Minor code syntax stuff
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a3cb6a622d
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source/config.c
200
source/config.c
@ -78,121 +78,121 @@ void writeConfig(bool isConfigOptions)
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void configMenu(bool oldPinStatus, u32 oldPinMode)
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{
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const char *multiOptionsText[] = { "Default EmuNAND: 1( ) 2( ) 3( ) 4( )",
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"Screen brightness: 4( ) 3( ) 2( ) 1( )",
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"Splash: Off( ) Before( ) After( ) payloads",
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"PIN lock: Off( ) 4( ) 6( ) 8( ) digits",
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"New 3DS CPU: Off( ) Clock( ) L2( ) Clock+L2( )",
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};
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static const char *multiOptionsText[] = { "Default EmuNAND: 1( ) 2( ) 3( ) 4( )",
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"Screen brightness: 4( ) 3( ) 2( ) 1( )",
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"Splash: Off( ) Before( ) After( ) payloads",
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"PIN lock: Off( ) 4( ) 6( ) 8( ) digits",
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"New 3DS CPU: Off( ) Clock( ) L2( ) Clock+L2( )",
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};
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const char *singleOptionsText[] = { "( ) Autoboot EmuNAND",
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"( ) Use EmuNAND FIRM if booting with R",
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"( ) Enable loading external FIRMs and modules",
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"( ) Enable game patching",
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"( ) Show NAND or user string in System Settings",
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"( ) Show GBA boot screen in patched AGB_FIRM",
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"( ) Patch ARM9 access",
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"( ) Set developer UNITINFO",
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"( ) Disable ARM11 exception handlers",
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};
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static const char *singleOptionsText[] = { "( ) Autoboot EmuNAND",
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"( ) Use EmuNAND FIRM if booting with R",
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"( ) Enable loading external FIRMs and modules",
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"( ) Enable game patching",
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"( ) Show NAND or user string in System Settings",
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"( ) Show GBA boot screen in patched AGB_FIRM",
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"( ) Patch ARM9 access",
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"( ) Set developer UNITINFO",
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"( ) Disable ARM11 exception handlers",
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};
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const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
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"It will be booted when no\n"
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"directional pad buttons are pressed.",
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static const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
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"It will be booted when no\n"
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"directional pad buttons are pressed.",
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"Select the screen brightness.",
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"Select the screen brightness.",
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"Enable splash screen support.\n\n"
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"\t* 'Before payloads' displays it\n"
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"before booting payloads\n"
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"(intended for splashes that display\n"
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"button hints).\n\n"
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"\t* 'After payloads' displays it\n"
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"afterwards.",
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"Enable splash screen support.\n\n"
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"\t* 'Before payloads' displays it\n"
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"before booting payloads\n"
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"(intended for splashes that display\n"
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"button hints).\n\n"
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"\t* 'After payloads' displays it\n"
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"afterwards.",
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"Activate a PIN lock.\n\n"
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"The PIN will be asked each time\n"
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"Luma3DS boots.\n\n"
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"4, 6 or 8 digits can be selected.\n\n"
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"The ABXY buttons and the directional\n"
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"pad buttons can be used as keys.\n\n"
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"A message can also be displayed\n"
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"(refer to the wiki for instructions).",
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"Activate a PIN lock.\n\n"
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"The PIN will be asked each time\n"
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"Luma3DS boots.\n\n"
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"4, 6 or 8 digits can be selected.\n\n"
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"The ABXY buttons and the directional\n"
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"pad buttons can be used as keys.\n\n"
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"A message can also be displayed\n"
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"(refer to the wiki for instructions).",
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"Select the New 3DS CPU mode.\n\n"
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"This won't apply to\n"
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"New 3DS exclusive/enhanced games.\n\n"
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"'Clock+L2' can cause issues with some\n"
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"games.",
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"Select the New 3DS CPU mode.\n\n"
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"This won't apply to\n"
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"New 3DS exclusive/enhanced games.\n\n"
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"'Clock+L2' can cause issues with some\n"
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"games.",
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"If enabled, an EmuNAND\n"
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"will be launched on boot.\n\n"
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"Otherwise, SysNAND will.\n\n"
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"Hold L on boot to switch NAND.\n\n"
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"To use a different EmuNAND from the\n"
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"default, hold a directional pad button\n"
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"(Up/Right/Down/Left equal EmuNANDs\n"
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"1/2/3/4).",
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"If enabled, an EmuNAND\n"
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"will be launched on boot.\n\n"
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"Otherwise, SysNAND will.\n\n"
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"Hold L on boot to switch NAND.\n\n"
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"To use a different EmuNAND from the\n"
