//Place the hooks
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*(u32 *)(code + fsOpenFileDirectly) = MAKE_BRANCH(fsOpenFileDirectly, throwFatalError);
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if(fsOpenLinkFile != 0)
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{
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*(u32 *)(code + fsOpenLinkFile) = 0xE3A03003; //mov r3, #3
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*(u32 *)(code + fsOpenLinkFile + 4) = MAKE_BRANCH(fsOpenLinkFile + 4, throwFatalError);
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memcpy(code + fsOpenLinkFile + 8, path, sizeof(path));
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*(u32 *)(code + throwFatalError + romfsredir_bin_size - 4) = fsOpenLinkFile + 8 + 0x100000; //String pointer
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}
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else
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{
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memcpy(code + throwFatalError + romfsredir_bin_size, path, 0x30);
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*(u32 *)(code + throwFatalError + romfsredir_bin_size - 4) = throwFatalError + romfsredir_bin_size + 0x100000; //String pointer
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}
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ret = true;
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exit:
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IFile_Close(&file);
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return ret;
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}
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void patchCode(u64 progId, u16 progVer, u8 *code, u32 size)
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{
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loadCFWInfo();
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@ -575,12 +692,13 @@ void patchCode(u64 progId, u16 progVer, u8 *code, u32 size)
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) != 3) goto error;
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}
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else if(CONFIG(USELANGEMUANDCODE) && (u32)((progId & 0xFFFFFFF000000000LL) >> 0x24) == 0x0004000)
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else if(CONFIG(PATCHGAMES) && (u32)((progId & 0xFFFFFFF000000000LL) >> 0x24) == 0x0004000)
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{
|
||||
u8 regionId = 0xFF,
|
||||
languageId;
|
||||
if(!loadTitleLocaleConfig(progId, ®ionId, &languageId) ||
|
||||
!loadTitleCodeSection(progId, code, size)) goto error;
|
||||
|
||||
if(!loadTitleCodeSection(progId, code, size) ||
|
||||
!loadTitleLocaleConfig(progId, ®ionId, &languageId)) goto error;
|
||||
|
||||
if(regionId != 0xFF)
|
||||
{
|
||||
@ -592,6 +710,8 @@ void patchCode(u64 progId, u16 progVer, u8 *code, u32 size)
|
||||
|
||||
patchCfgGetRegion(code, size, regionId, CFGUHandleOffset);
|
||||
}
|
||||
|
||||
if(!patchRomfsRedirection(progId, code, size)) goto error;
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -2,6 +2,9 @@
|
||||
|
||||
#include <3ds/types.h>
|
||||
|
||||
#define MAKE_BRANCH(src,dst) (0xEA000000 | ((u32)((((u8 *)(dst) - (u8 *)(src)) >> 2) - 2) & 0xFFFFFF))
|
||||
#define MAKE_BRANCH_LINK(src,dst) (0xEB000000 | ((u32)((((u8 *)(dst) - (u8 *)(src)) >> 2) - 2) & 0xFFFFFF))
|
||||
|
||||
#define CONFIG(a) (((info.config >> (a + 20)) & 1) != 0)
|
||||
#define MULTICONFIG(a) ((info.config >> (a * 2 + 8)) & 3)
|
||||
#define BOOTCONFIG(a, b) ((info.config >> a) & b)
|
||||
@ -28,7 +31,7 @@ enum singleOptions
|
||||
USESYSFIRM,
|
||||
LOADEXTFIRMSANDMODULES,
|
||||
USECUSTOMPATH,
|
||||
USELANGEMUANDCODE,
|
||||
PATCHGAMES,
|
||||
PATCHVERSTRING,
|
||||
SHOWGBABOOT,
|
||||
PATCHACCESS
|
||||
|
@ -80,7 +80,7 @@ void configMenu(bool isSdMode, bool oldPinStatus, u32 oldPinMode)
|
||||
"( ) Use SysNAND FIRM if booting with R",
|
||||
"( ) Enable loading external FIRMs and modules",
|
||||
"( ) Use custom path",
|
||||
"( ) Enable region/language emu. and ext. .code",
|
||||
"( ) Enable game patching",
|
||||
"( ) Show NAND or user string in System Settings",
|
||||
