Merge branch 'master' into developer
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commit
7df9917a00
@ -19,8 +19,6 @@
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#define COLOR_RED 0x0000FF
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#define COLOR_BLACK 0x000000
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extern volatile struct fb *const fb;
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bool loadSplash(void);
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void drawCharacter(char character, int posX, int posY, u32 color);
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int drawString(const char *string, int posX, int posY, u32 color);
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@ -12,17 +12,18 @@
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#include "draw.h"
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#include "i2c.h"
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#define ARM11_STUB_ADDRESS (0x25000000 - 0x40) //It's currently only 0x28 bytes large. We're putting 0x40 just to be sure here
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#define WAIT_FOR_ARM9() *arm11Entry = 0; while(!*arm11Entry); ((void (*)())*arm11Entry)();
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vu32 *arm11Entry = (vu32 *)0x1FFFFFF8;
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volatile struct fb *const fb = (volatile struct fb *)0x23FFFE00;
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void __attribute__((naked)) arm11Stub(void)
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{
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//Disable interrupts
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__asm(".word 0xF10C01C0");
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//Wait for the entry to be set
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while(*arm11Entry == ARM11_STUB_ADDRESS);
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//Jump to it
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((void (*)())*arm11Entry)();
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}
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@ -30,14 +31,13 @@ void __attribute__((naked)) arm11Stub(void)
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static inline void invokeArm11Function(void (*func)())
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{
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static bool hasCopiedStub = false;
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if(!hasCopiedStub)
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{
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memcpy((void *)ARM11_STUB_ADDRESS, arm11Stub, 0x40);
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flushDCacheRange((void *)ARM11_STUB_ADDRESS, 0x40);
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hasCopiedStub = true;
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}
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*arm11Entry = (u32)func;
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while(*arm11Entry);
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*arm11Entry = ARM11_STUB_ADDRESS;
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@ -63,23 +63,25 @@ void deinitScreens(void)
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if(PDN_GPU_CNT != 1) invokeArm11Function(ARM11);
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}
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void updateBrightness(u32 brightnessIndex)
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void updateBrightness(u32 brightnessLevel)
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{
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u32 brightnessLevel = brightness[brightnessIndex];
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static int brightnessValue;
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brightnessValue = brightness[brightnessLevel];
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void __attribute__((naked)) ARM11(void)
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{
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//Disable interrupts
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__asm(".word 0xF10C01C0");
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__asm(".word 0xF10C01C0");
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//Change brightness
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*(vu32 *)0x10202240 = brightnessLevel;
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*(vu32 *)0x10202A40 = brightnessLevel;
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*(vu32 *)0x10202240 = brightnessValue;
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*(vu32 *)0x10202A40 = brightnessValue;
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WAIT_FOR_ARM9();
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}
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flushDCacheRange(&brightnessLevel, 4);
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flushDCacheRange(&brightnessValue, 4);
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invokeArm11Function(ARM11);
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}
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@ -89,8 +91,9 @@ void clearScreens(void)
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{
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//Disable interrupts
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__asm(".word 0xF10C01C0");
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//Setting up two simultaneous memory fills using the GPU
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vu32 *REGs_PSC0 = (vu32 *)0x10400010;
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REGs_PSC0[0] = (u32)fb->top_left >> 3; //Start address
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REGs_PSC0[1] = (u32)(fb->top_left + 0x46500) >> 3; //End address
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@ -102,7 +105,7 @@ void clearScreens(void)
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REGs_PSC1[1] = (u32)(fb->bottom + 0x38400) >> 3; //End address
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REGs_PSC1[2] = 0; //Fill value
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REGs_PSC1[3] = (2 << 8) | 1; //32-bit pattern; start
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while(!((REGs_PSC0[3] & 2) && (REGs_PSC1[3] & 2)));
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if(fb->top_right != fb->top_left)
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@ -111,33 +114,33 @@ void clearScreens(void)
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REGs_PSC0[1] = (u32)(fb->top_right + 0x46500) >> 3; //End address
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REGs_PSC0[2] = 0; //Fill value
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REGs_PSC0[3] = (2 << 8) | 1; //32-bit pattern; start
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while(!(REGs_PSC0[3] & 2));
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}
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WAIT_FOR_ARM9();
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}
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flushDCacheRange((void *)fb, sizeof(struct fb));
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invokeArm11Function(ARM11);
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}
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bool initScreens(void)
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u32 initScreens(void)
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{
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bool needToInit = PDN_GPU_CNT == 1;
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u32 needToInit = PDN_GPU_CNT == 1;
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void __attribute__((naked)) ARM11(void)
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{
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//Disable interrupts
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__asm(".word 0xF10C01C0");
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u32 brightnessLevel = brightness[MULTICONFIG(0)];
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u32 brightnessLevel = MULTICONFIG(0);
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*(vu32 *)0x10141200 = 0x1007F;
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*(vu32 *)0x10202014 = 0x00000001;
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*(vu32 *)0x1020200C &= 0xFFFEFFFE;
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*(vu32 *)0x10202240 = brightnessLevel;
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*(vu32 *)0x10202A40 = brightnessLevel;
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*(vu32 *)0x10202240 = brightness[brightnessLevel];
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*(vu32 *)0x10202A40 = brightness[brightnessLevel];
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*(vu32 *)0x10202244 = 0x1023E;
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*(vu32 *)0x10202A44 = 0x1023E;
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@ -223,7 +226,7 @@ bool initScreens(void)
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WAIT_FOR_ARM9();
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}
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if(needToInit)
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{
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flushDCacheRange(&config, 4);
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@ -233,8 +236,9 @@ bool initScreens(void)
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//Turn on backlight
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i2cWriteRegister(I2C_DEV_MCU, 0x22, 0x2A);
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}
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else updateBrightness(MULTICONFIG(0));
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else
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updateBrightness(MULTICONFIG(0));
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clearScreens();
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return needToInit;
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@ -10,16 +10,14 @@
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#include "types.h"
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#define PDN_GPU_CNT (*(vu8 *)0x10141200)
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#define ARM11_STUB_ADDRESS (0x25000000 - 0x40) //It's currently only 0x28 bytes large. We're putting 0x40 just to be sure here
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#define WAIT_FOR_ARM9() *arm11Entry = 0; while(!*arm11Entry); ((void (*)())*arm11Entry)();
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struct fb {
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static volatile struct fb {
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u8 *top_left;
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u8 *top_right;
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u8 *bottom;
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};
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} *const fb = (volatile struct fb *)0x23FFFE00;
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void deinitScreens(void);
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void updateBrightness(u32 brightnessIndex);
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void updateBrightness(u32 brightnessLevel);
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void clearScreens(void);
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bool initScreens(void);
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u32 initScreens(void);
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