Compare commits
10 Commits
| Author | SHA1 | Date | |
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39a9eb5ccb | ||
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c413b6d07f | ||
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85a59264c9 | ||
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7f96e47b4f | ||
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02b5c69802 | ||
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b5eb108393 | ||
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0a9cd09cc3 | ||
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af451b4997 | ||
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a5f8ccc3ea | ||
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28cdcfed9c |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,6 +1,4 @@
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out
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CakeHax
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CakeBrah
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build
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loader/build
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*.bin
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2
CakeBrah
2
CakeBrah
Submodule CakeBrah updated: aca4aa7d3b...42ebe0d0bc
43
Makefile
43
Makefile
@@ -4,25 +4,16 @@ CC := arm-none-eabi-gcc
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AS := arm-none-eabi-as
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LD := arm-none-eabi-ld
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OC := arm-none-eabi-objcopy
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OPENSSL := openssl
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PYTHON3 := python
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PYTHON_VER_MAJOR := $(word 2, $(subst ., , $(shell python --version 2>&1)))
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ifneq ($(PYTHON_VER_MAJOR), 3)
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PYTHON3 := py -3
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endif
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name := AuReiNand
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dir_source := source
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dir_data := data
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dir_build := build
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dir_mset := CakeHax
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dir_out := out
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dir_emu := emunand
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dir_reboot := reboot
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dir_ninjhax := CakeBrah
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dir_patches := patches
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dir_loader := loader
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dir_mset := CakeHax
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dir_ninjhax := CakeBrah
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dir_build := build
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dir_out := out
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ASFLAGS := -mlittle-endian -mcpu=arm946e-s -march=armv5te
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CFLAGS := -Wall -Wextra -MMD -MP -marm $(ASFLAGS) -fno-builtin -fshort-wchar -std=c11 -Wno-main -O2 -ffast-math
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@@ -37,7 +28,7 @@ objects_cfw = $(patsubst $(dir_source)/%.s, $(dir_build)/%.o, \
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all: launcher a9lh ninjhax
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.PHONY: launcher
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launcher: $(dir_out)/$(name).dat
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launcher: $(dir_out)/$(name).dat
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.PHONY: a9lh
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a9lh: $(dir_out)/arm9loaderhax.bin
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@@ -45,6 +36,9 @@ a9lh: $(dir_out)/arm9loaderhax.bin
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.PHONY: ninjhax
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ninjhax: $(dir_out)/3ds/$(name)
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.PHONY: release
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release: $(dir_out)/$(name).zip
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.PHONY: clean
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clean:
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@$(MAKE) $(FLAGS) -C $(dir_mset) clean
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@@ -52,9 +46,12 @@ clean:
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@rm -rf $(dir_out) $(dir_build)
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@$(MAKE) -C $(dir_loader) clean
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$(dir_out):
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@mkdir -p "$(dir_out)/aurei/payloads"
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$(dir_out)/$(name).dat: $(dir_build)/main.bin $(dir_out)
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@$(MAKE) $(FLAGS) -C $(dir_mset) launcher
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dd if=$(dir_build)/main.bin of=$@ bs=512 seek=144
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@dd if=$(dir_build)/main.bin of=$@ bs=512 seek=144
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$(dir_out)/arm9loaderhax.bin: $(dir_build)/main.bin $(dir_out)
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@cp -av $(dir_build)/main.bin $@
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@@ -65,20 +62,20 @@ $(dir_out)/3ds/$(name): $(dir_out)
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@mv $(dir_out)/$(name).3dsx $@
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@mv $(dir_out)/$(name).smdh $@
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$(dir_out):
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@mkdir -p "$(dir_out)/aurei/payloads"
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$(dir_out)/$(name).zip: launcher a9lh ninjhax
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@cd $(dir_out) && zip -9 -r $(name) *
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$(dir_build)/patches.h: $(dir_emu)/emuCode.s $(dir_reboot)/rebootCode.s
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$(dir_build)/patches.h: $(dir_patches)/emunand.s $(dir_patches)/reboot.s
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@mkdir -p "$(dir_build)"
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@armips $<
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@mv emunand.bin $(dir_build)
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@armips $(word 2,$^)
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@mv reboot.bin $(dir_build)
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@bin2c -o $@ -n emunand $(dir_build)/emunand.bin -n reboot $(dir_build)/reboot.bin
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@mv emunand.bin reboot.bin $(dir_build)
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@bin2c -o $@ -n emunand $(dir_build)/emunand.bin -n reboot $(dir_build)/reboot.bin
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$(dir_build)/loader.h: $(dir_loader)/Makefile
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@$(MAKE) -C $(dir_loader)
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@bin2c -o $@ -n loader $(dir_loader)/loader.bin
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@mv $(dir_loader)/loader.bin $(dir_build)
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@bin2c -o $@ -n loader $(dir_build)/loader.bin
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$(dir_build)/main.bin: $(dir_build)/main.elf
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$(OC) -S -O binary $< $@
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20
README.md
20
README.md
@@ -3,7 +3,7 @@
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**Compiling:**
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You'll need armips added to your Path. [HERE](https://www.dropbox.com/s/ceuv2qeqp38lpah/armips.exe?dl=0) is a pre-compiled version.
