initial engine commit
18
.editorconfig
Normal file
@@ -0,0 +1,18 @@
|
||||
# https://editorconfig.org
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_style = space
|
||||
end_of_line = lf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
[*.{java,scala,groovy,kt,kts}]
|
||||
indent_size = 4
|
||||
|
||||
[*.gradle]
|
||||
indent_size = 2
|
||||
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
2
.gitattributes
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
* text=auto eol=lf
|
||||
*.bat text=auto eol=crlf
|
||||
164
.gitignore
vendored
Normal file
@@ -0,0 +1,164 @@
|
||||
## Gradle:
|
||||
.gradle/
|
||||
gradle-app.setting
|
||||
/build/
|
||||
/android/build/
|
||||
/core/build/
|
||||
/lwjgl2/build/
|
||||
/lwjgl3/build/
|
||||
/html/build/
|
||||
/teavm/build/
|
||||
/ios/build/
|
||||
/ios-moe/build/
|
||||
/headless/build/
|
||||
/server/build/
|
||||
/shared/build/
|
||||
|
||||
## Java:
|
||||
*.class
|
||||
*.war
|
||||
*.ear
|
||||
hs_err_pid*
|
||||
.attach_pid*
|
||||
|
||||
## Android:
|
||||
/android/libs/armeabi-v7a/
|
||||
/android/libs/arm64-v8a/
|
||||
/android/libs/x86/
|
||||
/android/libs/x86_64/
|
||||
/android/gen/
|
||||
/android/out/
|
||||
local.properties
|
||||
com_crashlytics_export_strings.xml
|
||||
|
||||
## Robovm:
|
||||
/ios/robovm-build/
|
||||
|
||||
## iOS:
|
||||
/ios/xcode/*.xcodeproj/*
|
||||
!/ios/xcode/*.xcodeproj/xcshareddata
|
||||
!/ios/xcode/*.xcodeproj/project.pbxproj
|
||||
/ios/xcode/native/
|
||||
/ios/IOSLauncher.app
|
||||
/ios/IOSLauncher.app.dSYM
|
||||
|
||||
## GWT:
|
||||
/html/war/
|
||||
/html/gwt-unitCache/
|
||||
.apt_generated/
|
||||
/html/war/WEB-INF/deploy/
|
||||
/html/war/WEB-INF/classes/
|
||||
.gwt/
|
||||
gwt-unitCache/
|
||||
www-test/
|
||||
.gwt-tmp/
|
||||
|
||||
## TeaVM:
|
||||
# Not sure yet...
|
||||
|
||||
## IntelliJ, Android Studio:
|
||||
.idea/
|
||||
*.ipr
|
||||
*.iws
|
||||
*.iml
|
||||
|
||||
## Eclipse:
|
||||
.classpath
|
||||
.project
|
||||
.metadata/
|
||||
/android/bin/
|
||||
/core/bin/
|
||||
/lwjgl2/bin/
|
||||
/lwjgl3/bin/
|
||||
/html/bin/
|
||||
/teavm/bin/
|
||||
/ios/bin/
|
||||
/ios-moe/bin/
|
||||
/headless/bin/
|
||||
/server/bin/
|
||||
/shared/bin/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
.settings/
|
||||
.loadpath
|
||||
.externalToolBuilders/
|
||||
*.launch
|
||||
|
||||
|
||||
## NetBeans:
|
||||
|
||||
/nbproject/private/
|
||||
/android/nbproject/private/
|
||||
/core/nbproject/private/
|
||||
/lwjgl2/nbproject/private/
|
||||
/lwjgl3/nbproject/private/
|
||||
/html/nbproject/private/
|
||||
/teavm/nbproject/private/
|
||||
/ios/nbproject/private/
|
||||
/ios-moe/nbproject/private/
|
||||
/headless/nbproject/private/
|
||||
/server/nbproject/private/
|
||||
/shared/nbproject/private/
|
||||
|
||||
/nbbuild/
|
||||
/android/nbbuild/
|
||||
/core/nbbuild/
|
||||
/lwjgl2/nbbuild/
|
||||
/lwjgl3/nbbuild/
|
||||
/html/nbbuild/
|
||||
/teavm/nbbuild/
|
||||
/ios/nbbuild/
|
||||
/ios-moe/nbbuild/
|
||||
/headless/nbbuild/
|
||||
/server/nbbuild/
|
||||
/shared/nbbuild/
|
||||
|
||||
/dist/
|
||||
/android/dist/
|
||||
/core/dist/
|
||||
/lwjgl2/dist/
|
||||
/lwjgl3/dist/
|
||||
/html/dist/
|
||||
/teavm/dist/
|
||||
/ios/dist/
|
||||
/ios-moe/dist/
|
||||
/headless/dist/
|
||||
/server/dist/
|
||||
/shared/dist/
|
||||
|
||||
/nbdist/
|
||||
/android/nbdist/
|
||||
/core/nbdist/
|
||||
/lwjgl2/nbdist/
|
||||
/lwjgl3/nbdist/
|
||||
/html/nbdist/
|
||||
/teavm/nbdist/
|
||||
/ios/nbdist/
|
||||
/ios-moe/nbdist/
|
||||
/headless/nbdist/
|
||||
/server/nbdist/
|
||||
/shared/nbdist/
|
||||
|
||||
nbactions.xml
|
||||
nb-configuration.xml
|
||||
|
||||
## OS-Specific:
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
## Miscellaneous:
|
||||
*~
|
||||
*.*#
|
||||
*#*#
|
||||
/.kotlin/
|
||||
/assets/assets.txt
|
||||
|
||||
## Special cases:
|
||||
|
||||
## There is a resource-config.json file generated by nativeimage.gradle if you use Graal Native Image.
|
||||
## Some usage may need extra resource configuration in a different file with the same name.
|
||||
## You could also add that configuration to the text in nativeimage.gradle .
|
||||
## You should delete or comment out the next line if you have configuration in a different resource-config.json .
|
||||
**/resource-config.json
|
||||
33
README.md
Normal file
@@ -0,0 +1,33 @@
|
||||
# retro-renderer
|
||||
|
||||
A [libGDX](https://libgdx.com/) project generated with [gdx-liftoff](https://github.com/libgdx/gdx-liftoff).
|
||||
|
||||
This project was generated with a template including simple application launchers and an `ApplicationAdapter` extension that draws libGDX logo.
|
||||
|
||||
## Platforms
|
||||
|
||||
- `core`: Main module with the application logic shared by all platforms.
|
||||
- `lwjgl3`: Primary desktop platform using LWJGL3; was called 'desktop' in older docs.
|
||||
|
||||
## Gradle
|
||||
|
||||
This project uses [Gradle](https://gradle.org/) to manage dependencies.
|
||||
The Gradle wrapper was included, so you can run Gradle tasks using `gradlew.bat` or `./gradlew` commands.
|
||||
Useful Gradle tasks and flags:
|
||||
|
||||
- `--continue`: when using this flag, errors will not stop the tasks from running.
