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integrity="sha256-QWo7LDvxbWT2tbbQ97B53yJnYU3WhH/C8ycbRAkjPDc="
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crossorigin="anonymous"></script>
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<script src="/scripts/arrow-fade.js"></script>
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<script src="/scripts/matomoData.js" type="text/javascript"></script>
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<script src="/scripts/policy-popup.js" type="text/javascript"></script>
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</head>
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<body onload="openPolicyPopup()">
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<h1>About</h1>
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<i class="arrow-down"></i>
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</div>
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<div class="content">
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<h2 style="font-style: italic;">A little biography</h2>
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<h2>A little biography</h2>
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<p>
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Hi. I’m Lorenzo and I’m an 18-years-old, Italian, high school student.
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<br>
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<br>
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It had about 512MB of RAM, a huge 640x480 CRT monitor, and a small collection of classic games.
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</p>
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<p>
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However, fast-forwarding a few years, the real step up happened in 2012, when I started developing software in Java. I wanted to make automation-like programs – mostly to have fun and learn something new – but also because I wanted to make something actually useful to help me organize and optimize my workflow. So, at 11 years old, I bought a book, and armed with a laptop and a great deal of good proposals, I started studying and learning.
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</p>
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<p>
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It wasn’t until 2013 that, after discovering and falling in love with <a href="https://www.minecraft.net/" target="_blank">Minecraft</a> and <a href="https://dev.bukkit.org/" target="_blank">Bukkit</a>, its multiplayer server platform, I started working on my own network, Voxel Evo. Wanting to provide my users with an original and innovative experience, I started applying my Java knowledge in the development of custom plugins.
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</p>
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<p>
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After another year of hard work, in 2014, I finally published my first public project, <a href="https://www.spigotmc.org/resources/hubthat.1166/" target="_blank">HubThat</a>. It’s an open-source, feature-rich plugin, which lets you manage multiple worlds by connecting them with different spawn points and a hub. HubThat had a great impact on the community, reaching after a few years a total of 85k downloads, and is still kept up to date with <a href="https://spigotmc.org/" target="_blank">SpigotMC</a>’s latest <a href="https://hub.spigotmc.org/javadocs/spigot/overview-summary.html" target="_blank">API</a> and guidelines.
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</p>
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<p>
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Thanks to the success of this project, people started contacting me to develop custom plugins for their own servers and networks: this activity has now been going on for more than 5 years!
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</p>
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<p>
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<a href="https://www.spigotmc.org/resources/ultratools.5063/" target="_blank">UltraTools</a> is another plugin I published, in 2015. This was a simple experiment/self-challenge, as <a href="https://www.spigotmc.org/resources/admintools.14781/" target="_blank">AdminTools</a> was a very simple plugin that was having a good success, and I wanted to see how long it would take to replicate it, with even more features.
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</p>
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<p>
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In 2020, I started working on another public plugin – <a href="https://www.spigotmc.org/resources/lasergun.76120/" target="_blank">LaserGun</a>. It’s a combat mod, which allows you to bring a laser gun and shoot at zombies, skeletons, and other mobs, while also drawing a colourful red trail. This plugin was created as a request, but also as an experiment, since I wanted to apply my physics and trigonometry knowledge to my personal dev projects.
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</p>
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</div>
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<footer>
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<h4>Copyright © 2019-20 ― Lorenzo Dellacà</h4>
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</footer>
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</body>
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</html>
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</html>
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