initial engine commit
This commit is contained in:
186
lwjgl3/build.gradle
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186
lwjgl3/build.gradle
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@@ -0,0 +1,186 @@
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buildscript {
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repositories {
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gradlePluginPortal()
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}
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dependencies {
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classpath "io.github.fourlastor:construo:2.0.2"
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if(enableGraalNative == 'true') {
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classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
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}
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}
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}
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plugins {
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id "application"
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}
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apply plugin: 'io.github.fourlastor.construo'
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import io.github.fourlastor.construo.Target
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sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
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mainClassName = 'wtf.beatrice.retrorender.lwjgl3.Lwjgl3Launcher'
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application.setMainClass(mainClassName)
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eclipse.project.name = appName + '-lwjgl3'
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java.sourceCompatibility = 17
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java.targetCompatibility = 17
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if (JavaVersion.current().isJava9Compatible()) {
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compileJava.options.release.set(17)
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}
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dependencies {
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implementation "com.badlogicgames.gdx-controllers:gdx-controllers-desktop:$gdxControllersVersion"
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implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
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implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
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implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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implementation project(':core')
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if(enableGraalNative == 'true') {
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implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
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implementation "io.github.berstanio:gdx-svmhelper-extension-bullet:$graalHelperVersion"
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implementation "io.github.berstanio:gdx-svmhelper-extension-freetype:$graalHelperVersion"
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}
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}
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def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
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run {
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workingDir = rootProject.file('assets').path
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// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
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//setIgnoreExitValue(true)
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if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
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}
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jar {
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// sets the name of the .jar file this produces to the name of the game or app, with the version after.
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archiveFileName.set("${appName}-${projectVersion}.jar")
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// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
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duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
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dependsOn configurations.runtimeClasspath
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from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
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// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
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exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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// setting the manifest makes the JAR runnable.
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// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
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manifest {
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attributes 'Main-Class': project.mainClassName, 'Enable-Native-Access': 'ALL-UNNAMED'
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}
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// this last step may help on some OSes that need extra instruction to make runnable JARs.
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doLast {
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file(archiveFile).setExecutable(true, false)
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}
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}
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// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
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// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
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tasks.register("jarMac") {
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dependsOn("jar")
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group("build")
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jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
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jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
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'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
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'META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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}
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// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
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// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
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tasks.register("jarLinux") {
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dependsOn("jar")
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group("build")
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jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
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jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
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'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
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'META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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}
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// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
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// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
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tasks.register("jarWin") {
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dependsOn("jar")
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group("build")
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jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
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jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
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'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
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'META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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}
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construo {
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// name of the executable
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name.set(appName)
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// human-readable name, used for example in the `.app` name for macOS
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humanName.set(appName)
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targets.configure {
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register("linuxX64", Target.Linux) {
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architecture.set(Target.Architecture.X86_64)
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jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz")
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// Linux does not currently have a way to set the icon on the executable
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}
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register("macM1", Target.MacOs) {
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architecture.set(Target.Architecture.AARCH64)
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jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz")
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// macOS needs an identifier
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identifier.set("wtf.beatrice.retrorender." + appName)
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// Optional: icon for macOS, as an ICNS file
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macIcon.set(project.file("icons/logo.icns"))
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}
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register("macX64", Target.MacOs) {
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architecture.set(Target.Architecture.X86_64)
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jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz")
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// macOS needs an identifier
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identifier.set("wtf.beatrice.retrorender." + appName)
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// Optional: icon for macOS, as an ICNS file
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macIcon.set(project.file("icons/logo.icns"))
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}
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register("winX64", Target.Windows) {
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architecture.set(Target.Architecture.X86_64)
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// Optional: icon for Windows, as a PNG
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icon.set(project.file("icons/logo.png"))
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jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip")
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// Uncomment the next line to show a console when the game runs, to print messages.
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//useConsole.set(true)
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}
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}
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}
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// Equivalent to the jar task; here for compatibility with gdx-setup.
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tasks.register('dist') {
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dependsOn 'jar'
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}
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distributions {
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main {
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contents {
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into('libs') {
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project.configurations.runtimeClasspath.files.findAll { file ->
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file.getName() != project.tasks.jar.outputs.files.singleFile.name
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}.each { file ->
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exclude file.name
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}
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}
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}
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}
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}
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startScripts.dependsOn(':lwjgl3:jar')
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startScripts.classpath = project.tasks.jar.outputs.files
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if(enableGraalNative == 'true') {
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apply from: file("nativeimage.gradle")
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}
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BIN
lwjgl3/icons/logo.icns
Normal file
BIN
lwjgl3/icons/logo.icns
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Binary file not shown.