|
||||
- `--daemon`: thanks to this flag, Gradle daemon will be used to run chosen tasks.
|
||||
- `--offline`: when using this flag, cached dependency archives will be used.
|
||||
- `--refresh-dependencies`: this flag forces validation of all dependencies. Useful for snapshot versions.
|
||||
- `build`: builds sources and archives of every project.
|
||||
- `cleanEclipse`: removes Eclipse project data.
|
||||
- `cleanIdea`: removes IntelliJ project data.
|
||||
- `clean`: removes `build` folders, which store compiled classes and built archives.
|
||||
- `eclipse`: generates Eclipse project data.
|
||||
- `idea`: generates IntelliJ project data.
|
||||
- `lwjgl3:jar`: builds application's runnable jar, which can be found at `lwjgl3/build/libs`.
|
||||
- `lwjgl3:run`: starts the application.
|
||||
- `test`: runs unit tests (if any).
|
||||
|
||||
Note that most tasks that are not specific to a single project can be run with `name:` prefix, where the `name` should be replaced with the ID of a specific project.
|
||||
For example, `core:clean` removes `build` folder only from the `core` project.
|
||||
BIN
assets/fonts/jersey10.ttf
Normal file
BIN
assets/fonts/red-hat-mono.ttf
Normal file
BIN
assets/fonts/some-type-mono.ttf
Normal file
BIN
assets/libgdx.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
assets/textures/clover.png
Normal file
|
After Width: | Height: | Size: 495 KiB |
BIN
assets/textures/paving.png
Normal file
|
After Width: | Height: | Size: 426 KiB |
BIN
assets/textures/stone.png
Normal file
|
After Width: | Height: | Size: 473 KiB |
BIN
assets/textures/texture_01.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/textures/texture_02.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
assets/textures/texture_03.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/textures/texture_04.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
assets/textures/texture_05.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
BIN
assets/textures/texture_06.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/textures/texture_07.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/textures/texture_08.png
Normal file
|
After Width: | Height: | Size: 637 B |
BIN
assets/textures/texture_09.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
assets/textures/texture_10.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
assets/textures/texture_11.png
Normal file
|
After Width: | Height: | Size: 8.8 KiB |
BIN
assets/textures/texture_12.png
Normal file
|
After Width: | Height: | Size: 9.4 KiB |
BIN
assets/textures/texture_13.png
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
72
build.gradle
Normal file
@@ -0,0 +1,72 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
mavenLocal()
|
||||
google()
|
||||
maven { url 'https://central.sonatype.com/repository/maven-snapshots/' }
|
||||
}
|
||||
dependencies {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'idea'
|
||||
|
||||
// This allows you to "Build and run using IntelliJ IDEA", an option in IDEA's Settings.
|
||||
idea {
|
||||
module {
|
||||
outputDir file('build/classes/java/main')
|
||||
testOutputDir file('build/classes/java/test')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
configure(subprojects) {
|
||||
apply plugin: 'java-library'
|
||||
sourceCompatibility = 17
|
||||
|
||||
// From https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/
|
||||
// The article can be helpful when using assets.txt in your project.
|
||||
tasks.register('generateAssetList') {
|
||||
inputs.dir("${project.rootDir}/assets/")
|
||||
// projectFolder/assets
|
||||
File assetsFolder = new File("${project.rootDir}/assets/")
|
||||
// projectFolder/assets/assets.txt
|
||||
File assetsFile = new File(assetsFolder, "assets.txt")
|
||||
// delete that file in case we've already created it
|
||||
assetsFile.delete()
|
||||
|
||||
// iterate through all files inside that folder
|
||||
// convert it to a relative path
|
||||
// and append it to the file assets.txt
|
||||
fileTree(assetsFolder).collect { assetsFolder.relativePath(it) }.sort().each {
|
||||
assetsFile.append(it + "\n")
|
||||
}
|
||||
}
|
||||
processResources.dependsOn 'generateAssetList'
|
||||
|
||||
compileJava {
|
||||
options.incremental = true
|
||||
}
|
||||
}
|
||||
|
||||
subprojects {
|
||||
version = "$projectVersion"
|
||||
ext.appName = 'retro-renderer'
|
||||
repositories {
|
||||
mavenCentral()
|
||||
// maven { url 'https://s01.oss.sonatype.org' }
|
||||
// You may want to remove the following line if you have errors downloading dependencies.
|
||||
mavenLocal()
|
||||
// maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
|
||||
// maven { url 'https://s01.oss.sonatype.org/content/repositories/snapshots/' }
|
||||
maven { url 'https://central.sonatype.com/repository/maven-snapshots/' }
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
}
|
||||
|
||||
eclipse.project.name = 'retro-renderer' + '-parent'
|
||||
13
core/build.gradle
Normal file
@@ -0,0 +1,13 @@
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
eclipse.project.name = appName + '-core'
|
||||
|
||||
dependencies {
|
||||
api "com.badlogicgames.gdx-controllers:gdx-controllers-core:$gdxControllersVersion"
|
||||
api "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
implementation "io.github.berstanio:gdx-svmhelper-annotations:$graalHelperVersion"
|
||||
}
|
||||
}
|
||||
200
core/src/main/java/wtf/beatrice/retrorender/GameScreen.java
Normal file
@@ -0,0 +1,200 @@
|
||||
package wtf.beatrice.retrorender;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.graphics.g3d.Environment;
|
||||
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
||||
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
|
||||
import com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight;
|
||||
import com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider;
|
||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer;
|
||||
import wtf.beatrice.retrorender.engine.DebugHud;
|
||||
import wtf.beatrice.retrorender.engine.FpsCameraController;
|
||||
import wtf.beatrice.retrorender.engine.World3D;
|
||||
|
||||
public class GameScreen implements Screen {
|
||||
|
||||
private final Main game;
|
||||
|
||||
private PerspectiveCamera camera;
|
||||
private ModelBatch modelBatch;
|
||||
private Environment environment;
|
||||
|
||||
private FpsCameraController cameraController;
|
||||
private World3D world;
|
||||
private DebugHud hud;
|
||||
|
||||
// Shadow Mapping
|
||||
private ModelBatch shadowBatch;
