Minor code syntax stuff

This commit is contained in:
Aurora Wright 2017-08-16 18:02:35 +02:00
parent a3cb6a622d
commit fbf8a1b6d9
4 changed files with 118 additions and 115 deletions

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@ -78,121 +78,121 @@ void writeConfig(bool isConfigOptions)
void configMenu(bool oldPinStatus, u32 oldPinMode)
{
const char *multiOptionsText[] = { "Default EmuNAND: 1( ) 2( ) 3( ) 4( )",
"Screen brightness: 4( ) 3( ) 2( ) 1( )",
"Splash: Off( ) Before( ) After( ) payloads",
"PIN lock: Off( ) 4( ) 6( ) 8( ) digits",
"New 3DS CPU: Off( ) Clock( ) L2( ) Clock+L2( )",
};
static const char *multiOptionsText[] = { "Default EmuNAND: 1( ) 2( ) 3( ) 4( )",
"Screen brightness: 4( ) 3( ) 2( ) 1( )",
"Splash: Off( ) Before( ) After( ) payloads",
"PIN lock: Off( ) 4( ) 6( ) 8( ) digits",
"New 3DS CPU: Off( ) Clock( ) L2( ) Clock+L2( )",
};
const char *singleOptionsText[] = { "( ) Autoboot EmuNAND",
"( ) Use EmuNAND FIRM if booting with R",
"( ) Enable loading external FIRMs and modules",
"( ) Enable game patching",
"( ) Show NAND or user string in System Settings",
"( ) Show GBA boot screen in patched AGB_FIRM",
"( ) Patch ARM9 access",
"( ) Set developer UNITINFO",
"( ) Disable ARM11 exception handlers",
};
static const char *singleOptionsText[] = { "( ) Autoboot EmuNAND",
"( ) Use EmuNAND FIRM if booting with R",
"( ) Enable loading external FIRMs and modules",
"( ) Enable game patching",
"( ) Show NAND or user string in System Settings",
"( ) Show GBA boot screen in patched AGB_FIRM",
"( ) Patch ARM9 access",
"( ) Set developer UNITINFO",
"( ) Disable ARM11 exception handlers",
};
const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
"It will be booted when no\n"
"directional pad buttons are pressed.",
static const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
"It will be booted when no\n"
"directional pad buttons are pressed.",
"Select the screen brightness.",
"Select the screen brightness.",
"Enable splash screen support.\n\n"
"\t* 'Before payloads' displays it\n"
"before booting payloads\n"
"(intended for splashes that display\n"
"button hints).\n\n"
"\t* 'After payloads' displays it\n"
"afterwards.",
"Enable splash screen support.\n\n"
"\t* 'Before payloads' displays it\n"
"before booting payloads\n"
"(intended for splashes that display\n"
"button hints).\n\n"
"\t* 'After payloads' displays it\n"
"afterwards.",
"Activate a PIN lock.\n\n"
"The PIN will be asked each time\n"
"Luma3DS boots.\n\n"
"4, 6 or 8 digits can be selected.\n\n"
"The ABXY buttons and the directional\n"
"pad buttons can be used as keys.\n\n"
"A message can also be displayed\n"
"(refer to the wiki for instructions).",
"Activate a PIN lock.\n\n"
"The PIN will be asked each time\n"
"Luma3DS boots.\n\n"
"4, 6 or 8 digits can be selected.\n\n"
"The ABXY buttons and the directional\n"
"pad buttons can be used as keys.\n\n"
"A message can also be displayed\n"
"(refer to the wiki for instructions).",
"Select the New 3DS CPU mode.\n\n"
"This won't apply to\n"
"New 3DS exclusive/enhanced games.\n\n"
"'Clock+L2' can cause issues with some\n"
"games.",
"Select the New 3DS CPU mode.\n\n"
"This won't apply to\n"
"New 3DS exclusive/enhanced games.\n\n"
"'Clock+L2' can cause issues with some\n"
"games.",
"If enabled, an EmuNAND\n"
"will be launched on boot.\n\n"
"Otherwise, SysNAND will.\n\n"
"Hold L on boot to switch NAND.\n\n"
"To use a different EmuNAND from the\n"
"default, hold a directional pad button\n"
"(Up/Right/Down/Left equal EmuNANDs\n"
"1/2/3/4).",
"If enabled, an EmuNAND\n"
"will be launched on boot.\n\n"
"Otherwise, SysNAND will.\n\n"
"Hold L on boot to switch NAND.\n\n"
"To use a different EmuNAND from the\n"
"default, hold a directional pad button\n"