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"default, hold a directional pad button\n"
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"(Up/Right/Down/Left equal EmuNANDs\n"
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"1/2/3/4).",
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"If enabled, when holding R on boot\n"
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"SysNAND will be booted with an\n"
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"EmuNAND FIRM.\n\n"
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"Otherwise, an EmuNAND will be booted\n"
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"with the SysNAND FIRM.\n\n"
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"To use a different EmuNAND from the\n"
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"default, hold a directional pad button\n"
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"(Up/Right/Down/Left equal EmuNANDs\n"
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"1/2/3/4), also add A if you have\n"
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"a matching payload.",
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"If enabled, when holding R on boot\n"
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"SysNAND will be booted with an\n"
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"EmuNAND FIRM.\n\n"
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"Otherwise, an EmuNAND will be booted\n"
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"with the SysNAND FIRM.\n\n"
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"To use a different EmuNAND from the\n"
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"default, hold a directional pad button\n"
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"(Up/Right/Down/Left equal EmuNANDs\n"
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"1/2/3/4), also add A if you have\n"
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"a matching payload.",
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"Enable loading external FIRMs and\n"
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"system modules.\n\n"
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"This isn't needed in most cases.\n\n"
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"Refer to the wiki for instructions.",
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"Enable loading external FIRMs and\n"
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"system modules.\n\n"
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"This isn't needed in most cases.\n\n"
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"Refer to the wiki for instructions.",
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"Enable overriding the region and\n"
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"language configuration and the usage\n"
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"of patched code binaries, exHeaders,\n"
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"IPS code patches and LayeredFS\n"
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"for specific games.\n\n"
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"Also makes certain DLCs\n"
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"for out-of-region games work.\n\n"
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"Refer to the wiki for instructions.",
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"Enable overriding the region and\n"
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"language configuration and the usage\n"
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"of patched code binaries, exHeaders,\n"
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"IPS code patches and LayeredFS\n"
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"for specific games.\n\n"
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"Also makes certain DLCs\n"
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"for out-of-region games work.\n\n"
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"Refer to the wiki for instructions.",
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"Enable showing the current NAND/FIRM:\n\n"
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"\t* Sys = SysNAND\n"
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"\t* Emu = EmuNAND 1\n"
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"\t* EmuX = EmuNAND X\n"
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"\t* SysE = SysNAND with EmuNAND 1 FIRM\n"
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"\t* SyEX = SysNAND with EmuNAND X FIRM\n"
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"\t* EmuS = EmuNAND 1 with SysNAND FIRM\n"
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"\t* EmXS = EmuNAND X with SysNAND FIRM\n\n"
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"or a user-defined custom string in\n"
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"System Settings.\n\n"
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"Refer to the wiki for instructions.",
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"Enable showing the current NAND/FIRM:\n\n"
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"\t* Sys = SysNAND\n"
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"\t* Emu = EmuNAND 1\n"
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"\t* EmuX = EmuNAND X\n"
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"\t* SysE = SysNAND with EmuNAND 1 FIRM\n"
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"\t* SyEX = SysNAND with EmuNAND X FIRM\n"
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"\t* EmuS = EmuNAND 1 with SysNAND FIRM\n"
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"\t* EmXS = EmuNAND X with SysNAND FIRM\n\n"
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"or a user-defined custom string in\n"
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"System Settings.\n\n"
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"Refer to the wiki for instructions.",
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"Enable showing the GBA boot screen\n"
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"when booting GBA games.",
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"Enable showing the GBA boot screen\n"
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"when booting GBA games.",
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"Disable ARM9 exheader access checks.\n\n"
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"Only select this if you know what you\n"
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"are doing!",
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"Disable ARM9 exheader access checks.\n\n"
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"Only select this if you know what you\n"
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"are doing!",
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"Make the console be always detected\n"
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"as a development unit, and conversely.\n"
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"(which breaks online features, amiibo\n"
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"and retail CIAs, but allows installing\n"
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"and booting some developer software).\n\n"
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"Only select this if you know what you\n"
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"are doing!",
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"Make the console be always detected\n"
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"as a development unit, and conversely.\n"
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"(which breaks online features, amiibo\n"
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"and retail CIAs, but allows installing\n"
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"and booting some developer software).\n\n"
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"Only select this if you know what you\n"
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"are doing!",
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"Disables the fatal error exception\n"
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"handlers for the ARM11 CPU.\n\n"
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"Note: Disabling the exception handlers\n"
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"will disqualify you from submitting\n"
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"issues or bug reports to the Luma3DS\n"
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"GitHub repository!"
