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Luma3DS-3GX/Makefile
Aurora a0334120a6 Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:59:14 +02:00

128 lines
3.7 KiB
Makefile

rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2))
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
CC := arm-none-eabi-gcc
AS := arm-none-eabi-as
LD := arm-none-eabi-ld
OC := arm-none-eabi-objcopy
name := AuReiNand
version := $(shell git describe --abbrev=0 --tags)
dir_source := source
dir_patches := patches
dir_loader := loader
dir_screeninit := screeninit
dir_injector := injector
dir_mset := CakeHax
dir_ninjhax := CakeBrah
dir_build := build
dir_out := out
ASFLAGS := -mlittle-endian -mcpu=arm946e-s -march=armv5te
CFLAGS := -Wall -Wextra -MMD -MP -marm $(ASFLAGS) -fno-builtin -fshort-wchar -std=c11 -Wno-main -O2 -flto -ffast-math
LDFLAGS := -nostartfiles
FLAGS := name=$(name).dat dir_out=$(abspath $(dir_out)) ICON=$(abspath icon.png) APP_DESCRIPTION="Noob-friendly 3DS CFW." APP_AUTHOR="Reisyukaku/Aurora Wright" --no-print-directory
objects = $(patsubst $(dir_source)/%.s, $(dir_build)/%.o, \
$(patsubst $(dir_source)/%.c, $(dir_build)/%.o, \
$(call rwildcard, $(dir_source), *.s *.c)))
.PHONY: all
all: launcher a9lh ninjhax
.PHONY: launcher
launcher: $(dir_out)/$(name).dat
.PHONY: a9lh
a9lh: $(dir_out)/arm9loaderhax.bin
.PHONY: ninjhax
ninjhax: $(dir_out)/3ds/$(name)
.PHONY: release
release: $(dir_out)/$(name).zip
.PHONY: pathchanger
pathchanger: $(dir_out)/pathchanger
.PHONY: clean
clean:
@$(MAKE) $(FLAGS) -C $(dir_mset) clean
@$(MAKE) $(FLAGS) -C $(dir_ninjhax) clean
@$(MAKE) -C $(dir_loader) clean
@$(MAKE) -C $(dir_screeninit) clean
@$(MAKE) -C $(dir_injector) clean
@rm -rf $(dir_out) $(dir_build)
$(dir_out):
@mkdir -p "$(dir_out)/aurei/payloads"
$(dir_out)/pathchanger: $(dir_out)
@cc pathchanger/pathchanger.c -o out/pathchanger
$(dir_out)/$(name).dat: $(dir_build)/main.bin $(dir_out)
@$(MAKE) $(FLAGS) -C $(dir_mset) launcher
@dd if=$(dir_build)/main.bin of=$@ bs=512 seek=144
$(dir_out)/arm9loaderhax.bin: $(dir_build)/main.bin $(dir_out)
@cp -a $(dir_build)/main.bin $@
$(dir_out)/3ds/$(name): $(dir_out)
@mkdir -p "$@"
@$(MAKE) $(FLAGS) -C $(dir_ninjhax)
@mv $(dir_out)/$(name).3dsx $(dir_out)/$(name).smdh $@
$(dir_out)/$(name).zip: launcher a9lh ninjhax
@cd "$(@D)" && zip -9 -r $(name) *
$(dir_build)/patches.h: $(dir_patches)/emunand.s $(dir_patches)/reboot.s $(dir_injector)/Makefile
@mkdir -p "$(@D)"
@armips $<
@armips $(word 2,$^)
@$(MAKE) -C $(dir_injector)
@mv emunand.bin reboot.bin $(dir_injector)/injector.cxi $(@D)
@bin2c -o $@ -n emunand $(@D)/emunand.bin -n reboot $(@D)/reboot.bin -n injector $(@D)/injector.cxi
$(dir_build)/loader.h: $(dir_loader)/Makefile
@$(MAKE) -C $(dir_loader)
@mv $(dir_loader)/loader.bin $(@D)
@bin2c -o $@ -n loader $(@D)/loader.bin
$(dir_build)/screeninit.h: $(dir_screeninit)/Makefile
@$(MAKE) -C $(dir_screeninit)
@mv $(dir_screeninit)/screeninit.bin $(@D)
@bin2c -o $@ -n screeninit $(@D)/screeninit.bin
$(dir_build)/main.bin: $(dir_build)/main.elf
$(OC) -S -O binary $< $@
$(dir_build)/main.elf: $(objects)
$(CC) $(LDFLAGS) -T linker.ld $(OUTPUT_OPTION) $^
$(dir_build)/memory.o : CFLAGS += -O3
$(dir_build)/config.o : CFLAGS += -DCONFIG_TITLE="\"$(name) $(version) configuration\""
$(dir_build)/%.o: $(dir_source)/%.c $(dir_build)/patches.h $(dir_build)/loader.h $(dir_build)/screeninit.h
@mkdir -p "$(@D)"
$(COMPILE.c) $(OUTPUT_OPTION) $<
$(dir_build)/%.o: $(dir_source)/%.s
@mkdir -p "$(@D)"
$(COMPILE.s) $(OUTPUT_OPTION) $<
$(dir_build)/fatfs/%.o: $(dir_source)/fatfs/%.c
@mkdir -p "$(@D)"
$(COMPILE.c) $(OUTPUT_OPTION) $<
$(dir_build)/fatfs/%.o: $(dir_source)/fatfs/%.s
@mkdir -p "$(@D)"
$(COMPILE.s) $(OUTPUT_OPTION) $<
include $(call rwildcard, $(dir_build), *.d)