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Luma3DS-3GX/injector/Makefile

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rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2))
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
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name := $(shell basename $(CURDIR))
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dir_source := source
dir_patches := patches
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dir_build := build
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dir_out := ../$(dir_build)
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LIBS := -lctru
LIBDIRS := $(CTRULIB)
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LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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INCLUDE := $(foreach dir,$(LIBDIRS),-I$(dir)/include)
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ASFLAGS := -mcpu=mpcore -mfloat-abi=hard
CFLAGS := -Wall -Wextra $(ASFLAGS) -fno-builtin -std=c11 -O2 -flto -ffast-math $(INCLUDE) -DARM11 -D_3DS
LDFLAGS := -specs=3dsx.specs $(ASFLAGS) -Wl,--section-start,.text=0x14000000
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objects = $(patsubst $(dir_source)/%.c, $(dir_build)/%.o, \
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$(call rwildcard, $(dir_source), *.s *.c))
bundled = $(dir_build)/romfsredir.bin.o
define bin2o
bin2s $< | $(AS) -o $(@)
endef
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.PHONY: all
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all: $(dir_out)/$(name).bin
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.PHONY: clean
clean:
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@rm -rf $(dir_build)
.PRECIOUS: $(dir_build)/%.bin
$(dir_build):
@mkdir -p "$@"
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$(dir_out)/$(name).bin: $(dir_build)/$(name).elf
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@makerom -f ncch -rsf loader.rsf -nocodepadding -o $@ -elf $<
$(dir_build)/$(name).elf: $(bundled) $(objects)
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$(LINK.o) $(OUTPUT_OPTION) $^ $(LIBPATHS) $(LIBS)
$(dir_build)/%.bin.o: $(dir_build)/%.bin
@$(bin2o)
$(dir_build)/%.bin: $(dir_patches)/%.s $(dir_build)
@armips $<
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$(dir_build)/memory.o $(dir_build)/strings.o: CFLAGS += -O3
$(dir_build)/bundled.h: $(bundled)
@$(foreach f, $(bundled),\
echo "extern const u8" `(echo $(basename $(notdir $(f))) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> $@;\
echo "extern const u32" `(echo $(basename $(notdir $(f)))| sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> $@;\
)
$(dir_build)/%.o: $(dir_source)/%.c $(dir_build)/bundled.h
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@mkdir -p "$(@D)"
$(COMPILE.c) $(OUTPUT_OPTION) $<
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$(dir_build)/%.o: $(dir_source)/%.s
@mkdir -p "$(@D)"
$(COMPILE.s) $(OUTPUT_OPTION) $<