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};
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"Disables the fatal error exception\n"
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"handlers for the ARM11 CPU.\n\n"
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"Note: Disabling the exception handlers\n"
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"will disqualify you from submitting\n"
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"issues or bug reports to the Luma3DS\n"
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"GitHub repository!"
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};
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struct multiOption {
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u32 posXs[4];
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@ -79,12 +79,11 @@ void detectAndProcessExceptionDumps(void)
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"Precise External Abort", "Imprecise External Abort", "Debug event"
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};
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static const u32 faultStatusValues[] = {
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static const u32 faultStatusValues[] = {
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0b1, 0b100, 0b1100, 0b1110, 0b101, 0b111, 0b11, 0b110, 0b1001, 0b1011, 0b1101,
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0b1111, 0b1000, 0b10110, 0b10
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};
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initScreens();
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drawString(true, 10, 10, COLOR_RED, "An exception occurred");
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@ -93,16 +92,18 @@ void detectAndProcessExceptionDumps(void)
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else posY = drawString(true, 10, 30, COLOR_WHITE, "Processor: ARM9");
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const char *faultStatusInfos = NULL;
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if (dumpHeader->type >= 2)
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if(dumpHeader->type >= 2)
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{
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u32 xfsr = dumpHeader->type == 2 ? regs[18] : regs[17];
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xfsr &= 0xF;
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for (int i = 0; i < 15; i++)
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if (xfsr == faultStatusValues[i]){
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for(u32 i = 0; i < 15; i++)
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if(xfsr == faultStatusValues[i])
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{
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faultStatusInfos = faultStatusNames[i];
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break;
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}
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}
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if(dumpHeader->type == 2)
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{
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if((regs[16] & 0x20) == 0 && dumpHeader->codeDumpSize >= 4)
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@ -126,7 +127,8 @@ void detectAndProcessExceptionDumps(void)
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}
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else
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posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "Exception type: %s", handledExceptionNames[dumpHeader->type]);
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if (faultStatusInfos != NULL) posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "Fault status: %s", faultStatusInfos);
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if(faultStatusInfos != NULL) posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "Fault status: %s", faultStatusInfos);
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if(dumpHeader->processor == 11 && dumpHeader->additionalDataSize != 0)
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posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE,
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@ -142,8 +144,9 @@ void detectAndProcessExceptionDumps(void)
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else if(dumpHeader->processor == 11)
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posY = drawFormattedString(true, 10 + 22 * SPACING_X, posY, COLOR_WHITE, "%-7s%08X", registerNames[i + 1], regs[20]);
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}
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if (dumpHeader->type == 3)
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posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "%-7s%08X Access type: %s", "FAR", regs[19], regs[17] & (1u << 11) ? "Write":"Read");
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if(dumpHeader->type == 3)
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posY = drawFormattedString(true, 10, posY + SPACING_Y, COLOR_WHITE, "%-7s%08X Access type: %s", "FAR", regs[19], regs[17] & (1u << 11) ? "Write" : "Read");
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posY += SPACING_Y;
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@ -108,14 +108,14 @@ static bool checkFirm(u32 firmSize)
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static inline u32 loadFirmFromStorage(FirmwareType firmType)
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{
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const char *firmwareFiles[] = {
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static const char *firmwareFiles[] = {
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"native.firm",
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"twl.firm",
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"agb.firm",
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"safe.firm",
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"sysupdater.firm"
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},
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*cetkFiles[] = {
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*cetkFiles[] = {
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"cetk",
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"cetk_twl",
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"cetk_agb",
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10
source/fs.c
10
source/fs.c
@ -251,11 +251,11 @@ bool payloadMenu(char *path)
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u32 firmRead(void *dest, u32 firmType)
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{
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const char *firmFolders[][2] = {{"00000002", "20000002"},
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{"00000102", "20000102"},
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{"00000202", "20000202"},
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{"00000003", "20000003"},
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{"00000001", "20000001"}};
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static const char *firmFolders[][2] = {{"00000002", "20000002"},
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{"00000102", "20000102"},
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{"00000202", "20000202"},
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{"00000003", "20000003"},
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{"00000001", "20000001"}};
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char folderPath[35],
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path[48];
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