Implement blue light filters in rosalina
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sysmodules/rosalina/include/menus/screen_filters.h
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37
sysmodules/rosalina/include/menus/screen_filters.h
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/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2017 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#pragma once
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extern Menu screenFiltersMenu;
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void screenFiltersSetDisabled(void);
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void screenFiltersReduceBlueLevel1(void);
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void screenFiltersReduceBlueLevel2(void);
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void screenFiltersReduceBlueLevel3(void);
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void screenFiltersReduceBlueLevel4(void);
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void screenFiltersReduceBlueLevel5(void);
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void screenFiltersSetTemperature(int temperature);
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@ -35,19 +35,21 @@
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#include "menus/debugger.h"
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#include "menus/miscellaneous.h"
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#include "menus/sysconfig.h"
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#include "menus/screen_filters.h"
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#include "ifile.h"
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#include "memory.h"
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#include "fmt.h"
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Menu rosalinaMenu = {
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"Rosalina menu",
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.nbItems = 9,
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.nbItems = 10,
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{
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{ "Process list", METHOD, .method = &RosalinaMenu_ProcessList },
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{ "Take screenshot (slow!)", METHOD, .method = &RosalinaMenu_TakeScreenshot },
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{ "New 3DS menu...", MENU, .menu = &N3DSMenu },
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{ "Debugger options...", MENU, .menu = &debuggerMenu },
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{ "System configuration...", MENU, .menu = &sysconfigMenu },
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{ "Screen filters...", MENU, .menu = &screenFiltersMenu },
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{ "Miscellaneous options...", MENU, .menu = &miscellaneousMenu },
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{ "Power off", METHOD, .method = &RosalinaMenu_PowerOff },
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{ "Reboot", METHOD, .method = &RosalinaMenu_Reboot },
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144
sysmodules/rosalina/source/menus/screen_filters.c
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144
sysmodules/rosalina/source/menus/screen_filters.c
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/*
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* This file is part of Luma3DS
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* Copyright (C) 2017-2018 Sono (https://github.com/MarcuzD), panicbit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include <3ds.h>
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#include "memory.h"
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#include "menu.h"
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#include "menus/screen_filters.h"
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#include "draw.h"
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#include "redshift/redshift.h"
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#include "redshift/colorramp.h"
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#define TEMP_DEFAULT NEUTRAL_TEMP
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void writeLut(u32* lut)
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{
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u8 idx = 0;
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do {
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u32 pos = idx & 0xFF;
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GPU_FB_TOP_COL_LUT_INDEX = pos;
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GPU_FB_TOP_COL_LUT_ELEM = *lut;
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GPU_FB_BOTTOM_COL_LUT_INDEX = pos;
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GPU_FB_BOTTOM_COL_LUT_ELEM = *lut;
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lut++;
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} while(++idx);
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}
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typedef struct {
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u8 r;
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u8 g;
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u8 b;
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u8 z;
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} Pixel;
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void applyColorSettings(color_setting_t* cs)
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{
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u16 c[0x600];
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Pixel px[0x400];
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u8 i = 0;
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memset(c, 0, 0x600);
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memset(px, 0, 0x400 * sizeof(Pixel));
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do {
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*(u32*)&px[i] = i | (i << 8) | (i << 16);
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} while(++i);
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do {
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*(c + i + 0x000) = px[i].r | (px[i].r << 8);
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*(c + i + 0x100) = px[i].g | (px[i].g << 8);
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*(c + i + 0x200) = px[i].b | (px[i].b << 8);
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} while(++i);
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colorramp_fill(c + 0x000, c + 0x100, c + 0x200, 0x100, cs);
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do {
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px[i].r = *(c + i + 0x000) >> 8;
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px[i].g = *(c + i + 0x100) >> 8;
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px[i].b = *(c + i + 0x200) >> 8;
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} while(++i);
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writeLut((u32*)px);
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}
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Menu screenFiltersMenu = {
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"Screen filters menu",
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.nbItems = 6,
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{
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{ "Disable", METHOD, .method = &screenFiltersSetDisabled },
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{ "Reduce blue light (level 1)", METHOD, .method = &screenFiltersReduceBlueLevel1 },
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{ "Reduce blue light (level 2)", METHOD, .method = &screenFiltersReduceBlueLevel2 },
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{ "Reduce blue light (level 3)", METHOD, .method = &screenFiltersReduceBlueLevel3 },
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{ "Reduce blue light (level 4)", METHOD, .method = &screenFiltersReduceBlueLevel4 },
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{ "Reduce blue light (level 5)", METHOD, .method = &screenFiltersReduceBlueLevel5 },
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}
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};
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void screenFiltersSetDisabled(void)
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{
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screenFiltersSetTemperature(TEMP_DEFAULT);
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}
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void screenFiltersReduceBlueLevel1(void)
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{
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screenFiltersSetTemperature(4300);
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}
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void screenFiltersReduceBlueLevel2(void)
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{
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screenFiltersSetTemperature(3200);
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}
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void screenFiltersReduceBlueLevel3(void)
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{
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screenFiltersSetTemperature(2100);
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}
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void screenFiltersReduceBlueLevel4(void)
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{
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screenFiltersSetTemperature(1550);
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}
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void screenFiltersReduceBlueLevel5(void)
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{
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screenFiltersSetTemperature(1000);
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}
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void screenFiltersSetTemperature(int temperature)
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{
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color_setting_t cs;
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memset(&cs, 0, sizeof(cs));
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cs.temperature = temperature;
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cs.gamma[0] = 1.0F;
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cs.gamma[1] = 1.0F;
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cs.gamma[2] = 1.0F;
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cs.brightness = 1.0F;
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applyColorSettings(&cs);
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}
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