BIN
lwjgl3/icons/logo.ico
Normal file
BIN
lwjgl3/icons/logo.ico
Normal file
Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
BIN
lwjgl3/icons/logo.png
Normal file
BIN
lwjgl3/icons/logo.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 9.3 KiB |
54
lwjgl3/nativeimage.gradle
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54
lwjgl3/nativeimage.gradle
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@@ -0,0 +1,54 @@
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project(":lwjgl3") {
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apply plugin: "org.graalvm.buildtools.native"
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graalvmNative {
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binaries {
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main {
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imageName = appName
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mainClass = project.mainClassName
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requiredVersion = '23.0'
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buildArgs.add("-march=compatibility")
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jvmArgs.addAll("-Dfile.encoding=UTF8")
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sharedLibrary = false
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resources.autodetect()
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}
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}
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}
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run {
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doNotTrackState("Running the app should not be affected by Graal.")
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}
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// Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze!
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// This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons).
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// This file is used by Graal Native to embed those specific files.
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// This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command.
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generateResourcesConfigFile.doFirst {
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def assetsFolder = new File("${project.rootDir}/assets/")
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def lwjgl3 = project(':lwjgl3')
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def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}")
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resFolder.mkdirs()
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def resFile = new File(resFolder, "resource-config.json")
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resFile.delete()
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resFile.append(
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"""{
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"resources":{
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"includes":[
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{
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"pattern": ".*(""")
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// This adds every filename in the assets/ folder to a pattern that adds those files as resources.
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fileTree(assetsFolder).each {
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// The backslash-Q and backslash-E escape the start and end of a literal string, respectively.
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resFile.append("\\\\Q${it.name}\\\\E|")
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}
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// We also match all of the window icon images this way and the font files that are part of libGDX.
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resFile.append(
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"""libgdx.+\\\\.png|lsans.+)"
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}
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]},
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"bundles":[]
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}"""
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)
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}
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}
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@@ -0,0 +1,45 @@
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package wtf.beatrice.retrorender.lwjgl3;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import wtf.beatrice.retrorender.Main;
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/** Launches the desktop (LWJGL3) application. */
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public class Lwjgl3Launcher {
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public static void main(String[] args) {
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if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
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createApplication();
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}
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private static Lwjgl3Application createApplication() {
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return new Lwjgl3Application(new Main(), getDefaultConfiguration());
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}
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private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
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Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
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configuration.setTitle("retro-renderer");
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//// Vsync limits the frames per second to what your hardware can display, and helps eliminate
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//// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
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configuration.useVsync(true);
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//// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
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//// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
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configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
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//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
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//// useful for testing performance, but can also be very stressful to some hardware.
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//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
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configuration.setWindowedMode(640, 480);
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//// You can change these files; they are in lwjgl3/src/main/resources/ .
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//// They can also be loaded from the root of assets/ .
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configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
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//// This should improve compatibility with Windows machines with buggy OpenGL drivers, Macs
|
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//// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
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//// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
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//// You can choose to remove the following line and the mentioned dependency if you want; they
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//// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
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configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
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return configuration;
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}
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}
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@@ -0,0 +1,204 @@
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/*
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||||
* Copyright 2020 damios
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||||
*
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||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at:
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
//Note, the above license and copyright applies to this file only.
|
||||
|
||||
package wtf.beatrice.retrorender.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.Version;
|
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
|
||||
import org.lwjgl.system.macosx.LibC;
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||||
import org.lwjgl.system.macosx.ObjCRuntime;
|
||||
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||||
import java.io.BufferedReader;
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||||
import java.io.File;
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||||
import java.io.InputStreamReader;
|
||||
import java.lang.management.ManagementFactory;
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||||
import java.util.ArrayList;
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||||
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import static org.lwjgl.system.JNI.invokePPP;
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import static org.lwjgl.system.JNI.invokePPZ;
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||||
import static org.lwjgl.system.macosx.ObjCRuntime.objc_getClass;
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import static org.lwjgl.system.macosx.ObjCRuntime.sel_getUid;
|
||||
|
||||
/**
|
||||
* Adds some utilities to ensure that the JVM was started with the
|
||||
* {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
|
||||
* to function. Also helps on Windows when users have names with characters from
|
||||
* outside the Latin alphabet, a common cause of startup crashes.