|
||||
private DirectionalShadowLight shadowLight;
|
||||
|
||||
// Retro rendering
|
||||
private FrameBuffer frameBuffer;
|
||||
private TextureRegion frameRegion;
|
||||
private SpriteBatch screenBatch;
|
||||
|
||||
private static final int RETRO_WIDTH = 320;
|
||||
private static final int RETRO_HEIGHT = 180;
|
||||
|
||||
public GameScreen(Main game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
private void initCamera() {
|
||||
camera = new PerspectiveCamera(
|
||||
67f,
|
||||
Gdx.graphics.getWidth(),
|
||||
Gdx.graphics.getHeight()
|
||||
);
|
||||
|
||||
// near/far + initial direction handled in controller constructor
|
||||
cameraController = new FpsCameraController(camera);
|
||||
}
|
||||
|
||||
private void initEnvironment() {
|
||||
environment = new Environment();
|
||||
|
||||
// ambient color
|
||||
environment.set(
|
||||
new ColorAttribute(ColorAttribute.AmbientLight,
|
||||
0.4f, 0.4f, 0.5f, 1f)
|
||||
);
|
||||
|
||||
// shadow-casting directional light
|
||||
shadowLight = new DirectionalShadowLight(
|
||||
1024, 1024, // shadow map resolution
|
||||
60f, 60f, // viewport size (render distance)
|
||||
1f, 50f // near/far for the light camera
|
||||
);
|
||||
shadowLight.set(
|
||||
1.0f, 0.85f, 0.9f, // casting light color
|
||||
-0.7f, -1.0f, -0.3f // direction
|
||||
);
|
||||
|
||||
environment.add(shadowLight);
|
||||
environment.shadowMap = shadowLight;
|
||||
|
||||
shadowBatch = new ModelBatch(new DepthShaderProvider());
|
||||
}
|
||||
|
||||
private void initWorld() {
|
||||
world = new World3D();
|
||||
}
|
||||
|
||||
private void initHud() {
|
||||
hud = new DebugHud();
|
||||
}
|
||||
|
||||
// --- Screen methods ---
|
||||
private void initRetroBuffer() {
|
||||
// RGB + depth
|
||||
frameBuffer = new FrameBuffer(
|
||||
com.badlogic.gdx.graphics.Pixmap.Format.RGBA8888,
|
||||
RETRO_WIDTH,
|
||||
RETRO_HEIGHT,
|
||||
true
|
||||
);
|
||||
|
||||
Texture fbTex = frameBuffer.getColorBufferTexture();
|
||||
frameRegion = new TextureRegion(fbTex);
|
||||
fbTex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
|
||||
// FBO textures are Y-flipped in libGDX, so flip once here
|
||||
frameRegion.flip(false, true);
|
||||
|
||||
screenBatch = new com.badlogic.gdx.graphics.g2d.SpriteBatch();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
modelBatch = new ModelBatch();
|
||||
initCamera();
|
||||
initEnvironment();
|
||||
initWorld();
|
||||
initHud();
|
||||
initRetroBuffer();
|
||||
|
||||
cameraController.onShow();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
|
||||
cameraController.update(delta, world);
|
||||
world.update(delta);
|
||||
|
||||
// --- shadow pass: render depth from light's point of view
|
||||
// point to center the shadow camera on;
|
||||
// can be adjusted this later (e.g. follow player).
|
||||
shadowLight.begin(new com.badlogic.gdx.math.Vector3(0f, 0f, 0f), camera.direction);
|
||||
|
||||
shadowBatch.begin(shadowLight.getCamera());
|
||||
world.render(shadowBatch, environment); // depth-only pass
|
||||
shadowBatch.end();
|
||||
|
||||
shadowLight.end();
|
||||
|
||||
// --- render scene into low res framebuffer
|
||||
frameBuffer.begin();
|
||||
Gdx.gl.glViewport(0, 0, RETRO_WIDTH, RETRO_HEIGHT);
|
||||
Gdx.gl.glClearColor(0.5f, 0.6f, 1.0f, 1f);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
camera.update();
|
||||
modelBatch.begin(camera);
|
||||
world.render(modelBatch, environment); // DefaultShader uses shadowLight + env.shadowMap
|
||||
modelBatch.end();
|
||||
|
||||
// --- HUD
|
||||
hud.render(RETRO_WIDTH, RETRO_HEIGHT, camera);
|
||||
|
||||
frameBuffer.end();
|
||||
|
||||
// -- scale framebuffer to screen
|
||||
int screenW = Gdx.graphics.getWidth();
|
||||
int screenH = Gdx.graphics.getHeight();
|
||||
int fbWidth = Gdx.graphics.getBackBufferWidth();
|
||||
int fbHeight = Gdx.graphics.getBackBufferHeight();
|
||||
|
||||
Gdx.gl.glViewport(0, 0, fbWidth, fbHeight);
|
||||
Gdx.gl.glClearColor(0f, 0f, 0f, 1f);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
screenBatch.begin();
|
||||
// draw retro texture stretched to window size
|
||||
screenBatch.draw(frameRegion, 0, 0, screenW, screenH);
|
||||
screenBatch.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
camera.viewportWidth = width;
|
||||
camera.viewportHeight = height;
|
||||
camera.update();
|
||||
|
||||
cameraController.resize(width, height);
|
||||
}
|
||||
|
||||
@Override public void pause() { }
|
||||
@Override public void resume() { }
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
cameraController.onHide();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
cameraController.dispose();
|
||||
world.dispose();
|
||||
modelBatch.dispose();
|
||||
hud.dispose();
|
||||
|
||||
if (shadowBatch != null) shadowBatch.dispose();
|
||||
if (shadowLight != null) shadowLight.dispose();
|
||||
}
|
||||
}
|
||||
24
core/src/main/java/wtf/beatrice/retrorender/Main.java
Normal file
@@ -0,0 +1,24 @@
|
||||
package wtf.beatrice.retrorender;
|
||||
|
||||
import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Game;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.*;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g3d.*;
|
||||
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
|
||||
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
|
||||
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.badlogic.gdx.utils.ScreenUtils;
|
||||
|
||||
/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
|
||||
public class Main extends Game
|
||||
{
|
||||
|
||||
@Override
|
||||
public void create()
|
||||
{
|
||||
setScreen(new GameScreen(this));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
package wtf.beatrice.retrorender.engine;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
|
||||
|
||||
public class DebugHud {
|
||||
|
||||
private final SpriteBatch batch;
|
||||
private final BitmapFont font;
|
||||
|
||||
public DebugHud() {
|
||||
batch = new SpriteBatch();
|
||||
|
||||
FreeTypeFontGenerator generator =
|
||||
new FreeTypeFontGenerator(Gdx.files.internal("fonts/red-hat-mono.ttf"));
|
||||
FreeTypeFontGenerator.FreeTypeFontParameter param =
|
||||
new FreeTypeFontGenerator.FreeTypeFontParameter();
|
||||
|
||||
param.size = 10; // size in defined scaled framebuffer
|
||||
param.color = Color.WHITE;
|
||||
|
||||
// reduce aliasing and smoothing
|
||||
param.mono = true; // 1-bit glyphs, no grayscale AA
|
||||
param.hinting = FreeTypeFontGenerator.Hinting.None; // no font hinting
|
||||
param.borderWidth = 0.2f;
|
||||
