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Luma3DS-3GX/sysmodules/rosalina/source/menus/cheats.c

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/*
* This file is part of Luma3DS
* Copyright (C) 2016-2017 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
/* This file was entirely written by Duckbill */
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#include <3ds.h>
#include "menus/cheats.h"
#include "memory.h"
#include "draw.h"
#include "menu.h"
#include "utils.h"
#include "fmt.h"
#include "ifile.h"
#define MAKE_QWORD(hi,low) \
((u64) ((((u64)(hi)) << 32) | (low)))
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typedef struct CheatProcessInfo
{
u32 pid;
u64 titleId;
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} CheatProcessInfo;
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typedef struct CheatDescription
{
u32 active;
u32 valid;
u32 keyActivated;
u32 keyCombo;
char name[40];
u32 codesCount;
u64 codes[0];
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} CheatDescription;
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u32 codeStartAddress, heapStartAddress;
u32 codeTotalSize, heapTotalSize;
CheatDescription* cheats[1024] = { 0 };
u8 cheatFileBuffer[16384] = { 0 };
u32 cheatFilePos = 0;
u8 cheatBuffer[16384] = { 0 };
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static CheatProcessInfo cheatinfo[0x40] = { 0 };
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static s32 Cheats_FetchProcessInfo(void)
{
u32 pidList[0x40];
s32 processAmount;
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s64 sa, textTotalRoundedSize, rodataTotalRoundedSize, dataTotalRoundedSize;
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svcGetProcessList(&processAmount, pidList, 0x40);
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for (s32 i = 0; i < processAmount; i++)
{
Handle processHandle;
Result res = svcOpenProcess(&processHandle, pidList[i]);
if (R_FAILED(res)) continue;
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cheatinfo[i].pid = pidList[i];
svcGetProcessInfo((s64 *) &cheatinfo[i].titleId, processHandle, 0x10001);
svcGetProcessInfo(&textTotalRoundedSize, processHandle, 0x10002);
svcGetProcessInfo(&rodataTotalRoundedSize, processHandle, 0x10003);
svcGetProcessInfo(&dataTotalRoundedSize, processHandle, 0x10004);
svcGetProcessInfo(&sa, processHandle, 0x10005);
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svcCloseHandle(processHandle);
}
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return processAmount;
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}
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typedef struct CheatState
{
u32 index;
u32 offset;
u32 data;
u8 typeELine;
u8 typeEIdx;
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s8 loopLine;
u32 loopCount;
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u32 ifStack;
u32 storedStack;
u8 ifCount;
u8 storedIfCount;
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} CheatState;
CheatState cheat_state = { 0 };
u8 cheatCount = 0;
u8 hasKeyActivated = 0;
u64 cheatTitleInfo = -1ULL;
char failureReason[64];
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static bool Cheat_IsValidAddress(u32 address, u32 size)
{
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if (codeStartAddress > 0 && codeStartAddress <= address && address <= codeStartAddress + codeTotalSize - size)
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{
return true;
}
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if (heapStartAddress > 0 && heapStartAddress <= address && address <= heapStartAddress + heapTotalSize - size)
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{
return true;
}
return false;
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}
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static bool Cheat_Write8(u32 offset, u8 value)
{
if (Cheat_IsValidAddress(cheat_state.offset + offset, 1))
{
*((u8*) (cheat_state.offset + offset)) = value;
return true;
}
return false;
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}