|
||||
* <br>
|
||||
* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
|
||||
* @author damios
|
||||
*/
|
||||
public class StartupHelper {
|
||||
|
||||
private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
|
||||
|
||||
private StartupHelper() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. This also includes some code for
|
||||
* Windows, for the case where the user's home directory includes certain
|
||||
* non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
|
||||
* immediately for those users). Returns whether a new JVM was started and
|
||||
* thus no code should be executed.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre><code>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
|
||||
* // after this is the actual main method code
|
||||
* }
|
||||
* </code></pre>
|
||||
*
|
||||
* @param redirectOutput
|
||||
* whether the output of the new JVM should be rerouted to the
|
||||
* old JVM, so it can be accessed in the same place; keeps the
|
||||
* old JVM running if enabled
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired(boolean redirectOutput) {
|
||||
String osName = System.getProperty("os.name").toLowerCase(java.util.Locale.ROOT);
|
||||
if (!osName.contains("mac")) {
|
||||
if (osName.contains("windows")) {
|
||||
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
|
||||
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
|
||||
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
|
||||
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
|
||||
// We also temporarily change the "user.name" property to one without any chars that would be invalid.
|
||||
// We revert our changes immediately after loading LWJGL3 natives.
|
||||
String programData = System.getenv("ProgramData");
|
||||
if(programData == null) programData = "C:\\Temp\\"; // if ProgramData isn't set, try some fallback.
|
||||
String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
|
||||
String prevUser = System.getProperty("user.name", "libGDX_User");
|
||||
System.setProperty("java.io.tmpdir", programData + "/libGDX-temp");
|
||||
System.setProperty("user.name", ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_'));
|
||||
Lwjgl3NativesLoader.load();
|
||||
System.setProperty("java.io.tmpdir", prevTmpDir);
|
||||
System.setProperty("user.name", prevUser);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// There is no need for -XstartOnFirstThread on Graal native image
|
||||
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Checks if we are already on the main thread, such as from running via Construo.
|
||||
long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
|
||||
long NSThread = objc_getClass("NSThread");
|
||||
long currentThread = invokePPP(NSThread, sel_getUid("currentThread"), objc_msgSend);
|
||||
boolean isMainThread = invokePPZ(currentThread, sel_getUid("isMainThread"), objc_msgSend);
|
||||
if(isMainThread) return false;
|
||||
|
||||
long pid = LibC.getpid();
|
||||
|
||||
// check whether -XstartOnFirstThread is enabled
|
||||
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// check whether the JVM was previously restarted
|
||||
// avoids looping, but most certainly leads to a crash
|
||||
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
|
||||
System.err.println(
|
||||
"There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Restart the JVM with -XstartOnFirstThread
|
||||
ArrayList<String> jvmArgs = new ArrayList<>();
|
||||
String separator = System.getProperty("file.separator", "/");
|
||||
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
|
||||
String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
|
||||
// If targeting Java 9 or higher, you could use the following instead of the above line:
|
||||
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
|
||||
|
||||
if (!(new File(javaExecPath)).exists()) {
|
||||
System.err.println(
|
||||
"A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
|
||||
return false;
|
||||
}
|
||||
|
||||
jvmArgs.add(javaExecPath);
|
||||
jvmArgs.add("-XstartOnFirstThread");
|
||||
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
|
||||
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
|
||||
jvmArgs.add("-cp");
|
||||
jvmArgs.add(System.getProperty("java.class.path"));
|
||||
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
|
||||
if (mainClass == null) {
|
||||
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
|
||||
if (trace.length > 0) {
|
||||
mainClass = trace[trace.length - 1].getClassName();
|
||||
} else {
|
||||
System.err.println("The main class could not be determined.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
jvmArgs.add(mainClass);
|
||||
|
||||
try {
|
||||
if (!redirectOutput) {
|
||||
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
|
||||
processBuilder.start();
|
||||
} else {
|
||||
Process process = (new ProcessBuilder(jvmArgs))
|
||||
.redirectErrorStream(true).start();
|
||||
BufferedReader processOutput = new BufferedReader(
|
||||
new InputStreamReader(process.getInputStream()));
|
||||
String line;
|
||||
|
||||
while ((line = processOutput.readLine()) != null) {
|
||||
System.out.println(line);
|
||||
}
|
||||
|
||||
process.waitFor();
|
||||
}
|
||||
} catch (Exception e) {
|
||||
System.err.println("There was a problem restarting the JVM");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
|
||||
* started and thus no code should be executed. Redirects the output of the
|
||||
* new JVM to the old one.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
* // the actual main method code
|
||||
* }
|
||||
* </pre>
|
||||
*
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired() {
|
||||
return startNewJvmIfRequired(true);
|
||||
}
|
||||
}
|
||||
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.3 KiB |
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 806 B |
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
Reference in New Issue
Block a user