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Luma3DS-3GX/arm11/source/main.c

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/*
* This file is part of Luma3DS
* Copyright (C) 2016-2017 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
/*
* Screen init code by dark_samus, bil1s, Normmatt, delebile and others
* LCD deinit code by tiniVi
*/
#include "types.h"
#include "memory.h"
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void prepareForFirmlaunch(void);
extern u32 prepareForFirmlaunchSize;
extern volatile Arm11Operation operation;
static void initScreens(u32 brightnessLevel)
{
*(vu32 *)0x10141200 = 0x1007F;
*(vu32 *)0x10202014 = 0x00000001;
*(vu32 *)0x1020200C &= 0xFFFEFFFE;
*(vu32 *)0x10202240 = brightnessLevel;
*(vu32 *)0x10202A40 = brightnessLevel;
*(vu32 *)0x10202244 = 0x1023E;
*(vu32 *)0x10202A44 = 0x1023E;
//Top screen
*(vu32 *)0x10400400 = 0x000001c2;
*(vu32 *)0x10400404 = 0x000000d1;
*(vu32 *)0x10400408 = 0x000001c1;
*(vu32 *)0x1040040c = 0x000001c1;
*(vu32 *)0x10400410 = 0x00000000;
*(vu32 *)0x10400414 = 0x000000cf;
*(vu32 *)0x10400418 = 0x000000d1;
*(vu32 *)0x1040041c = 0x01c501c1;
*(vu32 *)0x10400420 = 0x00010000;
*(vu32 *)0x10400424 = 0x0000019d;
*(vu32 *)0x10400428 = 0x00000002;
*(vu32 *)0x1040042c = 0x00000192;
*(vu32 *)0x10400430 = 0x00000192;
*(vu32 *)0x10400434 = 0x00000192;
*(vu32 *)0x10400438 = 0x00000001;
*(vu32 *)0x1040043c = 0x00000002;
*(vu32 *)0x10400440 = 0x01960192;
*(vu32 *)0x10400444 = 0x00000000;
*(vu32 *)0x10400448 = 0x00000000;
*(vu32 *)0x1040045C = 0x00f00190;
*(vu32 *)0x10400460 = 0x01c100d1;
*(vu32 *)0x10400464 = 0x01920002;
*(vu32 *)0x10400470 = 0x80341;
*(vu32 *)0x10400474 = 0x00010501;
*(vu32 *)0x10400478 = 0;
*(vu32 *)0x10400490 = 0x000002D0;
*(vu32 *)0x1040049C = 0x00000000;
//Disco register
for(u32 i = 0; i < 256; i++)
*(vu32 *)0x10400484 = 0x10101 * i;
//Bottom screen
*(vu32 *)0x10400500 = 0x000001c2;
*(vu32 *)0x10400504 = 0x000000d1;
*(vu32 *)0x10400508 = 0x000001c1;
*(vu32 *)0x1040050c = 0x000001c1;
*(vu32 *)0x10400510 = 0x000000cd;
*(vu32 *)0x10400514 = 0x000000cf;
*(vu32 *)0x10400518 = 0x000000d1;
*(vu32 *)0x1040051c = 0x01c501c1;
*(vu32 *)0x10400520 = 0x00010000;
*(vu32 *)0x10400524 = 0x0000019d;
*(vu32 *)0x10400528 = 0x00000052;
*(vu32 *)0x1040052c = 0x00000192;
*(vu32 *)0x10400530 = 0x00000192;
*(vu32 *)0x10400534 = 0x0000004f;
*(vu32 *)0x10400538 = 0x00000050;
*(vu32 *)0x1040053c = 0x00000052;
*(vu32 *)0x10400540 = 0x01980194;
*(vu32 *)0x10400544 = 0x00000000;
*(vu32 *)0x10400548 = 0x00000011;
*(vu32 *)0x1040055C = 0x00f00140;
*(vu32 *)0x10400560 = 0x01c100d1;
*(vu32 *)0x10400564 = 0x01920052;
*(vu32 *)0x10400570 = 0x80301;
*(vu32 *)0x10400574 = 0x00010501;
*(vu32 *)0x10400578 = 0;