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static bool Cheat_Write16(u32 offset, u16 value)
{
if (Cheat_IsValidAddress(cheat_state.offset + offset, 2))
{
*((u16*) (cheat_state.offset + offset)) = value;
return true;
}
return false;
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}
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static bool Cheat_Write32(u32 offset, u32 value)
{
if (Cheat_IsValidAddress(cheat_state.offset + offset, 4))
{
*((u32*) (cheat_state.offset + offset)) = value;
return true;
}
return false;
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}
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static bool Cheat_Read8(u32 offset, u8* retValue)
{
if (Cheat_IsValidAddress(cheat_state.offset + offset, 1))
{
*retValue = *((u8*) (cheat_state.offset + offset));
return true;
}
return false;
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}
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static bool Cheat_Read16(u32 offset, u16* retValue)
{
if (Cheat_IsValidAddress(cheat_state.offset + offset, 2))
{
*retValue = *((u16*) (cheat_state.offset + offset));
return true;
}
return false;
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}
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static bool Cheat_Read32(u32 offset, u32* retValue)
{
if (Cheat_IsValidAddress(cheat_state.offset + offset, 4))
{
*retValue = *((u32*) (cheat_state.offset + offset));
return true;
}
return false;
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}
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static u8 typeEMapping[] = { 4 << 3, 5 << 3, 6 << 3, 7 << 3, 0 << 3, 1 << 3, 2 << 3, 3 << 3 };
static u8 Cheat_GetNextTypeE(const CheatDescription* cheat)
{
if (cheat_state.typeEIdx == 7)
{
cheat_state.typeEIdx = 0;
cheat_state.typeELine++;
}
else
{
cheat_state.typeEIdx++;
}
return (u8) ((cheat->codes[cheat_state.typeELine] >> (typeEMapping[cheat_state.typeEIdx])) & 0xFF);
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}
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static u32 Cheat_ApplyCheat(const CheatDescription* const cheat)
{
cheat_state.index = 0;
cheat_state.offset = 0;
cheat_state.data = 0;
cheat_state.index = 0;
cheat_state.loopCount = 0;
cheat_state.loopLine = -1;
cheat_state.ifStack = 0;
cheat_state.storedStack = 0;
cheat_state.ifCount = 0;
cheat_state.storedIfCount = 0;
while (cheat_state.index < cheat->codesCount)
{
u32 skipExecution = cheat_state.ifStack & 0x00000001;
u32 arg0 = (u32) ((cheat->codes[cheat_state.index] >> 32) & 0x00000000FFFFFFFFULL);
u32 arg1 = (u32) ((cheat->codes[cheat_state.index]) & 0x00000000FFFFFFFFULL);
if (arg0 == 0 && arg1 == 0)
{
return 0;
}
u32 code = ((arg0 >> 28) & 0x0F);
u32 subcode = ((arg0 >> 24) & 0x0F);
switch (code)
{
case 0x0:
// 0 Type
// Format: 0XXXXXXX YYYYYYYY
// Description: 32bit write of YYYYYYYY to 0XXXXXXX.
if (!skipExecution)
{
if (!Cheat_Write32((arg0 & 0x0FFFFFFF), arg1)) return 0;
}
break;
case 0x1:
// 1 Type
// Format: 1XXXXXXX 0000YYYY
// Description: 16bit write of YYYY to 0XXXXXXX.
if (!skipExecution)
{
if (!Cheat_Write16((arg0 & 0x0FFFFFFF), (u16) (arg1 & 0xFFFF))) return 0;
}
break;
case 0x2:
// 2 Type
// Format: 2XXXXXXX 000000YY
// Description: 8bit write of YY to 0XXXXXXX.
if (!skipExecution)
{
if (!Cheat_Write8((arg0 & 0x0FFFFFFF), (u8) (arg1 & 0xFF))) return 0;
}
break;
case 0x3:
// 3 Type
// Format: 3XXXXXXXX YYYYYYYY
// Description: 32bit if less than.
// Simple: If the value at address 0XXXXXXX is less than the value YYYYYYYY.
// Example: 323D6B28 10000000
{
u32 newSkip;
u32 value = 0;
if (!Cheat_Read32(arg0 & 0x0FFFFFFF, &value)) return 0;
if (value < arg1)
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0x4:
// 4 Type
// Format: 4XXXXXXXX YYYYYYYY
// Description: 32bit if greater than.
// Simple: If the value at address 0XXXXXXX is greater than the value YYYYYYYY.
// Example: 423D6B28 10000000
{
u32 newSkip;
u32 value = 0;
if (!Cheat_Read32(arg0 & 0x0FFFFFFF, &value)) return 0;
if (value > arg1)
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0x5:
// 5 Type
// Format: 5XXXXXXXX YYYYYYYY
// Description: 32bit if equal to.