"(Up/Right/Down/Left equal EmuNANDs\n"
"1/2/3/4).",
"If enabled, when holding R on boot\n"
"SysNAND will be booted with an\n"
"EmuNAND FIRM.\n\n"
"Otherwise, an EmuNAND will be booted\n"
"with the SysNAND FIRM.\n\n"
"To use a different EmuNAND from the\n"
"default, hold a directional pad button\n"
"(Up/Right/Down/Left equal EmuNANDs\n"
"1/2/3/4), also add A if you have\n"
"a matching payload.",
"If enabled, when holding R on boot\n"
"SysNAND will be booted with an\n"
"EmuNAND FIRM.\n\n"
"Otherwise, an EmuNAND will be booted\n"
"with the SysNAND FIRM.\n\n"
"To use a different EmuNAND from the\n"
"default, hold a directional pad button\n"
"(Up/Right/Down/Left equal EmuNANDs\n"
"1/2/3/4), also add A if you have\n"
"a matching payload.",
"Enable loading external FIRMs and\n"
"system modules.\n\n"
"This isn't needed in most cases.\n\n"
"Refer to the wiki for instructions.",
"Enable loading external FIRMs and\n"
"system modules.\n\n"
"This isn't needed in most cases.\n\n"
"Refer to the wiki for instructions.",
"Enable overriding the region and\n"
"language configuration and the usage\n"
"of patched code binaries, exHeaders,\n"
"IPS code patches and LayeredFS\n"
"for specific games.\n\n"
"Also makes certain DLCs\n"
"for out-of-region games work.\n\n"
"Refer to the wiki for instructions.",
"Enable overriding the region and\n"
"language configuration and the usage\n"
"of patched code binaries, exHeaders,\n"
"IPS code patches and LayeredFS\n"
"for specific games.\n\n"
"Also makes certain DLCs\n"
"for out-of-region games work.\n\n"
"Refer to the wiki for instructions.",
"Enable showing the current NAND/FIRM:\n\n"
"\t* Sys = SysNAND\n"
"\t* Emu = EmuNAND 1\n"
"\t* EmuX = EmuNAND X\n"
"\t* SysE = SysNAND with EmuNAND 1 FIRM\n"
"\t* SyEX = SysNAND with EmuNAND X FIRM\n"
"\t* EmuS = EmuNAND 1 with SysNAND FIRM\n"
"\t* EmXS = EmuNAND X with SysNAND FIRM\n\n"
"or a user-defined custom string in\n"
"System Settings.\n\n"
"Refer to the wiki for instructions.",
"Enable showing the current NAND/FIRM:\n\n"
"\t* Sys = SysNAND\n"
"\t* Emu = EmuNAND 1\n"
"\t* EmuX = EmuNAND X\n"
"\t* SysE = SysNAND with EmuNAND 1 FIRM\n"
"\t* SyEX = SysNAND with EmuNAND X FIRM\n"
"\t* EmuS = EmuNAND 1 with SysNAND FIRM\n"
"\t* EmXS = EmuNAND X with SysNAND FIRM\n\n"
"or a user-defined custom string in\n"
"System Settings.\n\n"
"Refer to the wiki for instructions.",
"Enable showing the GBA boot screen\n"
"when booting GBA games.",
"Enable showing the GBA boot screen\n"
"when booting GBA games.",
"Disable ARM9 exheader access checks.\n\n"
"Only select this if you know what you\n"
"are doing!",
"Disable ARM9 exheader access checks.\n\n"
"Only select this if you know what you\n"
"are doing!",
"Make the console be always detected\n"
"as a development unit, and conversely.\n"
"(which breaks online features, amiibo\n"
"and retail CIAs, but allows installing\n"
"and booting some developer software).\n\n"
"Only select this if you know what you\n"
"are doing!",
"Make the console be always detected\n"
"as a development unit, and conversely.\n"
"(which breaks online features, amiibo\n"
"and retail CIAs, but allows installing\n"
"and booting some developer software).\n\n"
"Only select this if you know what you\n"
"are doing!",
"Disables the fatal error exception\n"
"handlers for the ARM11 CPU.\n\n"
"Note: Disabling the exception handlers\n"
"will disqualify you from submitting\n"
"issues or bug reports to the Luma3DS\n"
"GitHub repository!"
};
"Disables the fatal error exception\n"
"handlers for the ARM11 CPU.\n\n"
"Note: Disabling the exception handlers\n"
"will disqualify you from submitting\n"
"issues or bug reports to the Luma3DS\n"
"GitHub repository!"
};
struct multiOption {
u32 posXs[4];