*(vu32 *)0x10400590 = 0x000002D0;
*(vu32 *)0x1040059C = 0x00000000;
//Disco register
for(u32 i = 0; i < 256; i++)
*(vu32 *)0x10400584 = 0x10101 * i;
}
static void setupFramebuffers(struct fb *fbs)
{
*(vu32 *)0x10400468 = (u32)fbs[0].top_left;
*(vu32 *)0x1040046c = (u32)fbs[1].top_left;
*(vu32 *)0x10400494 = (u32)fbs[0].top_right;
*(vu32 *)0x10400498 = (u32)fbs[1].top_right;
*(vu32 *)0x10400568 = (u32)fbs[0].bottom;
*(vu32 *)0x1040056c = (u32)fbs[1].bottom;
}
static void clearScreens(struct fb *fb)
{
//Setting up two simultaneous memory fills using the GPU
vu32 *REGs_PSC0 = (vu32 *)0x10400010,
*REGs_PSC1 = (vu32 *)0x10400020;
REGs_PSC0[0] = (u32)fb->top_left >> 3; //Start address
REGs_PSC0[1] = (u32)(fb->top_left + SCREEN_TOP_FBSIZE) >> 3; //End address
REGs_PSC0[2] = 0; //Fill value
REGs_PSC0[3] = (2 << 8) | 1; //32-bit pattern; start
REGs_PSC1[0] = (u32)fb->bottom >> 3; //Start address
REGs_PSC1[1] = (u32)(fb->bottom + SCREEN_BOTTOM_FBSIZE) >> 3; //End address
REGs_PSC1[2] = 0; //Fill value
REGs_PSC1[3] = (2 << 8) | 1; //32-bit pattern; start
while(!((REGs_PSC0[3] & 2) && (REGs_PSC1[3] & 2)));
}
static void swapFramebuffers(bool isAlternate)
{
u32 isAlternateTmp = isAlternate ? 1 : 0;
*(vu32 *)0x10400478 = (*(vu32 *)0x10400478 & 0xFFFFFFFE) | isAlternateTmp;
*(vu32 *)0x10400578 = (*(vu32 *)0x10400478 & 0xFFFFFFFE) | isAlternateTmp;
}
static void updateBrightness(u32 brightnessLevel)
{
//Change brightness
*(vu32 *)0x10202240 = brightnessLevel;
*(vu32 *)0x10202A40 = brightnessLevel;
}
static void deinitScreens(void)
{
//Shutdown LCDs
*(vu32 *)0x10202A44 = 0;
*(vu32 *)0x10202244 = 0;
*(vu32 *)0x10202014 = 0;
}
void main(void)
{
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operation = ARM11_READY;
while(true)
{
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switch(operation)
{
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case ARM11_READY:
continue;
case INIT_SCREENS:
initScreens(*(vu32 *)ARM11_PARAMETERS_ADDRESS);
break;
case SETUP_FRAMEBUFFERS:
setupFramebuffers((struct fb *)ARM11_PARAMETERS_ADDRESS);
break;
case CLEAR_SCREENS:
clearScreens((struct fb *)ARM11_PARAMETERS_ADDRESS);
break;
case SWAP_FRAMEBUFFERS:
swapFramebuffers(*(volatile bool *)ARM11_PARAMETERS_ADDRESS);
break;
case UPDATE_BRIGHTNESS:
updateBrightness(*(vu32 *)ARM11_PARAMETERS_ADDRESS);
break;
case DEINIT_SCREENS:
deinitScreens();
break;
case PREPARE_ARM11_FOR_FIRMLAUNCH:
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memcpy((void *)0x1FFFFC00, (void *)prepareForFirmlaunch, prepareForFirmlaunchSize);
*(vu32 *)0x1FFFFFFC = 0;
((void (*)(u32, volatile Arm11Operation *))0x1FFFFC00)(ARM11_READY, &operation);
}
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operation = ARM11_READY;
}
}