"( ) Show GBA boot screen in patched AGB_FIRM",
|
||||
"( ) Patch SVC/service/archive/ARM9 access"
|
||||
@ -160,10 +160,12 @@ void configMenu(bool isSdMode, bool oldPinStatus, u32 oldPinMode)
|
||||
|
||||
"Enable overriding the region and\n"
|
||||
"language configuration and the usage\n"
|
||||
"of patched code binaries for specific\n"
|
||||
"games.\n\n"
|
||||
"of patched code binaries and\n"
|
||||
"custom RomFS for specific games.\n\n"
|
||||
"Also makes certain DLCs for\n"
|
||||
"out-of-region games work.\n\n"
|
||||
"Enabling this requires the\n"
|
||||
"archive patch to be applied.\n\n"
|
||||
"Refer to the wiki for instructions.",
|
||||
|
||||
"Enable showing the current NAND/FIRM:\n\n"
|
||||
|
@ -53,7 +53,7 @@ enum singleOptions
|
||||
USESYSFIRM,
|
||||
LOADEXTFIRMSANDMODULES,
|
||||
USECUSTOMPATH,
|
||||
USELANGEMUANDCODE,
|
||||
PATCHGAMES,
|
||||
PATCHVERSTRING,
|
||||
SHOWGBABOOT,
|
||||
PATCHACCESS
|
||||
|
@ -195,11 +195,18 @@ u32 patchNativeFirm(u32 firmVersion, FirmwareSource nandType, u32 emuHeader, boo
|
||||
ret += patchKernel9Panic(arm9Section, kernel9Size);
|
||||
}
|
||||
|
||||
if(CONFIG(PATCHACCESS))
|
||||
bool patchAccess = CONFIG(PATCHACCESS),
|
||||
patchGames = CONFIG(PATCHGAMES);
|
||||
|
||||
if(patchAccess || patchGames)
|
||||
{
|
||||
ret += patchArm11SvcAccessChecks(arm11SvcHandler, (u32 *)(arm11Section1 + firm->section[1].size));
|
||||
ret += patchK11ModuleChecks(arm11Section1, firm->section[1].size, &freeK11Space);
|
||||
ret += patchP9AccessChecks(process9Offset, process9Size);
|
||||
ret += patchK11ModuleChecks(arm11Section1, firm->section[1].size, &freeK11Space, patchGames);
|
||||
|
||||
if(patchAccess)
|
||||
{
|
||||
ret += patchArm11SvcAccessChecks(arm11SvcHandler, (u32 *)(arm11Section1 + firm->section[1].size));
|
||||
ret += patchP9AccessChecks(process9Offset, process9Size);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
@ -429,13 +429,13 @@ u32 patchArm11SvcAccessChecks(u32 *arm11SvcHandler, u32 *endPos)
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 patchK11ModuleChecks(u8 *pos, u32 size, u8 **freeK11Space)
|
||||
u32 patchK11ModuleChecks(u8 *pos, u32 size, u8 **freeK11Space, bool patchGames)
|
||||
{
|
||||
/* We have to detour a function in the ARM11 kernel because builtin modules
|
||||
are compressed in memory and are only decompressed at runtime */
|
||||
|
||||
//Check that we have enough free space
|
||||
if(*(u32 *)(*freeK11Space + k11modules_bin_size - 4) != 0xFFFFFFFF) return 0;
|
||||
if(*(u32 *)(*freeK11Space + k11modules_bin_size - 4) != 0xFFFFFFFF) return patchGames ? 1 : 0;
|
||||
|
||||
//Look for the code that decompresses the .code section of the builtin modules
|
||||
const u8 pattern[] = {0xE5, 0x48, 0x00, 0x9D};
|
||||
|
@ -54,7 +54,7 @@ u32 patchKernel9Panic(u8 *pos, u32 size);
|
||||
u32 patchKernel11Panic(u8 *pos, u32 size);
|
||||
u32 patchP9AccessChecks(u8 *pos, u32 size);
|
||||
u32 patchArm11SvcAccessChecks(u32 *arm11SvcHandler, u32 *endPos);
|
||||
u32 patchK11ModuleChecks(u8 *pos, u32 size, u8 **freeK11Space);
|
||||
u32 patchK11ModuleChecks(u8 *pos, u32 size, u8 **freeK11Space, bool patchGames);
|
||||
u32 patchUnitInfoValueSet(u8 *pos, u32 size);
|
||||
u32 patchLgySignatureChecks(u8 *pos, u32 size);
|
||||
u32 patchTwlInvalidSignatureChecks(u8 *pos, u32 size);
|
||||
|
@ -93,7 +93,8 @@ void newPin(bool allowSkipping, u32 pinMode)
|
||||
|
||||
if(!pressed) continue;
|
||||
|
||||
enteredPassword[cnt] = (u8)pinKeyToLetter(pressed); //Add character to password
|
||||
//Add character to password
|
||||
enteredPassword[cnt] = (u8)pinKeyToLetter(pressed);
|
||||
|
||||
//Visualize character on screen
|
||||
drawCharacter(enteredPassword[cnt], true, 10 + (16 + 2 * cnt) * SPACING_X, 10 + 3 * SPACING_Y, COLOR_WHITE);
|
||||
@ -200,7 +201,8 @@ bool verifyPin(u32 pinMode)
|
||||
|
||||
if(!pressed) continue;
|
||||
|
||||
enteredPassword[cnt] = (u8)pinKeyToLetter(pressed); //Add character to password
|
||||
//Add character to password
|
||||
enteredPassword[cnt] = (u8)pinKeyToLetter(pressed);
|
||||
|
||||
//Visualize character on screen
|
||||
drawCharacter((char)enteredPassword[cnt], true, 10 + (16 + 2 * cnt) * SPACING_X, 10 + 3 * SPACING_Y, COLOR_WHITE);
|
||||
|
Reference in New Issue
Block a user