// Simple: If the value at address 0XXXXXXX is equal to the value YYYYYYYY.
// Example: 523D6B28 10000000
{
u32 newSkip;
u32 value = 0;
if (!Cheat_Read32(arg0 & 0x0FFFFFFF, &value)) return 0;
if (value == arg1)
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0x6:
// 6 Type
// Format: 3XXXXXXXX YYYYYYYY
// Description: 32bit if not equal to.
// Simple: If the value at address 0XXXXXXX is not equal to the value YYYYYYYY.
// Example: 623D6B28 10000000
{
u32 newSkip;
u32 value = 0;
if (!Cheat_Read32(arg0 & 0x0FFFFFFF, &value)) return 0;
if (value != arg1)
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0x7:
// 7 Type
// Format: 7XXXXXXXX 0000YYYY
// Description: 16bit if less than.
// Simple: If the value at address 0XXXXXXX is less than the value YYYY.
// Example: 723D6B28 00005400
{
u32 newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(arg0 & 0x0FFFFFFF, &value)) return 0;
if ((value & (~mask)) < (arg1 & 0xFFFF))
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0x8:
// 8 Type
// Format: 8XXXXXXXX 0000YYYY
// Description: 16bit if greater than.
// Simple: If the value at address 0XXXXXXX is greater than the value YYYY.
// Example: 823D6B28 00005400
{
u32 newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(arg0 & 0x0FFFFFFF, &value)) return 0;
if ((value & (~mask)) > (arg1 & 0xFFFF))
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0x9:
// 9 Type
// Format: 9XXXXXXXX 0000YYYY
// Description: 16bit if equal to.
// Simple: If the value at address 0XXXXXXX is equal to the value YYYY.
// Example: 923D6B28 00005400
{
u32 newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(arg0 & 0x0FFFFFFF, &value)) return 0;
if ((value & (~mask)) == (arg1 & 0xFFFF))
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0xA:
// A Type
// Format: AXXXXXXXX 0000YYYY
// Description: 16bit if not equal to.
// Simple: If the value at address 0XXXXXXX is not equal to the value YYYY.
// Example: A23D6B28 00005400
{
u32 newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(arg0 & 0x0FFFFFFF, &value)) return 0;
if ((value & (~mask)) != (arg1 & 0xFFFF))
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
case 0xB:
// B Type
// Format: BXXXXXXX 00000000
// Description: Loads offset register.
if (!skipExecution)
{
cheat_state.offset = (arg0 & 0x0FFFFFFF);
}
break;
case 0xC:
// C Type
// Format: C0000000 ZZZZZZZZ
// Description: Repeat following lines at specified offset.
// Simple: used to write a value to an address, and then continues to write that value Z number of times to all addresses at an offset determined by the (D6, D7, D8, or DC) type following it.
// Note: used with the D6, D7, D8, and DC types. C types can not be nested.
// Example:
// C0000000 00000005
// 023D6B28 0009896C
// DC000000 00000010
// D2000000 00000000
cheat_state.loopLine = cheat_state.index;
cheat_state.loopCount = arg1;
cheat_state.storedStack = cheat_state.ifStack;
cheat_state.storedIfCount = cheat_state.ifCount;
break;
case 0xD:
switch (subcode)
{
case 0x00:
// D0 Type
// Format: D0000000 00000000
// Description: ends most recent conditional.
// Simple: type 3 through A are all "conditionals," the conditional most recently executed before this line will be terminated by it.