param.borderColor = Color.WHITE;
|
||||
param.shadowOffsetX = 0;
|
||||
param.shadowOffsetY = 0;
|
||||
|
||||
// sample font texture as pixels
|
||||
param.minFilter = Texture.TextureFilter.Nearest;
|
||||
param.magFilter = Texture.TextureFilter.Nearest;
|
||||
|
||||
font = generator.generateFont(param);
|
||||
generator.dispose();
|
||||
}
|
||||
|
||||
// render HUD in virtual resolution
|
||||
public void render(int width, int height, PerspectiveCamera camera) {
|
||||
// set up orthographic projection matching target size
|
||||
batch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
|
||||
|
||||
batch.begin();
|
||||
|
||||
String fpsText = Gdx.graphics.getFramesPerSecond() + " FPS";
|
||||
font.draw(batch, fpsText, 5f, height - 5f);
|
||||
|
||||
if (camera != null) {
|
||||
float x = camera.position.x;
|
||||
float y = camera.position.y;
|
||||
float z = camera.position.z;
|
||||
|
||||
String posText = String.format("X: %.2f Y: %.2f Z: %.2f", x, y, z);
|
||||
font.draw(batch, posText, 5f, height - 15f);
|
||||
}
|
||||
|
||||
batch.end();
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
batch.dispose();
|
||||
font.dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
package wtf.beatrice.retrorender.engine;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Cursor;
|
||||
import com.badlogic.gdx.graphics.Pixmap;
|
||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
|
||||
public class FpsCameraController {
|
||||
|
||||
private final PerspectiveCamera camera;
|
||||
|
||||
// movement + look
|
||||
private float moveSpeed = 5f; // units / second
|
||||
private float mouseSensitivity = 0.15f;
|
||||
private float yaw = 0f;
|
||||
private float pitch = 0f;
|
||||
|
||||
private float eyeHeight = 1.6f;
|
||||
private float velocityY = 0f;
|
||||
private float gravity = -50f;
|
||||
private float jumpSpeed = 12f;
|
||||
private boolean grounded = false;
|
||||
|
||||
private final Vector3 tmpForward = new Vector3();
|
||||
private final Vector3 tmpRight = new Vector3();
|
||||
|
||||
// mouse capture / centering
|
||||
private boolean mouseCaptured = true;
|
||||
private int centerX;
|
||||
private int centerY;
|
||||
private int captureWarmupFrames = 0;
|
||||
private static final int WARMUP_FRAMES = 6; // frames to ignore after capture
|
||||
|
||||
private Cursor invisibleCursor;
|
||||
|
||||
public FpsCameraController(PerspectiveCamera camera) {
|
||||
this.camera = camera;
|
||||
|
||||
// default camera setup
|
||||
camera.position.set(0f, eyeHeight, 6f);
|
||||
camera.near = 0.1f;
|
||||
camera.far = 100f;
|
||||
|
||||
yaw = 180f;
|
||||
pitch = -15f;
|
||||
updateCameraDirection();
|
||||
|
||||
centerX = Gdx.graphics.getWidth() / 2;
|
||||
centerY = Gdx.graphics.getHeight() / 2;
|
||||
|
||||
grounded = true;
|
||||
}
|
||||
|
||||
/** Call from Screen.show() */
|
||||
public void onShow() {
|
||||
mouseCaptured = true;
|
||||
centerX = Gdx.graphics.getWidth() / 2;
|
||||
centerY = Gdx.graphics.getHeight() / 2;
|
||||
Gdx.input.setCursorPosition(centerX, centerY);
|
||||
|
||||
ensureInvisibleCursor();
|
||||
Gdx.graphics.setCursor(invisibleCursor);
|
||||
|
||||
captureWarmupFrames = WARMUP_FRAMES;
|
||||
}
|
||||
|
||||
/** Call from Screen.hide() */
|
||||
public void onHide() {
|
||||
mouseCaptured = false;
|
||||
Gdx.graphics.setSystemCursor(Cursor.SystemCursor.Arrow);
|
||||
}
|
||||
|
||||
/** Call from Screen.resize() */
|
||||
public void resize(int width, int height) {
|
||||
centerX = width / 2;
|
||||
centerY = height / 2;
|
||||
if (mouseCaptured) {
|
||||
Gdx.input.setCursorPosition(centerX, centerY);
|
||||
}
|
||||
// after resize, skip frames to avoid mouse skew
|
||||
captureWarmupFrames = WARMUP_FRAMES;
|
||||
}
|
||||
|
||||
/** Update each frame with delta time */
|
||||
public void update(float delta, World3D world) {
|
||||
// --- ESC: release mouse, stop movement / camera
|
||||
if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) {
|
||||
mouseCaptured = false;
|
||||
Gdx.graphics.setSystemCursor(Cursor.SystemCursor.Arrow);
|
||||
}
|
||||
|
||||
// only capture inputs if focused/captured
|
||||
if (!mouseCaptured) {
|
||||
if (Gdx.input.justTouched()) { // if clicked
|
||||
mouseCaptured = true;
|
||||
centerX = Gdx.graphics.getWidth() / 2;
|
||||
centerY = Gdx.graphics.getHeight() / 2;
|
||||
Gdx.input.setCursorPosition(centerX, centerY);
|
||||
ensureInvisibleCursor();
|
||||
Gdx.graphics.setCursor(invisibleCursor);
|
||||
captureWarmupFrames = WARMUP_FRAMES;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// skip a few frames after capture to avoid mouse skew
|
||||
// teleport cursor to center
|
||||
if (captureWarmupFrames > 0) {
|
||||
captureWarmupFrames--;
|
||||
Gdx.input.setCursorPosition(centerX, centerY);
|
||||
return;
|
||||
}
|
||||
|
||||
// --- mouse look: keep cursor centred
|
||||
int mouseX = Gdx.input.getX();
|
||||
int mouseY = Gdx.input.getY();
|
||||
|
||||
int dx = mouseX - centerX;
|
||||
int dy = mouseY - centerY;
|
||||
|
||||
// recenter for next frame
|
||||
Gdx.input.setCursorPosition(centerX, centerY);
|
||||
|
||||
float deltaX = -dx * mouseSensitivity;
|
||||
float deltaY = -dy * mouseSensitivity;
|
||||
|
||||
yaw += deltaX;
|
||||
pitch += deltaY;
|
||||
|
||||
// clamp pitch to avoid flipping
|
||||
pitch = Math.max(-89f, Math.min(89f, pitch));
|
||||
|
||||
// keep yaw in [0, 360)
|
||||
if (yaw >= 360f) yaw -= 360f;
|
||||
if (yaw < 0f) yaw += 360f;
|
||||
|
||||
updateCameraDirection();
|
||||
|
||||
// --- keyboard movement
|
||||
// forward vector (flattened on XZ)
|
||||
tmpForward.set(camera.direction.x, 0f, camera.direction.z).nor();
|
||||
// right vector (perpendicular)
|
||||
tmpRight.set(tmpForward.z, 0f, -tmpForward.x).nor();
|
||||
|
||||
float moveAmount = moveSpeed * delta;
|
||||
float moveX = 0f;
|
||||
float moveZ = 0f;
|
||||
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.W)) {
|
||||
moveX += tmpForward.x * moveAmount;
|
||||
moveZ += tmpForward.z * moveAmount;
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.S)) {
|
||||
moveX -= tmpForward.x * moveAmount;
|
||||
moveZ -= tmpForward.z * moveAmount;
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.A)) {
|
||||
moveX += tmpRight.x * moveAmount;
|
||||
moveZ += tmpRight.z * moveAmount;
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.D)) {
|
||||
moveX -= tmpRight.x * moveAmount;
|
||||
moveZ -= tmpRight.z * moveAmount;
|
||||
}
|
||||
|
||||
float playerRadius = 0.4f;
|
||||
// --- try to move in X/Z with collision
|
||||
