/****************************************************************************** This is a binary tree based bin packing algorithm that is more complex than the simple Packer (packer.js). Instead of starting off with a fixed width and height, it starts with the width and height of the first block passed and then grows as necessary to accomodate each subsequent block. As it grows it attempts to maintain a roughly square ratio by making 'smart' choices about whether to grow right or down. When growing, the algorithm can only grow to the right OR down. Therefore, if the new block is BOTH wider and taller than the current target then it will be rejected. This makes it very important to initialize with a sensible starting width and height. If you are providing sorted input (largest first) then this will not be an issue. A potential way to solve this limitation would be to allow growth in BOTH directions at once, but this requires maintaining a more complex tree with 3 children (down, right and center) and that complexity can be avoided by simply chosing a sensible starting block. Best results occur when the input blocks are sorted by height, or even better when sorted by max(width,height). Inputs: ------ blocks: array of any objects that have .w and .h attributes Outputs: ------- marks each block that fits with a .fit attribute pointing to a node with .x and .y coordinates Example: ------- var blocks = [ { w: 100, h: 100 }, { w: 100, h: 100 }, { w: 80, h: 80 }, { w: 80, h: 80 }, etc etc ]; var packer = new GrowingPacker(); packer.fit(blocks); for(var n = 0 ; n < blocks.length ; n++) { var block = blocks[n]; if (block.fit) { Draw(block.fit.x, block.fit.y, block.w, block.h); } } ******************************************************************************/ GrowingPacker = function() { }; GrowingPacker.prototype = { fit: function(blocks) { var n, node, block, len = blocks.length; var w = len > 0 ? blocks[0].w : 0; var h = len > 0 ? blocks[0].h : 0; this.root = { x: 0, y: 0, w: w, h: h }; for (n = 0; n < len ; n++) { block = blocks[n]; if (node = this.findNode(this.root, block.w, block.h)) block.fit = this.splitNode(node, block.w, block.h); else block.fit = this.growNode(block.w, block.h); } }, findNode: function(root, w, h) { if (root.used) return this.findNode(root.right, w, h) || this.findNode(root.down, w, h); else if ((w <= root.w) && (h <= root.h)) return root; else return null; }, splitNode: function(node, w, h) { node.used = true; node.down = { x: node.x, y: node.y + h, w: node.w, h: node.h - h }; node.right = { x: node.x + w, y: node.y, w: node.w - w, h: h }; return node; }, growNode: function(w, h) { var canGrowDown = (w <= this.root.w); var canGrowRight = (h <= this.root.h); var shouldGrowRight = canGrowRight && (this.root.h >= (this.root.w + w)); // attempt to keep square-ish by growing right when height is much greater than width var shouldGrowDown = canGrowDown && (this.root.w >= (this.root.h + h)); // attempt to keep square-ish by growing down when width is much greater than height if (shouldGrowRight) return this.growRight(w, h); else if (shouldGrowDown) return this.growDown(w, h); else if (canGrowRight) return this.growRight(w, h); else if (canGrowDown) return this.growDown(w, h); else return null; // need to ensure sensible root starting size to avoid this happening }, growRight: function(w, h) { this.root = { used: true, x: 0, y: 0, w: this.root.w + w, h: this.root.h, down: this.root, right: { x: this.root.w, y: 0, w: w, h: this.root.h } }; if (node = this.findNode(this.root, w, h)) return this.splitNode(node, w, h); else return null; }, growDown: function(w, h) { this.root = { used: true, x: 0, y: 0, w: this.root.w, h: this.root.h + h, down: { x: 0, y: this.root.h, w: this.root.w, h: h }, right: this.root }; if (node = this.findNode(this.root, w, h)) return this.splitNode(node, w, h); else return null; } }