// Example:
// 94000130 FFFB0000
// 74000100 FF00000C
// 023D6B28 0009896C
// D0000000 00000000
// The 7 type line would be terminated.
if (cheat_state.loopLine != -1)
{
if (cheat_state.ifCount > 0 && cheat_state.ifCount > cheat_state.storedIfCount)
{
cheat_state.ifStack >>= 1;
cheat_state.ifCount--;
}
else
{
if (cheat_state.loopCount > 0)
{
cheat_state.loopCount--;
if (cheat_state.loopCount == 0)
{
cheat_state.loopLine = -1;
}
else
{
if (cheat_state.loopLine != -1)
{
cheat_state.index = cheat_state.loopLine;
}
}
}
}
}
else
{
if (cheat_state.ifCount > 0)
{
cheat_state.ifStack >>= 1;
cheat_state.ifCount--;
}
}
break;
case 0x01:
// D1 Type
// Format: D1000000 00000000
// Description: ends repeat block.
// Simple: will end all conditionals within a C type code, along with the C type itself.
// Example:
// 94000130 FFFB0000
// C0000000 00000010
// 8453DA0C 00000200
// 023D6B28 0009896C
// D6000000 00000005
// D1000000 00000000
// The C line, 8 line, 0 line, and D6 line would be terminated.
if (cheat_state.loopCount > 0)
{
cheat_state.ifStack = cheat_state.storedStack;
cheat_state.ifCount = cheat_state.storedIfCount;
cheat_state.loopCount--;
if (cheat_state.loopCount == 0)
{
cheat_state.loopLine = -1;
}
else
{
if (cheat_state.loopLine != -1)
{
cheat_state.index = cheat_state.loopLine;
}
}
}
break;
case 0x02:
// D2 Type
// Format: D2000000 00000000
// Description: ends all conditionals/repeats before it and sets offset and stored to zero.
// Simple: ends all lines.
// Example:
// 94000130 FEEF0000
// C0000000 00000010
// 8453DA0C 00000200
// 023D6B28 0009896C
// D6000000 00000005
// D2000000 00000000
// All lines would terminate.
if (cheat_state.loopCount > 0)
{
cheat_state.loopCount--;
if (cheat_state.loopCount == 0)
{
cheat_state.data = 0;
cheat_state.offset = 0;
cheat_state.loopLine = -1;
cheat_state.ifStack = 0;
cheat_state.ifCount = 0;
}
else
{
if (cheat_state.loopLine != -1)
{
cheat_state.index = cheat_state.loopLine;
}
}
}
else
{
cheat_state.data = 0;
cheat_state.offset = 0;
cheat_state.ifStack = 0;
cheat_state.ifCount = 0;
}
break;
case 0x03:
// D3 Type
// Format: D3000000 XXXXXXXX
// Description: sets offset.
// Simple: loads the address X so that lines after can modify the value at address X.
// Note: used with the D4, D5, D6, D7, D8, and DC types.
// Example: D3000000 023D6B28
if (!skipExecution)
{
cheat_state.offset = arg1;
}
break;
case 0x04:
// D4 Type
// Format: D4000000 YYYYYYYY
// Description: adds to the stored address' value.
// Simple: adds to the value at the address defined by lines D3, D9, DA, and DB.
// Note: used with the D3, D9, DA, DB, DC types.
// Example: D4000000 00000025
if (!skipExecution)
{
cheat_state.data += arg1;
}
break;
case 0x05:
// D5 Type
// Format: D5000000 YYYYYYYY
// Description: sets the stored address' value.
// Simple: makes the value at the address defined by lines D3, D9, DA, and DB to YYYYYYYY.
// Note: used with the D3, D9, DA, DB, and DC types.
// Example: D5000000 34540099
if (!skipExecution)
{
cheat_state.data = arg1;
}
break;
case 0x06:
// D6 Type
// Format: D6000000 XXXXXXXX
// Description: 32bit store and increment by 4.
// Simple: stores the value at address XXXXXXXX and to addresses in increments of 4.
// Note: used with the C, D3, and D9 types.
// Example: D3000000 023D6B28
if (!skipExecution)
{
if (!Cheat_Write32(arg1, cheat_state.data)) return 0;
cheat_state.offset += 4;
}
break;
case 0x07:
// D7 Type
// Format: D7000000 XXXXXXXX
// Description: 16bit store and increment by 2.
// Simple: stores 2 bytes of the value at address XXXXXXXX and to addresses in increments of 2.