float newX = camera.position.x + moveX;
|
||||
float newZ = camera.position.z + moveZ;
|
||||
float curY = camera.position.y;
|
||||
|
||||
if (!world.collidesAt(newX, curY, camera.position.z, playerRadius, eyeHeight)) {
|
||||
camera.position.x = newX;
|
||||
}
|
||||
|
||||
if (!world.collidesAt(camera.position.x, curY, newZ, playerRadius, eyeHeight)) {
|
||||
camera.position.z = newZ;
|
||||
}
|
||||
boolean jumpHeld = Gdx.input.isKeyPressed(Input.Keys.SPACE);
|
||||
|
||||
// apply gravity
|
||||
velocityY += gravity * delta;
|
||||
float proposedY = camera.position.y + velocityY * delta;
|
||||
|
||||
// feet position if we accept this Y
|
||||
float feetY = proposedY - eyeHeight;
|
||||
|
||||
// find ground at current X/Z
|
||||
float groundY = world.getGroundHeightAt(camera.position.x, camera.position.z, 0f);
|
||||
|
||||
if (feetY <= groundY) {
|
||||
// ground or other surface below feet
|
||||
grounded = true;
|
||||
velocityY = 0f;
|
||||
camera.position.y = groundY + eyeHeight;
|
||||
} else {
|
||||
grounded = false;
|
||||
camera.position.y = proposedY;
|
||||
}
|
||||
|
||||
// start jump again if holding down key
|
||||
if (grounded && jumpHeld) {
|
||||
velocityY = jumpSpeed;
|
||||
grounded = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCameraDirection() {
|
||||
// build direction vector from yaw/pitch
|
||||
float yawRad = (float) Math.toRadians(yaw);
|
||||
float pitchRad = (float) Math.toRadians(pitch);
|
||||
|
||||
float x = (float) (Math.cos(pitchRad) * Math.sin(yawRad));
|
||||
float y = (float) Math.sin(pitchRad);
|
||||
float z = (float) (Math.cos(pitchRad) * Math.cos(yawRad));
|
||||
|
||||
camera.direction.set(x, y, z).nor();
|
||||
}
|
||||
|
||||
private void ensureInvisibleCursor() {
|
||||
if (invisibleCursor == null) {
|
||||
Pixmap pm = new Pixmap(16, 16, Pixmap.Format.RGBA8888);
|
||||
pm.setColor(0, 0, 0, 0);
|
||||
pm.fill();
|
||||
invisibleCursor = Gdx.graphics.newCursor(pm, 0, 0);
|
||||
pm.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
if (invisibleCursor != null) {
|
||||
invisibleCursor.dispose();
|
||||
invisibleCursor = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void setMoveSpeed(float moveSpeed) { this.moveSpeed = moveSpeed; }
|
||||
public void setMouseSensitivity(float mouseSensitivity) { this.mouseSensitivity = mouseSensitivity; }
|
||||
}
|
||||
196
core/src/main/java/wtf/beatrice/retrorender/engine/World3D.java
Normal file
@@ -0,0 +1,196 @@
|
||||
package wtf.beatrice.retrorender.engine;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.VertexAttributes;
|
||||
import com.badlogic.gdx.graphics.g3d.*;
|
||||
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
|
||||
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
|
||||
import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
|
||||
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class World3D {
|
||||
|
||||
// textures
|
||||
private final Texture groundTexture;
|
||||
|
||||
// models (base mesh)
|
||||
private final Model groundModel;
|
||||
private final Model cubeModel;
|
||||
|
||||
// instances
|
||||
private final ModelInstance groundInstance;
|
||||
private final List<ModelInstance> cubeInstances = new ArrayList<>();
|
||||
|
||||
public World3D() {
|
||||
ModelBuilder modelBuilder = new ModelBuilder();
|
||||
|
||||
// --- load floor texture
|
||||
groundTexture = new Texture(Gdx.files.internal("textures/paving.png"));
|
||||
groundTexture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
|
||||
groundTexture.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
|
||||
|
||||
// --- create ground material
|
||||
Material groundMat = new Material(
|
||||
ColorAttribute.createDiffuse(1f, 1f, 1f, 1f),
|
||||
TextureAttribute.createDiffuse(groundTexture)
|
||||
);
|
||||
|
||||
// plane size (halfSize in X/Z)
|
||||
float halfSize = 20f;
|
||||
|
||||
// times the texture repeats across the whole plane
|
||||
float tileScale = 8f;
|
||||
|
||||
modelBuilder.begin();
|
||||
|
||||
MeshPartBuilder mpb = modelBuilder.part(
|
||||
"ground",
|
||||
GL20.GL_TRIANGLES,
|
||||
VertexAttributes.Usage.Position
|
||||
| VertexAttributes.Usage.Normal
|
||||
| VertexAttributes.Usage.TextureCoordinates, // 👈 important
|
||||
groundMat
|
||||
);
|
||||
|
||||
// set UV range so texture repeats tileScale times
|
||||
mpb.setUVRange(0f, 0f, tileScale, tileScale);
|
||||
|
||||
// build the quad
|
||||
mpb.rect(
|
||||
-halfSize, 0f, halfSize, // top-left
|
||||
halfSize, 0f, halfSize, // top-right
|
||||
halfSize, 0f, -halfSize, // bottom-right
|
||||
-halfSize, 0f, -halfSize, // bottom-left
|
||||
0f, 1f, 0f // normal up
|
||||
);
|
||||
|
||||
groundModel = modelBuilder.end();
|
||||
groundInstance = new ModelInstance(groundModel);
|
||||
|
||||
// --- create reusable cube model
|
||||
cubeModel = modelBuilder.createBox(
|
||||
2f, 2f, 2f,
|
||||
new Material(ColorAttribute.createDiffuse(1f, 1f, 1f, 1f)),
|
||||
VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal
|
||||
);
|
||||
|
||||
// --- place random cubes in the world
|
||||
// center
|
||||
cubeInstances.add(new ModelInstance(cubeModel)); // at origin
|
||||
|
||||
// four around
|
||||
cubeInstances.add(new ModelInstance(cubeModel));
|
||||
cubeInstances.get(1).transform.setToTranslation(8f, 1f, 8f);
|
||||
|
||||
cubeInstances.add(new ModelInstance(cubeModel));
|
||||
cubeInstances.get(2).transform.setToTranslation(-8f, 1f, 8f);
|
||||
|
||||
cubeInstances.add(new ModelInstance(cubeModel));
|
||||
cubeInstances.get(3).transform.setToTranslation(8f, 1f, -8f);
|
||||
|
||||
cubeInstances.add(new ModelInstance(cubeModel));
|
||||
cubeInstances.get(4).transform.setToTranslation(-8f, 1f, -8f);
|
||||
|
||||
// one tall pillar in front of you
|
||||
ModelInstance pillar = new ModelInstance(cubeModel);
|
||||
pillar.transform
|
||||
.setToScaling(1f, 3f, 1f)
|
||||
.translate(0f, 3f, -10f);
|
||||
cubeInstances.add(pillar);
|
||||
}
|
||||
|
||||
public void update(float delta) {
|
||||
// rotate cubes around y axis
|
||||
for (ModelInstance instance : cubeInstances) {
|
||||
instance.transform.rotate(Vector3.Y, 20f * delta);
|
||||
}
|
||||
}
|
||||
|
||||
public void render(ModelBatch batch, Environment environment) {
|
||||
// draw ground
|
||||
batch.render(groundInstance, environment);
|
||||
// draw cubes
|
||||
for (ModelInstance instance : cubeInstances) {
|
||||
batch.render(instance, environment);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Returns the ground height (y) at a given XZ position.
