Improve cheat execution parameters and handle CRLF properly
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@ -48,9 +48,8 @@ typedef struct CheatDescription
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{
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u32 active;
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u32 valid;
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u32 keyActivated;
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u32 keyCombo;
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char name[40];
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char hasKeyCode;
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char name[39];
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u32 codesCount;
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u64 codes[0];
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} CheatDescription;
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@ -110,7 +109,6 @@ typedef struct CheatState
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CheatState cheat_state = { 0 };
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u8 cheatCount = 0;
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u8 hasKeyActivated = 0;
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u64 cheatTitleInfo = -1ULL;
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char failureReason[64];
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@ -840,6 +838,7 @@ static Result Cheat_MapMemoryAndApplyCheat(u32 pid, CheatDescription* const chea
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}
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else
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{
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sprintf(failureReason, "Debug process failed");
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svcCloseHandle(processHandle);
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}
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}
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@ -865,8 +864,7 @@ static CheatDescription* Cheat_AllocCheat()
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cheat->active = 0;
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cheat->valid = 1;
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cheat->codesCount = 0;
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cheat->keyActivated = 0;
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cheat->keyCombo = 0;
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cheat->hasKeyCode = 0;
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cheat->name[0] = '\0';
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cheats[cheatCount] = cheat;
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@ -883,7 +881,7 @@ static void Cheat_AddCode(CheatDescription* cheat, u64 code)
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}
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}
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static Result Cheat_ReadLine(char* line)
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static Result Cheat_ReadLine(char* line, u32 lineSize)
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{
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Result res = 0;
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@ -895,7 +893,13 @@ static Result Cheat_ReadLine(char* line)
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res = c ? 0 : -1;
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if (R_SUCCEEDED(res) && c != '\0')
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{
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if (c == '\n' || c == '\r' || idx >= 1023)
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if (c == '\r' && cheatFileBuffer[cheatFilePos] == '\n')
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{
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cheatFilePos++;
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line[idx++] = '\0';
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return idx;
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}
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else if (c == '\n' || idx >= lineSize - 1)
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{
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line[idx++] = '\0';
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return idx;
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@ -1002,7 +1006,6 @@ static void Cheat_LoadCheatsIntoMemory(u64 titleId)
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{
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cheatCount = 0;
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cheatTitleInfo = titleId;
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hasKeyActivated = 0;
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char path[64] = { 0 };
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sprintf(path, "/luma/titles/%016llX/cheats.txt", titleId);
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@ -1037,7 +1040,7 @@ static void Cheat_LoadCheatsIntoMemory(u64 titleId)
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cheatFilePos = 0;
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do
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{
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res = Cheat_ReadLine(line);
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res = Cheat_ReadLine(line, 1024);
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if (R_SUCCEEDED(res))
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{
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s32 lineLen = strnlen(line, 1023);
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@ -1057,12 +1060,7 @@ static void Cheat_LoadCheatsIntoMemory(u64 titleId)
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Cheat_AddCode(cheat, tmp);
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if (((tmp >> 32) & 0xFFFFFFFF) == 0xDD000000)
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{
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if (tmp & 0xFFFFFFFF)
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{
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// Not empty key code
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cheat->keyCombo |= (tmp & 0xFFF);
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cheat->keyActivated = 1;
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}
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cheat->hasKeyCode = 1;
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}
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}
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}
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@ -1134,28 +1132,21 @@ void Cheat_ApplyCheats(void)
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if (!titleId)
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{
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cheatCount = 0;
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hasKeyActivated = 0;
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return;
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}
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if (titleId != cheatTitleInfo)
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{
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cheatCount = 0;
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hasKeyActivated = 0;
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return;
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}
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u32 keys = HID_PAD & 0xFFF;
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for (int i = 0; i < cheatCount; i++)
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{
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if (cheats[i]->active && !(cheats[i]->keyActivated))
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if (cheats[i]->active)
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{
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Cheat_MapMemoryAndApplyCheat(pid, cheats[i]);
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}
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else if (cheats[i]->active && cheats[i]->keyActivated && (cheats[i]->keyCombo & keys) == keys)
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{
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Cheat_MapMemoryAndApplyCheat(pid, cheats[i]);
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}
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}
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}
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@ -1217,7 +1208,7 @@ void RosalinaMenu_Cheats(void)
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char buf[65] = { 0 };
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s32 j = page * CHEATS_PER_MENU_PAGE + i;
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const char * checkbox = (cheats[j]->active ? "(x) " : "( ) ");
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const char * keyAct = (cheats[j]->keyActivated ? "*" : " ");
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const char * keyAct = (cheats[j]->hasKeyCode ? "*" : " ");
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sprintf(buf, "%s%s%s", checkbox, keyAct, cheats[j]->name);
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Draw_DrawString(30, 30 + i * SPACING_Y, cheats[j]->valid ? COLOR_WHITE : COLOR_RED, buf);
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@ -1253,15 +1244,6 @@ void RosalinaMenu_Cheats(void)
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{
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r = Cheat_MapMemoryAndApplyCheat(pid, cheats[selected]);
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}
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hasKeyActivated = 0;
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for (int i = 0; i < cheatCount; i++)
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{
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if (cheats[i]->active && cheats[i]->keyActivated)
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{
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hasKeyActivated = 1;
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break;
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}
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}
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}
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else if (pressed & BUTTON_DOWN)
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selected++;
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