431 lines
22 KiB
Java
431 lines
22 KiB
Java
package com.massivecraft.factions;
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import com.google.common.collect.ImmutableMap;
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import com.massivecraft.factions.integration.dynmap.DynmapStyle;
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import com.massivecraft.factions.util.XMaterial;
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import com.massivecraft.factions.zcore.fperms.DefaultPermissions;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import java.util.*;
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public class Conf {
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// Region Style
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public static final transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00";
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public static final transient double DYNMAP_STYLE_LINE_OPACITY = 0.8D;
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public static final transient int DYNMAP_STYLE_LINE_WEIGHT = 3;
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public static final transient String DYNMAP_STYLE_FILL_COLOR = "#00FF00";
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public static final transient double DYNMAP_STYLE_FILL_OPACITY = 0.35D;
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public static final transient String DYNMAP_STYLE_HOME_MARKER = "greenflag";
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public static final transient boolean DYNMAP_STYLE_BOOST = false;
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public static List<String> baseCommandAliases = new ArrayList<>();
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public static boolean allowNoSlashCommand = true;
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// Colors
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public static ChatColor colorMember = ChatColor.GREEN;
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public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
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public static ChatColor colorTruce = ChatColor.DARK_PURPLE;
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public static ChatColor colorNeutral = ChatColor.WHITE;
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public static ChatColor colorEnemy = ChatColor.RED;
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public static ChatColor colorPeaceful = ChatColor.GOLD;
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public static ChatColor colorWilderness = ChatColor.GRAY;
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public static ChatColor colorSafezone = ChatColor.GOLD;
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public static ChatColor colorWar = ChatColor.DARK_RED;
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// Power
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public static double powerPlayerMax = 10.0;
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public static double powerPlayerMin = -10.0;
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public static double powerPlayerStarting = 0.0;
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerDeath = 4.0; // A death makes you lose 4 power
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public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
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public static double powerOfflineLossPerDay = 0.0; // players will lose this much power per day offline
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public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
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public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
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public static String prefixLeader = "***";
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public static String prefixCoLeader = "**";
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public static String prefixMod = "*";
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public static String prefixRecruit = "-";
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public static String prefixNormal = "+";
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public static int factionTagLengthMin = 3;
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public static int factionTagLengthMax = 10;
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public static boolean factionTagForceUpperCase = false;
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public static boolean newFactionsDefaultOpen = false;
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// when faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
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public static int factionMemberLimit = 0;
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public static int factionAltMemberLimit = 0;
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// what faction ID to start new players in when they first join the server; default is 0, "no faction"
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public static String newPlayerStartingFactionID = "0";
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public static boolean showMapFactionKey = true;
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public static boolean showNeutralFactionsOnMap = true;
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public static boolean showEnemyFactionsOnMap = true;
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public static boolean showTrucesFactionsOnMap = true;
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// Disallow joining/leaving/kicking while power is negative
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public static boolean canLeaveWithNegativePower = true;
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// Configuration for faction-only chat
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public static boolean factionOnlyChat = true;
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// Configuration on the Faction tag in chat messages.
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public static boolean chatTagEnabled = true;
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public static transient boolean chatTagHandledByAnotherPlugin = false;
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public static boolean chatTagRelationColored = true;
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public static String chatTagReplaceString = "[FACTION]";
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public static String chatTagInsertAfterString = "";
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public static String chatTagInsertBeforeString = "";
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public static int chatTagInsertIndex = 0;
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public static boolean chatTagPadBefore = false;
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public static boolean chatTagPadAfter = true;
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public static String chatTagFormat = "%s" + ChatColor.WHITE;
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public static String factionChatFormat = "%s:" + ChatColor.WHITE + " %s";
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public static String allianceChatFormat = ChatColor.LIGHT_PURPLE + "%s:" + ChatColor.WHITE + " %s";
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public static String truceChatFormat = ChatColor.DARK_PURPLE + "%s:" + ChatColor.WHITE + " %s";
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public static String modChatFormat = ChatColor.RED + "%s:" + ChatColor.WHITE + " %s";
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public static int stealthFlyCheckRadius = 32;
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public static int factionBufferSize = 20;
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public static boolean gracePeriod = false;
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public static boolean noEnderpearlsInFly = false;
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public static boolean broadcastDescriptionChanges = false;
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public static boolean broadcastTagChanges = false;
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public static double saveToFileEveryXMinutes = 30.0;
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public static double autoLeaveAfterDaysOfInactivity = 10.0;
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public static double autoLeaveRoutineRunsEveryXMinutes = 5.0;
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public static int autoLeaveRoutineMaxMillisecondsPerTick = 5; // 1 server tick is roughly 50ms, so default max 10% of a tick
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public static boolean removePlayerDataWhenBanned = true;
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public static boolean autoLeaveDeleteFPlayerData = true; // Let them just remove player from Faction.