|
||||
* Starts from baseHeight (e.g. 0) and checks if you're standing on top of any cube.
|
||||
*/
|
||||
public float getGroundHeightAt(float x, float z, float baseHeight) {
|
||||
float maxY = baseHeight; // ground plane at y = 0
|
||||
|
||||
// a cube is 2 units tall, from y = 0 to y = 2
|
||||
float cubeHalfSize = 1f;
|
||||
float cubeTopY = 2f;
|
||||
|
||||
Vector3 tmp = new Vector3();
|
||||
for (ModelInstance cube : cubeInstances) {
|
||||
cube.transform.getTranslation(tmp);
|
||||
|
||||
float minX = tmp.x - cubeHalfSize;
|
||||
float maxX = tmp.x + cubeHalfSize;
|
||||
float minZ = tmp.z - cubeHalfSize;
|
||||
float maxZ = tmp.z + cubeHalfSize;
|
||||
|
||||
if (x >= minX && x <= maxX && z >= minZ && z <= maxZ) {
|
||||
if (cubeTopY > maxY) {
|
||||
maxY = cubeTopY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Simple horizontal collision check between a player and cube sides.
|
||||
* Player is approximated as a capsule: radius in XZ, height = eyeHeight.
|
||||
*/
|
||||
public boolean collidesAt(float x, float y, float z, float radius, float eyeHeight) {
|
||||
float feetY = y - eyeHeight;
|
||||
float headY = y;
|
||||
|
||||
float cubeHalfSize = 1f;
|
||||
float cubeBottomY = 0f;
|
||||
float cubeTopY = 2f;
|
||||
|
||||
Vector3 tmp = new Vector3();
|
||||
for (ModelInstance cube : cubeInstances) {
|
||||
cube.transform.getTranslation(tmp);
|
||||
|
||||
float minX = tmp.x - cubeHalfSize;
|
||||
float maxX = tmp.x + cubeHalfSize;
|
||||
float minZ = tmp.z - cubeHalfSize;
|
||||
float maxZ = tmp.z + cubeHalfSize;
|
||||
|
||||
// no vertical overlap -> ignore
|
||||
if (headY <= cubeBottomY || feetY >= cubeTopY) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// circle (player) vs AABB (cube) in XZ
|
||||
boolean overlapX = (x + radius > minX) && (x - radius < maxX);
|
||||
boolean overlapZ = (z + radius > minZ) && (z - radius < maxZ);
|
||||
|
||||
if (overlapX && overlapZ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
groundModel.dispose();
|
||||
cubeModel.dispose();
|
||||
groundTexture.dispose();
|
||||
}
|
||||
}
|
||||
20
gradle.properties
Normal file
@@ -0,0 +1,20 @@
|
||||
# This doesn't need to be false, and some projects may be able to take advantage of setting daemon to true.
|
||||
# We set it to false by default in order to avoid too many daemons from being created and persisting; each needs RAM.
|
||||
org.gradle.daemon=false
|
||||
# Sets starting memory usage to 512MB, maximum memory usage to 1GB, and tries to set as much to use Unicode as we can.
|
||||
org.gradle.jvmargs=-Xms512M -Xmx1G -Dfile.encoding=UTF-8 -Dconsole.encoding=UTF-8
|
||||
# "Configure on-demand" must be false because it breaks projects that have Android modules. The default is also false.
|
||||
org.gradle.configureondemand=false
|
||||
# The logging level determines which messages get shown about how Gradle itself is working, such as if build.gradle
|
||||
# files are fully future-proof (which they never are, because Gradle constantly deprecates working APIs).
|
||||
# You can change 'quiet' below to 'lifecycle' to use Gradle's default behavior, which shows some confusing messages.
|
||||
# You could instead change 'quiet' below to 'info' to see info that's important mainly while debugging build files.
|
||||
# Note that if you want to use Gradle Build Scans, you should set the below logging level to 'lifecycle', otherwise
|
||||
# the link to the scan won't get shown at all.
|
||||
# Documented at: https://docs.gradle.org/current/userguide/command_line_interface.html#sec:command_line_logging
|
||||
org.gradle.logging.level=quiet
|
||||
gdxControllersVersion=2.2.3
|
||||
enableGraalNative=false
|
||||
graalHelperVersion=2.0.1
|
||||
gdxVersion=1.14.0
|
||||
projectVersion=0.0.1
|
||||
12
gradle/gradle-daemon-jvm.properties
Normal file
@@ -0,0 +1,12 @@
|
||||
#This file is generated by updateDaemonJvm
|
||||
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/65aaef917b9f394804f058f1861225c9/redirect
|
||||
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/c728c5388b044fbdbbc44b0c6acee0df/redirect
|
||||
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/65aaef917b9f394804f058f1861225c9/redirect
|
||||
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/c728c5388b044fbdbbc44b0c6acee0df/redirect
|
||||
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/dc463b4a8183dbcaa1b32544189c7f03/redirect
|
||||
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/cb7dc109dd590ebca2d703734d23c9d3/redirect
|
||||
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/65aaef917b9f394804f058f1861225c9/redirect
|
||||
toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/c728c5388b044fbdbbc44b0c6acee0df/redirect
|
||||
toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/43ee83889b87bacad5d3071ae7bbd349/redirect
|
||||
toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/2d57bdd1e17a18f83ff073919daa35ba/redirect
|
||||
toolchainVersion=17
|
||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
7
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.3-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
251
gradlew
vendored
Executable file
@@ -0,0 +1,251 @@
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH="\\\"\\\""
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
94
gradlew.bat
vendored
Executable file
@@ -0,0 +1,94 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
@rem SPDX-License-Identifier: Apache-2.0
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
186
lwjgl3/build.gradle
Normal file
@@ -0,0 +1,186 @@
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
}
|
||||
dependencies {
|
||||
classpath "io.github.fourlastor:construo:2.0.2"
|
||||
if(enableGraalNative == 'true') {
|
||||
classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
|
||||
}
|
||||
}
|
||||
}
|
||||
plugins {
|
||||
id "application"
|
||||
}
|
||||
apply plugin: 'io.github.fourlastor.construo'
|
||||
|
||||
|
||||
import io.github.fourlastor.construo.Target
|
||||
|
||||
sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
|
||||
mainClassName = 'wtf.beatrice.retrorender.lwjgl3.Lwjgl3Launcher'
|
||||
application.setMainClass(mainClassName)
|
||||
eclipse.project.name = appName + '-lwjgl3'
|
||||
java.sourceCompatibility = 17
|
||||
java.targetCompatibility = 17
|
||||
if (JavaVersion.current().isJava9Compatible()) {
|
||||
compileJava.options.release.set(17)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation "com.badlogicgames.gdx-controllers:gdx-controllers-desktop:$gdxControllersVersion"
|
||||
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
|
||||
implementation "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
|
||||
implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion"
|
||||
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
implementation project(':core')
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
|
||||
implementation "io.github.berstanio:gdx-svmhelper-extension-bullet:$graalHelperVersion"
|
||||
implementation "io.github.berstanio:gdx-svmhelper-extension-freetype:$graalHelperVersion"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
|
||||
|
||||
run {
|
||||
workingDir = rootProject.file('assets').path
|
||||
// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
|
||||
//setIgnoreExitValue(true)
|
||||
|
||||
if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
|
||||
}
|
||||
|
||||
jar {
|
||||
// sets the name of the .jar file this produces to the name of the game or app, with the version after.