// Note: used with the C, D3, and DA types.
// Example: D7000000 023D6B28
if (!skipExecution)
{
if (!Cheat_Write16(arg1, (u16) (cheat_state.data & 0xFFFF))) return 0;
cheat_state.offset += 2;
}
break;
case 0x08:
// D8 Type
// Format: D8000000 XXXXXXXX
// Description: 8bit store and increment by 1.
// Simple: stores 1 byte of the value at address XXXXXXXX and to addresses in increments of 1.
// Note: used with the C, D3, and DB types.
// Example: D8000000 023D6B28
if (!skipExecution)
{
if (!Cheat_Write8(arg1, (u8) (cheat_state.data & 0xFF))) return 0;
cheat_state.offset += 1;
}
break;
case 0x09:
// D9 Type
// Format: D9000000 XXXXXXXX
// Description: 32bit load.
// Simple: loads the value from address X.
// Note: used with the D5 and D6 types.
// Example: D9000000 023D6B28
if (!skipExecution)
{
u32 value = 0;
if (!Cheat_Read32(arg1, &value)) return 0;
cheat_state.data = value;
}
break;
case 0x0A:
// DA Type
// Format: DA000000 XXXXXXXX
// Description: 16bit load.
// Simple: loads 2 bytes from address X.
// Note: used with the D5 and D7 types.
// Example: DA000000 023D6B28
if (!skipExecution)
{
u16 value = 0;
if (!Cheat_Read16(arg1, &value)) return 0;
cheat_state.data = value;
}
break;
case 0x0B:
// DB Type
// Format: DB000000 XXXXXXXX
// Description: 8bit load.
// Simple: loads 1 byte from address X.
// Note: used with the D5 and D8 types.
// Example: DB000000 023D6B28
if (!skipExecution)
{
u8 value = 0;
if (!Cheat_Read8(arg1, &value)) return 0;
cheat_state.data = value;
}
break;
case 0x0C:
// DC Type
// Format: DC000000 VVVVVVVV
// Description: 32bit store and increment by V.
// Simple: stores the value at address(es) before it and to addresses in increments of V.
// Note: used with the C, D3, D5, D9, D8, DB types.
// Example: DC000000 00000100
if (!skipExecution)
{
cheat_state.offset += arg1;
}
break;
case 0x0D:
// DD Type
{
u32 newSkip;
if (arg1 == 0 || (HID_PAD & arg1) == arg1)
{
newSkip = 0;
}
else
{
newSkip = 1;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= ((newSkip | skipExecution) & 0x1);
cheat_state.ifCount++;
}
break;
default:
return 0;
}
break;
case 0xE:
// E Type
// Format:
// EXXXXXXX UUUUUUUU
// YYYYYYYY YYYYYYYY
// Description: writes Y to X for U bytes.
{
u32 beginOffset = (arg0 & 0x0FFFFFFF);
u32 count = arg1;
cheat_state.typeELine = cheat_state.index;
cheat_state.typeEIdx = 7;
for (u32 i = 0; i < count; i++)
{
u8 byte = Cheat_GetNextTypeE(cheat);
if (!skipExecution)
{
if (!Cheat_Write8(beginOffset + i, byte)) return 0;
}
}
cheat_state.index = cheat_state.typeELine;
}
break;
default:
return 0;
}
cheat_state.index++;
}
return 1;
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}
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static Result Cheat_MapMemoryAndApplyCheat(u32 pid, CheatDescription* const cheat)
{
Handle processHandle;
Result res;
res = svcOpenProcess(&processHandle, pid);
if (R_SUCCEEDED(res))
{
u32 codeDestAddress, heapDestAddress;
s64 textStartAddress, textTotalRoundedSize, rodataTotalRoundedSize, dataTotalRoundedSize;
svcGetProcessInfo(&textTotalRoundedSize, processHandle, 0x10002);