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You'll need armips and [bin2c](https://sourceforge.net/projects/bin2c/) added to your Path. [HERE](http://www91.zippyshare.com/v/ePGpjk9r/file.html) is a pre-compiled version of armips.
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Lastly, just run Make and everything should work!
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@@ -13,12 +13,20 @@ Copy everything in 'out' folder to SD root and run!
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See https://github.com/Reisyukaku/ReiNand and http://gbatemp.net/threads/reinand-mod-o3ds-n3ds-sysnand.411110
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The FIRMs you need are here:
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http://www99.zippyshare.com/v/kEIiQl0x/file.html
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The FIRMs you need are [HERE](http://www99.zippyshare.com/v/kEIiQl0x/file.html).
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**Credits:**
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Rei as this is 99% his code (this is no more than a mod)
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Rei as this is mostly his code.
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Everyone he credited on his GitHub :P
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The offset to detect the console, and to calculate the O3DS NAND CTR are from Decrypt9.
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tiniVi suggested me a way to detect a A9LH environment, and figured out screen deinit.
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Delebile provided me with the FIRM writes blocking patch.
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A skilled reverser gave me the new reboot patch.
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The screen init code is from dark_samus, bil1s, Normmatt, delebile and everyone who contributed.
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The code for printing to the screen is from CakesFW.
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@@ -2,13 +2,13 @@
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#include "types.h"
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#define HID_PAD ((~*(vu16 *)0x10146000) & 0xFFF)
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#define BUTTON_B (1 << 1)
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#define BUTTON_X (1 << 10)
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#define BUTTON_Y (1 << 11)
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#define BUTTON_SELECT (1 << 2)
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#define BUTTON_START (1 << 3)
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#define BUTTON_RIGHT (1 << 4)
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#define BUTTON_LEFT (1 << 5)
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#define BUTTON_UP (1 << 6)
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#define BUTTON_DOWN (1 << 7)
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#define HID_PAD (*(vu16 *)0x10146000 ^ 0xFFF)
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#define BUTTON_B (1 << 1)
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#define BUTTON_X (1 << 10)
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#define BUTTON_Y (1 << 11)
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#define BUTTON_SELECT (1 << 2)
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#define BUTTON_START (1 << 3)
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#define BUTTON_RIGHT (1 << 4)
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#define BUTTON_LEFT (1 << 5)
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#define BUTTON_UP (1 << 6)
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#define BUTTON_DOWN (1 << 7)
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@@ -9,7 +9,7 @@ static u32 loadPayload(const char *path){
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unsigned int br;
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if(f_open(&payload, path, FA_READ) == FR_OK)
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{
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f_read(&payload, (void*)PAYLOAD_ADDRESS, f_size(&payload), &br);
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f_read(&payload, (void *)PAYLOAD_ADDRESS, f_size(&payload), &br);
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f_close(&payload);
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return 1;
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@@ -8,14 +8,14 @@
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#include "types.h"
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#define HID_PAD ((~*(vu16 *)0x10146000) & 0xFFF)
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#define BUTTON_R1 (1 << 8)
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#define BUTTON_L1 (1 << 9)
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#define BUTTON_L1R1 (BUTTON_R1 | BUTTON_L1)
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#define BUTTON_A 1
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#define BUTTON_B (1 << 1)
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#define BUTTON_UP (1 << 6)
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#define BUTTON_DOWN (1 << 7)
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#define BUTTON_START (1 << 3)
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#define BUTTON_SELECT (1 << 2)
