Luma3DS firmware, patched to enable support for 3GX plugins.
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2016-04-18 18:04:04 +02:00
CakeBrah@42ebe0d0bc Update submodules 2016-03-23 17:51:21 +01:00
CakeHax@6b8fca0b37 Got rid of sysnand mode, add key gen code, new splash screen, autoboot, update fatfs, removed ninjhax/mset folder for CakeBrah/CakeHax, lots of minor changes. 2016-01-16 07:57:56 -05:00
injector Changed the chainloader to load payloads named "BUTTON_NAME.bin", to remember which payload is which. Original idea and code by @habbbe (many thanks!) 2016-04-17 18:57:25 +02:00
loader Update FatFs to 0.12 2016-04-18 18:04:04 +02:00
patches First commit of the AuReiNand rewrite! 2016-04-11 05:58:46 +02:00
pathchanger Fix buffer overflow due to null character 2016-04-15 12:54:30 -04:00
screeninit Added region/language emulation feature, thanks to the hard work of @TuxSH 2016-04-14 00:59:14 +02:00
source Update FatFs to 0.12 2016-04-18 18:04:04 +02:00
.gitignore First commit of the AuReiNand rewrite! 2016-04-11 05:58:46 +02:00
.gitmodules Got rid of sysnand mode, add key gen code, new splash screen, autoboot, update fatfs, removed ninjhax/mset folder for CakeBrah/CakeHax, lots of minor changes. 2016-01-16 07:57:56 -05:00
icon.png Fixed intermittent splash from CakeBrah, made splash last slightly longer, added shutdown on error, slimmed down FatFs, added error on missing emuNAND, changed folder to "aurei", changed the dat name to "AuReiNand.dat", propered the built-in screen init of the chainloader, remade the look of the 3dsx 2016-03-20 17:38:45 +01:00
LICENSE.txt LICENSE update (GPLv3) 2015-08-14 22:47:21 -04:00
linker.ld init commit take 2 2015-08-04 21:57:37 -04:00
Makefile Added improved language emulation from @TuxSH (improves compatibility), fixed language emulation only working for the first launched game/app and not being applied on demos 2016-04-15 03:34:08 +02:00
README.md Updated ReadME 2016-04-17 19:11:38 +02:00

AuReiNand

A modification of the ReiNand custom firmware

Compiling:

You'll need armips, bin2c, and a recent build of makerom added to your PATH. HERE is a pre-compiled version of armips for Windows.
Then, just run "make" and everything should work!
You can find the compiled files in the 'out' folder.

Setup / Usage / Features:

See https://github.com/AuroraWright/AuReiNand/wiki

Credits:

See https://github.com/AuroraWright/AuReiNand/wiki/Credits