svcGetProcessInfo(&rodataTotalRoundedSize, processHandle, 0x10003);
svcGetProcessInfo(&dataTotalRoundedSize, processHandle, 0x10004);
svcGetProcessInfo(&textStartAddress, processHandle, 0x10005);
codeTotalSize = (u32) (textTotalRoundedSize + rodataTotalRoundedSize + dataTotalRoundedSize);
codeDestAddress = codeStartAddress = (u32) textStartAddress; //should be 0x00100000
MemInfo info;
PageInfo out;
heapDestAddress = heapStartAddress = 0x08000000;
svcQueryProcessMemory(&info, &out, processHandle, heapStartAddress);
heapTotalSize = info.size;
Result codeRes = svcMapProcessMemoryEx(processHandle, codeDestAddress, codeStartAddress, codeTotalSize);
if (R_FAILED(codeRes))
{
codeStartAddress = codeTotalSize = 0;
}
Result heapRes = svcMapProcessMemoryEx(processHandle, heapDestAddress, heapStartAddress, heapTotalSize);
if (R_FAILED(heapRes))
{
heapStartAddress = heapTotalSize = 0;
}
if (R_SUCCEEDED(codeRes) || R_SUCCEEDED(heapRes))
{
cheat->valid = Cheat_ApplyCheat(cheat);
if (R_SUCCEEDED(codeRes))
{
svcUnmapProcessMemoryEx(processHandle, codeDestAddress, codeTotalSize);
}
if (R_SUCCEEDED(heapRes))
{
svcUnmapProcessMemoryEx(processHandle, heapDestAddress, heapTotalSize);
}
svcCloseHandle(processHandle);
cheat->active = 1;
}
else
{
svcCloseHandle(processHandle);
sprintf(failureReason, "Can not map any memory");
return codeRes;
}
}
else
{
sprintf(failureReason, "Open process failed");
}
return res;
}
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static CheatDescription* Cheat_AllocCheat()
{
CheatDescription* cheat;
if (cheatCount == 0)
{
cheat = (CheatDescription*) cheatBuffer;
}
else
{
CheatDescription* prev = cheats[cheatCount - 1];
cheat = (CheatDescription *) ((u8*) (prev) + sizeof(CheatDescription) + sizeof(u64) * (prev->codesCount));
}
cheat->active = 0;
cheat->valid = 1;
cheat->codesCount = 0;
cheat->keyActivated = 0;
cheat->keyCombo = 0;
cheat->name[0] = '\0';
cheats[cheatCount] = cheat;
cheatCount++;
return cheat;
}
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static void Cheat_AddCode(CheatDescription* cheat, u64 code)
{
if (cheat)
{
cheat->codes[cheat->codesCount] = code;
(cheat->codesCount)++;
}
}
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static Result Cheat_ReadLine(char* line)
{
Result res = 0;
char c = '\0';
u32 idx = 0;
while (R_SUCCEEDED(res))
{
c = cheatFileBuffer[cheatFilePos++];
res = c ? 0 : -1;
if (R_SUCCEEDED(res) && c != '\0')
{
if (c == '\n' || c == '\r' || idx >= 1023)
{
line[idx++] = '\0';
return idx;
}
else
{
line[idx++] = c;
}
}
else
{
if (idx > 0)
{
line[idx++] = '\0';
return idx;
}
}
}
return res;
}
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static bool Cheat_IsCodeLine(const char *line)
{
s32 len = strnlen(line, 1023);
if (len != 17)
{
return false;
}
if (line[8] != ' ')
{
return false;
}
int i;
for (i = 0; i < 8; i++)
{
char c = line[i];
if (!(('0' <= c && c <= '9') || ('A' <= c && c <= 'F') || ('a' <= c && c <= 'f')))
{
return false;
}
}
for (i = 9; i < 17; i++)
{
char c = line[i];
if (!(('0' <= c && c <= '9') || ('A' <= c && c <= 'F') || ('a' <= c && c <= 'f')))
{
return false;
}
}