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#define SAFEMODE (BUTTON_L1R1 | BUTTON_A | (1 << 6))
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#define HID_PAD (*(vu16 *)0x10146000 ^ 0xFFF)
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#define BUTTON_R1 (1 << 8)
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#define BUTTON_L1 (1 << 9)
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#define BUTTON_A 1
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#define BUTTON_B (1 << 1)
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#define BUTTON_UP (1 << 6)
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#define BUTTON_DOWN (1 << 7)
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#define BUTTON_START (1 << 3)
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#define BUTTON_SELECT (1 << 2)
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#define SAFE_MODE (BUTTON_R1 | BUTTON_L1 | BUTTON_A | BUTTON_UP)
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#define PAYLOAD_BUTTONS ((BUTTON_L1 | BUTTON_A) ^ 0xFFF)
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@@ -43,7 +43,7 @@ void loadSplash(void){
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}
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void drawCharacter(char character, int pos_x, int pos_y, u32 color){
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u8 *select = fb->top_left;
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u8 *const select = fb->top_left;
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for(int y = 0; y < 8; y++){
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unsigned char char_pos = font[character * 8 + y];
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@@ -76,8 +76,13 @@ void setupCFW(void){
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if(needConfig){
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//If L and R are pressed, chainload an external payload
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if((pressed & BUTTON_L1R1) == BUTTON_L1R1) loadPayload();
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/* If L and one of the payload buttons are pressed, and if not using A9LH
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the Safe Mode combo is not pressed, chainload an external payload */
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if((pressed & BUTTON_L1) && (pressed & PAYLOAD_BUTTONS) &&
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pressed != SAFE_MODE) loadPayload();
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if(a9lhSetup && pressed == SAFE_MODE)
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error("Using Safe Mode would brick you, or remove A9LH!");
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//If no configuration file exists or SELECT is held, load configuration menu
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if(needConfig == 2 || (pressed & BUTTON_SELECT))
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@@ -86,13 +91,12 @@ void setupCFW(void){
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//If screens are inited, load splash screen
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if(PDN_GPU_CNT != 0x1) loadSplash();
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/* If L is pressed, and on an updated sysNAND setup the SAFE MODE combo
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is not pressed, boot 9.0 FIRM */
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if((pressed & BUTTON_L1) && !(updatedSys && pressed == SAFEMODE)) mode = 0;
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/* If L is pressed, boot 9.0 FIRM */
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if(pressed == BUTTON_L1) mode = 0;
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/* If L or R aren't pressed on a 9.0/9.2 sysNAND, or the 9.0 FIRM is selected
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or R is pressed on a > 9.2 sysNAND, boot emuNAND */
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if((updatedSys && (!mode || ((pressed & BUTTON_R1) && pressed != SAFEMODE))) ||
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if((updatedSys && (!mode || (pressed & BUTTON_R1))) ||
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(!updatedSys && mode && !(pressed & BUTTON_R1))){
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//If not 9.0 FIRM and B is pressed, attempt booting the second emuNAND
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if(mode && (pressed & BUTTON_B)) emuNAND = 2;
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@@ -46,8 +46,8 @@ void initScreens(void){
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*(vu32 *)0x10141200 = 0x1007F;
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*(vu32 *)0x10202014 = 0x00000001;
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*(vu32 *)0x1020200C &= 0xFFFEFFFE;
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*(vu32 *)0x10202240 = 0x39;
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*(vu32 *)0x10202A40 = 0x39;
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*(vu32 *)0x10202240 = 0x45;
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*(vu32 *)0x10202A40 = 0x45;
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*(vu32 *)0x10202244 = 0x1023E;
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*(vu32 *)0x10202A44 = 0x1023E;
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Reference in New Issue
Block a user