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@ -79,12 +79,11 @@ void detectAndProcessExceptionDumps(void)
"Precise External Abort", "Imprecise External Abort", "Debug event"
};
static const u32 faultStatusValues[] = {
static const u32 faultStatusValues[] = {
0b1, 0b100, 0b1100, 0b1110, 0b101, 0b111, 0b11, 0b110, 0b1001, 0b1011, 0b1101,
0b1111, 0b1000, 0b10110, 0b10
};
initScreens();
drawString(true, 10, 10, COLOR_RED, "An exception occurred");
@ -93,16 +92,18 @@ void detectAndProcessExceptionDumps(void)
else posY = drawString(true, 10, 30, COLOR_WHITE, "Processor: ARM9");
const char *faultStatusInfos = NULL;
if (dumpHeader->type >= 2)
if(dumpHeader->type >= 2)
{
u32 xfsr = dumpHeader->type == 2 ? regs[18] : regs[17];
xfsr &= 0xF;
for (int i = 0; i < 15; i++)
if (xfsr == faultStatusValues[i]){
for(u32 i = 0; i < 15; i++)
if(xfsr == faultStatusValues[i])
{
faultStatusInfos = faultStatusNames[i];
break;
}
}
if(dumpHeader->type == 2)
{
if((regs[16] & 0x20) == 0 && dumpHeader->codeDumpSize >= 4)
@ -126,7 +127,8 @@ void detectAndProcessExceptionDumps(void)
}
else
posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "Exception type: %s", handledExceptionNames[dumpHeader->type]);
if (faultStatusInfos != NULL) posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "Fault status: %s", faultStatusInfos);
if(faultStatusInfos != NULL) posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "Fault status: %s", faultStatusInfos);
if(dumpHeader->processor == 11 && dumpHeader->additionalDataSize != 0)
posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE,
@ -142,8 +144,9 @@ void detectAndProcessExceptionDumps(void)
else if(dumpHeader->processor == 11)
posY = drawFormattedString(true, 10 + 22 * SPACING_X, posY, COLOR_WHITE, "%-7s%08X", registerNames[i + 1], regs[20]);
}
if (dumpHeader->type == 3)
posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "%-7s%08X Access type: %s", "FAR", regs[19], regs[17] & (1u << 11) ? "Write":"Read");
if(dumpHeader->type == 3)
posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "%-7s%08X Access type: %s", "FAR", regs[19], regs[17] & (1u << 11) ? "Write" : "Read");
posY += SPACING_Y;

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@ -108,14 +108,14 @@ static bool checkFirm(u32 firmSize)
static inline u32 loadFirmFromStorage(FirmwareType firmType)
{
const char *firmwareFiles[] = {
static const char *firmwareFiles[] = {
"native.firm",
"twl.firm",
"agb.firm",
"safe.firm",
"sysupdater.firm"
},
*cetkFiles[] = {
*cetkFiles[] = {
"cetk",
"cetk_twl",
"cetk_agb",

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@ -251,11 +251,11 @@ bool payloadMenu(char *path)
u32 firmRead(void *dest, u32 firmType)
{
const char *firmFolders[][2] = {{"00000002", "20000002"},
{"00000102", "20000102"},
{"00000202", "20000202"},
{"00000003", "20000003"},
{"00000001", "20000001"}};
static const char *firmFolders[][2] = {{"00000002", "20000002"},
{"00000102", "20000102"},
{"00000202", "20000202"},
{"00000003", "20000003"},
{"00000001", "20000001"}};
char folderPath[35],
path[48];