return true;
}
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static u64 Cheat_GetCode(const char *line)
{
u64 tmp = 0;
int i;
for (i = 0; i < 8; i++)
{
char c = line[i];
u8 code = 0;
if ('0' <= c && c <= '9')
{
code = c - '0';
}
if ('A' <= c && c <= 'F')
{
code = c - 'A' + 10;
}
if ('a' <= c && c <= 'f')
{
code = c - 'a' + 10;
}
tmp <<= 4;
tmp |= (code & 0xF);
}
for (i = 9; i < 17; i++)
{
char c = line[i];
u8 code = 0;
if ('0' <= c && c <= '9')
{
code = c - '0';
}
if ('A' <= c && c <= 'F')
{
code = c - 'A' + 10;
}
if ('a' <= c && c <= 'f')
{
code = c - 'a' + 10;
}
tmp <<= 4;
tmp |= (code & 0xF);
}
return tmp;
}
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static void Cheat_LoadCheatsIntoMemory(u64 titleId)
{
cheatCount = 0;
cheatTitleInfo = titleId;
hasKeyActivated = 0;
char path[64] = { 0 };
sprintf(path, "/luma/titles/%016llX/cheats.txt", titleId);
IFile file;
if (R_FAILED(IFile_Open(&file, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, path), FS_OPEN_READ)))
{
// OK, let's try another source
sprintf(path, "/cheats/%016llX.txt", titleId);
if (R_FAILED(IFile_Open(&file, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, path), FS_OPEN_READ))) return;
};
u64 fileLen = 0;
IFile_GetSize(&file, &fileLen);
if (fileLen > 16383)
{
fileLen = 16383;
}
u64 total;
IFile_Read(&file, &total, cheatFileBuffer, fileLen);
IFile_Close(&file);
for (int i = fileLen; i < 16384; i++)
{
cheatFileBuffer[i] = 0;
}
char line[1024] = { 0 };
Result res = 0;
CheatDescription* cheat = 0;
cheatFilePos = 0;
do
{
res = Cheat_ReadLine(line);
if (R_SUCCEEDED(res))
{
s32 lineLen = strnlen(line, 1023);
if (!lineLen)
{
continue;
}
if (line[0] == '#')
{
continue;
}
if (Cheat_IsCodeLine(line))
{
if (cheat)
{
u64 tmp = Cheat_GetCode(line);
Cheat_AddCode(cheat, tmp);
if (((tmp >> 32) & 0xFFFFFFFF) == 0xDD000000)
{
cheat->keyCombo |= (tmp & 0xFFF);
cheat->keyActivated = 1;
}
}
}
else
{
if (!cheat)
{
cheat = Cheat_AllocCheat();
}
else
{
if (cheat->codesCount > 0)
{
// Add new cheat only if previous has body. In other case just rewrite it's name
cheat = Cheat_AllocCheat();
}
}
strncpy(cheat->name, line, 39);
}
}
} while (R_SUCCEEDED(res));
if ((cheatCount > 0) && (cheats[cheatCount - 1]->codesCount == 0))
{
cheatCount--; // Remove last empty cheat
}
}
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static u32 Cheat_GetCurrentPID(u64* titleId)
{
s32 processAmount = Cheats_FetchProcessInfo();
s32 index = -1;
for (s32 i = 0; i < processAmount; i++)
{
if (((u32) (cheatinfo[i].titleId >> 32)) == 0x00040010 || ((u32) (cheatinfo[i].titleId >> 32) == 0x00040000))
{
index = i;
break;
}
}
if (index != -1)
{
*titleId = cheatinfo[index].titleId;
return cheatinfo[index].pid;
}
else
{
*titleId = 0;
return 0xFFFFFFFF;
}
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}
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void Cheat_ApplyKeyCheats(void)
{
if (!cheatCount)
{
return;
}
if (!hasKeyActivated)
{
return;
}
u64 titleId = 0;
u32 pid = Cheat_GetCurrentPID(&titleId);
if (!titleId)
{
cheatCount = 0;
hasKeyActivated = 0;
return;
}
if (titleId != cheatTitleInfo)
