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Luma3DS-3GX/source/draw.h

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/*
* draw.h
*
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* Code to print to the screen by mid-kid @CakesFW
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*/
#pragma once
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#include "types.h"
#define SCREEN_TOP_WIDTH 400
#define SCREEN_TOP_HEIGHT 240
#define SPACING_Y 10
#define SPACING_X 8
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#define COLOR_TITLE 0xFF9900
#define COLOR_WHITE 0xFFFFFF
#define COLOR_RED 0x0000FF
#define COLOR_BLACK 0x000000
u32 loadSplash(void);
void drawCharacter(char character, int posX, int posY, u32 color);
int drawString(const char *string, int posX, int posY, u32 color);