|
||||
archiveFileName.set("${appName}-${projectVersion}.jar")
|
||||
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
|
||||
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
|
||||
dependsOn configurations.runtimeClasspath
|
||||
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
|
||||
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
// setting the manifest makes the JAR runnable.
|
||||
// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
|
||||
manifest {
|
||||
attributes 'Main-Class': project.mainClassName, 'Enable-Native-Access': 'ALL-UNNAMED'
|
||||
}
|
||||
// this last step may help on some OSes that need extra instruction to make runnable JARs.
|
||||
doLast {
|
||||
file(archiveFile).setExecutable(true, false)
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
|
||||
// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarMac") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
|
||||
// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarLinux") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
|
||||
// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarWin") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
|
||||
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
construo {
|
||||
// name of the executable
|
||||
name.set(appName)
|
||||
// human-readable name, used for example in the `.app` name for macOS
|
||||
humanName.set(appName)
|
||||
|
||||
targets.configure {
|
||||
register("linuxX64", Target.Linux) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz")
|
||||
// Linux does not currently have a way to set the icon on the executable
|
||||
}
|
||||
register("macM1", Target.MacOs) {
|
||||
architecture.set(Target.Architecture.AARCH64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz")
|
||||
// macOS needs an identifier
|
||||
identifier.set("wtf.beatrice.retrorender." + appName)
|
||||
// Optional: icon for macOS, as an ICNS file
|
||||
macIcon.set(project.file("icons/logo.icns"))
|
||||
}
|
||||
register("macX64", Target.MacOs) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz")
|
||||
// macOS needs an identifier
|
||||
identifier.set("wtf.beatrice.retrorender." + appName)
|
||||
// Optional: icon for macOS, as an ICNS file
|
||||
macIcon.set(project.file("icons/logo.icns"))
|
||||
}
|
||||
register("winX64", Target.Windows) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
// Optional: icon for Windows, as a PNG
|
||||
icon.set(project.file("icons/logo.png"))
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip")
|
||||
// Uncomment the next line to show a console when the game runs, to print messages.
|
||||
//useConsole.set(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Equivalent to the jar task; here for compatibility with gdx-setup.
|
||||
tasks.register('dist') {
|
||||
dependsOn 'jar'
|
||||
}
|
||||
|
||||
distributions {
|
||||
main {
|
||||
contents {
|
||||
into('libs') {
|
||||
project.configurations.runtimeClasspath.files.findAll { file ->
|
||||
file.getName() != project.tasks.jar.outputs.files.singleFile.name
|
||||
}.each { file ->
|
||||
exclude file.name
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
startScripts.dependsOn(':lwjgl3:jar')
|
||||
startScripts.classpath = project.tasks.jar.outputs.files
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
apply from: file("nativeimage.gradle")
|
||||
}
|
||||
BIN
lwjgl3/icons/logo.icns
Normal file
BIN
lwjgl3/icons/logo.ico
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
lwjgl3/icons/logo.png
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
54
lwjgl3/nativeimage.gradle
Normal file
@@ -0,0 +1,54 @@
|
||||
|
||||
project(":lwjgl3") {
|
||||
apply plugin: "org.graalvm.buildtools.native"
|
||||
|
||||
graalvmNative {
|
||||
binaries {
|
||||
main {
|
||||
imageName = appName
|
||||
mainClass = project.mainClassName
|
||||
requiredVersion = '23.0'
|
||||
buildArgs.add("-march=compatibility")
|
||||
jvmArgs.addAll("-Dfile.encoding=UTF8")
|
||||
sharedLibrary = false
|
||||
resources.autodetect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
run {
|
||||
doNotTrackState("Running the app should not be affected by Graal.")
|
||||
}
|
||||
|
||||
// Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze!
|
||||
// This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons).
|
||||
// This file is used by Graal Native to embed those specific files.
|
||||
// This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command.
|
||||
generateResourcesConfigFile.doFirst {
|
||||
def assetsFolder = new File("${project.rootDir}/assets/")
|
||||
def lwjgl3 = project(':lwjgl3')
|
||||
def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}")
|
||||
resFolder.mkdirs()
|
||||
def resFile = new File(resFolder, "resource-config.json")
|
||||
resFile.delete()
|
||||
resFile.append(
|
||||
"""{
|
||||
"resources":{
|
||||
"includes":[
|
||||
{
|
||||
"pattern": ".*(""")
|
||||
// This adds every filename in the assets/ folder to a pattern that adds those files as resources.
|
||||
fileTree(assetsFolder).each {
|
||||
// The backslash-Q and backslash-E escape the start and end of a literal string, respectively.
|
||||
resFile.append("\\\\Q${it.name}\\\\E|")
|
||||
}
|
||||
// We also match all of the window icon images this way and the font files that are part of libGDX.
|
||||
resFile.append(
|
||||
"""libgdx.+\\\\.png|lsans.+)"
|
||||
}
|
||||
]},
|
||||
"bundles":[]
|
||||
}"""
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
package wtf.beatrice.retrorender.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
|
||||
import wtf.beatrice.retrorender.Main;
|
||||
|
||||
/** Launches the desktop (LWJGL3) application. */
|
||||
public class Lwjgl3Launcher {
|
||||
public static void main(String[] args) {
|
||||
if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
createApplication();
|
||||
}
|
||||
|
||||
private static Lwjgl3Application createApplication() {
|
||||
return new Lwjgl3Application(new Main(), getDefaultConfiguration());
|
||||
}
|
||||
|
||||
private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
|
||||
Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
|
||||
configuration.setTitle("retro-renderer");
|
||||
//// Vsync limits the frames per second to what your hardware can display, and helps eliminate
|
||||
//// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
|
||||
configuration.useVsync(true);
|
||||
//// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
|
||||
//// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
|
||||
configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
|
||||
//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
|
||||
//// useful for testing performance, but can also be very stressful to some hardware.