{
cheatCount = 0;
hasKeyActivated = 0;
return;
}
u32 keys = HID_PAD & 0xFFF;
for (int i = 0; i < cheatCount; i++)
{
if (cheats[i]->active && cheats[i]->keyActivated && (cheats[i]->keyCombo & keys) == keys)
{
Cheat_MapMemoryAndApplyCheat(pid, cheats[i]);
}
}
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}
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void RosalinaMenu_Cheats(void)
{
u64 titleId = 0;
u32 pid = Cheat_GetCurrentPID(&titleId);
if (titleId != 0)
{
if (cheatTitleInfo != titleId || cheatCount == 0)
{
Cheat_LoadCheatsIntoMemory(titleId);
}
}
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
if (titleId == 0 || cheatCount == 0)
{
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Cheats");
if (titleId == 0)
{
Draw_DrawString(10, 30, COLOR_WHITE, "No suitable title found");
}
else
{
Draw_DrawFormattedString(10, 30, COLOR_WHITE, "No cheats found for title %016llX", titleId);
}
Draw_FlushFramebuffer();
Draw_Unlock();
} while (!(waitInput() & BUTTON_B) && !terminationRequest);
}
else
{
s32 selected = 0, page = 0, pagePrev = 0;
Result r = 0;
do
{
Draw_Lock();
if (page != pagePrev || R_FAILED(r))
{
Draw_ClearFramebuffer();
}
if (R_SUCCEEDED(r))
{
Draw_DrawFormattedString(10, 10, COLOR_TITLE, "Cheat list");
for (s32 i = 0; i < CHEATS_PER_MENU_PAGE && page * CHEATS_PER_MENU_PAGE + i < cheatCount; i++)
{
char buf[65] = { 0 };
s32 j = page * CHEATS_PER_MENU_PAGE + i;
const char * checkbox = (cheats[j]->active ? "(x) " : "( ) ");
const char * keyAct = (cheats[j]->keyActivated ? "*" : " ");
sprintf(buf, "%s%s%s", checkbox, keyAct, cheats[j]->name);
Draw_DrawString(30, 30 + i * SPACING_Y, cheats[j]->valid ? COLOR_WHITE : COLOR_RED, buf);
Draw_DrawCharacter(10, 30 + i * SPACING_Y, COLOR_TITLE, j == selected ? '>' : ' ');
}
}
else
{
Draw_DrawFormattedString(10, 10, COLOR_TITLE, "ERROR: %08x", r);
Draw_DrawFormattedString(10, 30, COLOR_RED, failureReason);
}
Draw_FlushFramebuffer();
Draw_Unlock();
if (terminationRequest) break;
u32 pressed;
do
{
pressed = waitInputWithTimeout(50);
if (pressed != 0) break;
} while (pressed == 0 && !terminationRequest);
if (pressed & BUTTON_B)
break;
else if ((pressed & BUTTON_A) && R_SUCCEEDED(r))
{
if (cheats[selected]->active)
{
cheats[selected]->active = 0;
}
else
{
r = Cheat_MapMemoryAndApplyCheat(pid, cheats[selected]);
}
hasKeyActivated = 0;
for (int i = 0; i < cheatCount; i++)
{
if (cheats[i]->active && cheats[i]->keyActivated)
{
hasKeyActivated = 1;
break;
}
}
}
else if (pressed & BUTTON_DOWN)
selected++;
else if (pressed & BUTTON_UP)
selected--;
else if (pressed & BUTTON_LEFT)
selected -= CHEATS_PER_MENU_PAGE;
else if (pressed & BUTTON_RIGHT)
{
if (selected + CHEATS_PER_MENU_PAGE < cheatCount)
selected += CHEATS_PER_MENU_PAGE;
else if ((cheatCount - 1) / CHEATS_PER_MENU_PAGE == page)
selected %= CHEATS_PER_MENU_PAGE;
else selected = cheatCount - 1;
}
if (selected < 0)
selected = cheatCount - 1;
else if (selected >= cheatCount) selected = 0;
pagePrev = page;
page = selected / CHEATS_PER_MENU_PAGE;
} while (!terminationRequest);
}
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}