Aurora
7a3d15c48b
Got rid of CakeHax, patched CakeBrah to load arm9loaderhax.bin directly (lifting size restrictions in the process), got rid of the pathchanger (to have a custom path you can now enable the option and write it in a /luma/path.txt file, it must start with a / (this path is also picked up by the patched CakeBrah loader), fixed loading SafeA9LHInstaller and other payloads which need the OTP hash if having a PIN, fixed writing a file smaller than the existing one not removing the extra size, slightly changed the PIN format, added support for the alternate framebuffer and made the splash screen use it (it is now displayed all at once), fixed screen issues from CakeBrah
2016-09-22 14:54:55 +02:00
Aurora
420ccdcb82
Merge master and dev builds
2016-09-19 14:05:56 +02:00
Aurora
0853f6f7ad
Automate building the menuhax 3dsx and copying the pathchanger stuff
2016-09-14 19:14:45 +02:00
Aurora
8c79285774
Redundancy
2016-09-11 01:28:57 +02:00
Aurora
3034420ac2
Merge changes, also change the dev build variable to DEV, which must have a value of TRUE
2016-09-11 00:58:34 +02:00
Aurora
f1cb9630ec
Improve readability
2016-09-08 22:33:25 +02:00
Aurora
ebbea57400
Add -dev archive generation
2016-09-08 19:28:17 +02:00
Aurora
dc8e4e5f14
Merged the two branches
2016-09-08 18:50:17 +02:00
Aurora
bf234950cb
Merge master into developer
2016-09-03 21:55:37 +02:00
Aurora
bd992fca15
Remove the TWL dev launcher patch as it became unnecessary
2016-09-03 19:11:44 +02:00
Aurora
7fb17ce52f
Remove exceptions folder from Luma-dev when cleaning
2016-09-01 18:01:21 +02:00
Aurora
8fc797120f
Merge master into developer, use the new string functions
2016-08-30 21:02:45 +02:00
Aurora
a2003fba95
Add -O3 optimization for the string functions
2016-08-30 19:48:21 +02:00
TuxSH
27ea6b96c4
Merge branch 'master' into developer
...
Conflicts:
Makefile
source/firm.c
source/patches.c
2016-08-25 18:49:00 +02:00
TuxSH
384dd2ad81
Implement on-the-fly patching of TwlBg
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(and port the patches from https://github.com/ahezard/twl_firm_patcher ; big thanks to ahezard and people mentioned in this page; also to Subv for the original patching idea (for NATIVE_FIRM))
2016-08-25 00:13:43 +02:00
TuxSH
1dd6a9821a
Merge branch 'master' into developer
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Conflicts:
Makefile
source/patches.c
2016-08-18 00:35:20 +02:00
TuxSH
50a2424001
Implement svcGetCFWInfo in place of svc 0x2e (which is stubbed). Luma3DS now boots ca. 1.5s faster
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Fix bug in pin.c where the START button wasn't recognized as well.
2016-08-17 23:47:30 +02:00
TuxSH
8e5ced8e3c
Merge branch 'master' into developer
2016-08-13 23:56:49 +02:00
TuxSH
95ef379ac5
Remove the empty "luma" folder from the output folder since it will be created automatically when running Luma3DS.
2016-08-13 23:56:07 +02:00
TuxSH
915f9ccb0d
Create /luma/dumps/arm9 and /luma/dumps/arm11 automatically when needed.
2016-08-13 23:43:34 +02:00
TuxSH
4e21cf4f1c
Add an option to disable access checks (svc, service and arm9 flag checks) (thanks to @Subv for the most part)
2016-08-04 20:10:31 +02:00
TuxSH
984c3e549c
Merge branch 'master' into developer
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Conflicts:
Makefile
2016-06-11 00:00:53 +02:00
TuxSH
e593584a47
Move screen management code to screen.c and fix cache-related issues
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- Screen brightness is now updated as soon as the user selects a brightness option, on all boot environments
- Payloads can now be 1KB bigger
- Some cache-related bugs may have been fixed
2016-06-10 21:48:22 +02:00
TuxSH
2d7dde9cf9
ARM11 exception handlers (not working yet, it fails to retrieve the data after the reboot)
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Uncomment the appropriate line in firm.c to test.
2016-06-02 22:33:44 +02:00
Aurora
f85bbfff58
Merge branch 'master' into developer
2016-05-27 16:30:03 +02:00
Aurora
d239d82379
Fixed release archive building
2016-05-27 16:29:39 +02:00
Aurora
477414a636
Merge from master, fix derp, cleanup
2016-05-27 14:56:18 +02:00
Aurora
5fac49447c
Update authors for the Cakehax loader
2016-05-27 14:08:06 +02:00
TuxSH
bafba1197e
Fix and refactor stuff
2016-05-25 22:56:26 +02:00
TuxSH
2fab0be5e8
Merge branch 'master' into developer
...
Conflicts:
Makefile
source/firm.c
source/patches.c
source/patches.h
2016-05-25 22:28:50 +02:00
Aurora
9aeac7af92
Move patches to patches.c and emunand.c, section 0 copying to launchFirm for consistency
2016-05-25 14:34:43 +02:00
TuxSH
859944dc8e
Update Makefile
2016-05-21 22:59:14 +02:00
mariogamer2
61c02ed079
Print git commit in menu settings,taked from: 81566b7b27
2016-05-19 18:57:21 -04:00
Aurora
9c12496b30
Merge branch 'master' into developer
2016-04-28 00:44:01 +02:00
Aurora
bfc2448662
Simplify makefiles
2016-04-28 00:43:25 +02:00
Aurora
faa04b0309
Merge branch 'master' into developer
2016-04-28 00:31:46 +02:00
Aurora
ca1ea7fd6e
Simplify makefiles
2016-04-28 00:31:29 +02:00
Aurora
f0e1937eeb
Add ARM9 exception vectors feature from @TuxSH
2016-04-26 22:23:47 +02:00
Aurora
c928b3b68b
New icon
2016-04-23 15:39:40 +02:00
Aurora
ae9c29629c
Wrong name in the Makefile
2016-04-23 03:50:04 +02:00
Aurora
3fd4603553
Welcome Luma3DS
2016-04-23 01:43:36 +02:00
Aurora
180b2a6f4d
Bye bye fileSize!
2016-04-21 05:08:42 +02:00
Aurora
b926ab7dd2
Give 3ds_injector a sane makefile
2016-04-20 03:31:40 +02:00
Aurora
19d8861d27
Give 3ds_injector a sane makefile
2016-04-19 20:51:00 +02:00
Aurora
7eebfd4f6a
Added improved language emulation from @TuxSH (improves compatibility), fixed language emulation only working for the first launched game/app and not being applied on demos
2016-04-15 03:34:08 +02:00
Aurora
939965b5a0
Cleanup
2016-04-14 17:10:55 +02:00
Aurora
a0334120a6
Added region/language emulation feature, thanks to the hard work of @TuxSH
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Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:59:14 +02:00
Aurora
308417a48e
Added region/language emulation feature, thanks to the hard work of @TuxSH
...
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:56:34 +02:00
Aurora
68bf134017
Merge pull request #19 from TuxSH/master
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"Friends" and "ErrDisp" patches (and Makefile fix)
2016-04-11 16:46:12 +02:00
Aurora
c7b90f739f
Use fLTO to reduce the binary size
2016-04-11 15:58:58 +02:00