|
||||
//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
|
||||
|
||||
configuration.setWindowedMode(640, 480);
|
||||
//// You can change these files; they are in lwjgl3/src/main/resources/ .
|
||||
//// They can also be loaded from the root of assets/ .
|
||||
configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
|
||||
|
||||
//// This should improve compatibility with Windows machines with buggy OpenGL drivers, Macs
|
||||
//// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
|
||||
//// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
|
||||
//// You can choose to remove the following line and the mentioned dependency if you want; they
|
||||
//// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
|
||||
configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
|
||||
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
/*
|
||||
* Copyright 2020 damios
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at:
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
//Note, the above license and copyright applies to this file only.
|
||||
|
||||
package wtf.beatrice.retrorender.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.Version;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
|
||||
import org.lwjgl.system.macosx.LibC;
|
||||
import org.lwjgl.system.macosx.ObjCRuntime;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.InputStreamReader;
|
||||
import java.lang.management.ManagementFactory;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static org.lwjgl.system.JNI.invokePPP;
|
||||
import static org.lwjgl.system.JNI.invokePPZ;
|
||||
import static org.lwjgl.system.macosx.ObjCRuntime.objc_getClass;
|
||||
import static org.lwjgl.system.macosx.ObjCRuntime.sel_getUid;
|
||||
|
||||
/**
|
||||
* Adds some utilities to ensure that the JVM was started with the
|
||||
* {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
|
||||
* to function. Also helps on Windows when users have names with characters from
|
||||
* outside the Latin alphabet, a common cause of startup crashes.
|
||||
* <br>
|
||||
* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
|
||||
* @author damios
|
||||
*/
|
||||
public class StartupHelper {
|
||||
|
||||
private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
|
||||
|
||||
private StartupHelper() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. This also includes some code for
|
||||
* Windows, for the case where the user's home directory includes certain
|
||||
* non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
|
||||
* immediately for those users). Returns whether a new JVM was started and
|
||||
* thus no code should be executed.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre><code>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
|
||||
* // after this is the actual main method code
|
||||
* }
|
||||
* </code></pre>
|
||||
*
|
||||
* @param redirectOutput
|
||||
* whether the output of the new JVM should be rerouted to the
|
||||
* old JVM, so it can be accessed in the same place; keeps the
|
||||
* old JVM running if enabled
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired(boolean redirectOutput) {
|
||||
String osName = System.getProperty("os.name").toLowerCase(java.util.Locale.ROOT);
|
||||
if (!osName.contains("mac")) {
|
||||
if (osName.contains("windows")) {
|
||||
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
|
||||
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
|
||||
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
|
||||
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
|
||||
// We also temporarily change the "user.name" property to one without any chars that would be invalid.
|
||||
// We revert our changes immediately after loading LWJGL3 natives.
|
||||
String programData = System.getenv("ProgramData");
|
||||
if(programData == null) programData = "C:\\Temp\\"; // if ProgramData isn't set, try some fallback.
|
||||
String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
|
||||
String prevUser = System.getProperty("user.name", "libGDX_User");
|
||||
System.setProperty("java.io.tmpdir", programData + "/libGDX-temp");
|
||||
System.setProperty("user.name", ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_'));
|
||||
Lwjgl3NativesLoader.load();
|
||||
System.setProperty("java.io.tmpdir", prevTmpDir);
|
||||
System.setProperty("user.name", prevUser);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// There is no need for -XstartOnFirstThread on Graal native image
|
||||
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Checks if we are already on the main thread, such as from running via Construo.
|
||||
long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
|
||||
long NSThread = objc_getClass("NSThread");
|
||||
long currentThread = invokePPP(NSThread, sel_getUid("currentThread"), objc_msgSend);
|
||||
boolean isMainThread = invokePPZ(currentThread, sel_getUid("isMainThread"), objc_msgSend);
|
||||
if(isMainThread) return false;
|
||||
|
||||
long pid = LibC.getpid();
|
||||
|
||||
// check whether -XstartOnFirstThread is enabled
|
||||
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// check whether the JVM was previously restarted
|
||||
// avoids looping, but most certainly leads to a crash
|
||||
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
|
||||
System.err.println(
|
||||
"There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Restart the JVM with -XstartOnFirstThread
|
||||
ArrayList<String> jvmArgs = new ArrayList<>();
|
||||
String separator = System.getProperty("file.separator", "/");
|
||||
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
|
||||
String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
|
||||
// If targeting Java 9 or higher, you could use the following instead of the above line:
|
||||
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
|
||||
|
||||
if (!(new File(javaExecPath)).exists()) {
|
||||
System.err.println(
|
||||
"A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
|
||||
return false;
|
||||
}
|
||||
|
||||
jvmArgs.add(javaExecPath);
|
||||
jvmArgs.add("-XstartOnFirstThread");
|
||||
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
|
||||
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
|
||||
jvmArgs.add("-cp");
|
||||
jvmArgs.add(System.getProperty("java.class.path"));
|
||||
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
|
||||
if (mainClass == null) {
|
||||
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
|
||||
if (trace.length > 0) {
|
||||
mainClass = trace[trace.length - 1].getClassName();
|
||||
} else {
|
||||
System.err.println("The main class could not be determined.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
jvmArgs.add(mainClass);
|
||||
|
||||
try {
|
||||
if (!redirectOutput) {
|
||||
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
|
||||
processBuilder.start();
|
||||
} else {
|
||||
Process process = (new ProcessBuilder(jvmArgs))
|
||||
.redirectErrorStream(true).start();
|
||||
BufferedReader processOutput = new BufferedReader(
|
||||
new InputStreamReader(process.getInputStream()));
|
||||
String line;
|
||||
|
||||
while ((line = processOutput.readLine()) != null) {
|
||||
System.out.println(line);
|
||||
}
|
||||
|
||||
process.waitFor();
|
||||
}
|
||||
} catch (Exception e) {
|
||||
System.err.println("There was a problem restarting the JVM");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
|
||||
* started and thus no code should be executed. Redirects the output of the
|
||||
* new JVM to the old one.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
* // the actual main method code
|
||||
* }
|
||||
* </pre>
|
||||
*
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired() {
|
||||
return startNewJvmIfRequired(true);
|
||||
}
|
||||
}
|
||||
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
|
After Width: | Height: | Size: 806 B |
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
8
settings.gradle
Normal file
@@ -0,0 +1,8 @@
|
||||
plugins {
|
||||
// Applies the foojay-resolver plugin to allow automatic download of JDKs.
|
||||
id("org.gradle.toolchains.foojay-resolver-convention") version "0.9.0"
|
||||
}
|
||||
// A list of which subprojects to load as part of the same larger project.
|
||||
// You can remove Strings from the list and reload the Gradle project
|
||||
// if you want to temporarily disable a subproject.
|
||||
include 'core', 'lwjgl3'
|
||||