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public static boolean worldGuardChecking = false;
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public static boolean worldGuardBuildPriority = false;
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// server logging options
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public static boolean logFactionCreate = true;
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public static boolean logFactionDisband = true;
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public static boolean logFactionJoin = true;
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public static boolean logFactionKick = true;
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public static boolean logFactionLeave = true;
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public static boolean logLandClaims = true;
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public static boolean logLandUnclaims = true;
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public static boolean logMoneyTransactions = true;
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public static boolean logPlayerCommands = true;
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// prevent some potential exploits
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public static boolean handleExploitObsidianGenerators = true;
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public static boolean handleExploitEnderPearlClipping = true;
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public static boolean handleExploitInteractionSpam = true;
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public static boolean handleExploitTNTWaterlog = false;
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public static boolean handleExploitLiquidFlow = false;
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public static boolean homesEnabled = true;
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public static boolean homesMustBeInClaimedTerritory = true;
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public static boolean homesTeleportToOnDeath = true;
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public static boolean homesRespawnFromNoPowerLossWorlds = true;
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public static boolean homesTeleportCommandEnabled = true;
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public static boolean homesTeleportCommandEssentialsIntegration = true;
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public static boolean homesTeleportCommandSmokeEffectEnabled = true;
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public static float homesTeleportCommandSmokeEffectThickness = 3f;
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public static boolean homesTeleportAllowedFromEnemyTerritory = true;
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public static boolean homesTeleportAllowedFromDifferentWorld = true;
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public static double homesTeleportAllowedEnemyDistance = 32.0;
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public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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public static boolean disablePVPBetweenNeutralFactions = false;
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public static boolean disablePVPForFactionlessPlayers = false;
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public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
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public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
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public static boolean peacefulTerritoryDisablePVP = true;
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public static boolean peacefulTerritoryDisableMonsters = false;
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public static boolean peacefulTerritoryDisableBoom = false;
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public static boolean peacefulMembersDisablePowerLoss = true;
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public static boolean permanentFactionsDisableLeaderPromotion = false;
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public static boolean claimsMustBeConnected = false;
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public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
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public static int claimsRequireMinFactionMembers = 1;
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public static int claimedLandsMax = 0;
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public static int lineClaimLimit = 5;
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// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
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public static int radiusClaimFailureLimit = 9;
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public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
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public static int actionDeniedPainAmount = 1;
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// commands which will be prevented if the player is a member of a permanent faction
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public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<>();
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// commands which will be prevented when in claimed territory of another faction
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public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<>();
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public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<>();
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public static Set<String> territoryAllyDenyCommands = new LinkedHashSet<>();
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public static Set<String> warzoneDenyCommands = new LinkedHashSet<>();
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public static Set<String> wildernessDenyCommands = new LinkedHashSet<>();
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public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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public static boolean territoryPainBuild = false;
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public static boolean territoryPainBuildWhenOffline = false;
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public static boolean territoryDenyUseage = true;
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public static boolean territoryEnemyDenyBuild = true;
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public static boolean territoryEnemyDenyBuildWhenOffline = true;
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public static boolean territoryEnemyPainBuild = false;
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public static boolean territoryEnemyPainBuildWhenOffline = false;
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public static boolean territoryEnemyDenyUseage = true;
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public static boolean territoryAllyDenyBuild = true;
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public static boolean territoryAllyDenyBuildWhenOffline = true;
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public static boolean territoryAllyPainBuild = false;
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public static boolean territoryAllyPainBuildWhenOffline = false;
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public static boolean territoryAllyDenyUseage = true;
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public static boolean territoryTruceDenyBuild = true;
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public static boolean territoryTruceDenyBuildWhenOffline = true;
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public static boolean territoryTrucePainBuild = false;
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public static boolean territoryTrucePainBuildWhenOffline = false;
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public static boolean territoryTruceDenyUseage = true;
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public static boolean territoryBlockCreepers = false;
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public static boolean territoryBlockCreepersWhenOffline = false;
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public static boolean territoryBlockFireballs = false;
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public static boolean territoryBlockFireballsWhenOffline = false;
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public static boolean territoryBlockTNT = false;
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public static boolean territoryBlockTNTWhenOffline = false;
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public static boolean territoryDenyEndermanBlocks = true;
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public static boolean territoryDenyEndermanBlocksWhenOffline = true;
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public static boolean safeZoneDenyBuild = true;
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public static boolean safeZoneDenyUseage = true;
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public static boolean safeZoneBlockTNT = true;
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public static boolean safeZonePreventAllDamageToPlayers = false;
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public static boolean safeZoneDenyEndermanBlocks = true;
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public static boolean warZoneDenyBuild = true;
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public static boolean warZoneDenyUseage = true;
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public static boolean warZoneBlockCreepers = false;
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public static boolean warZoneBlockFireballs = false;
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public static boolean warZoneBlockTNT = true;
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public static boolean warZonePowerLoss = true;
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public static boolean warZoneFriendlyFire = false;
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public static boolean warZoneDenyEndermanBlocks = true;
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public static boolean wildernessDenyBuild = false;
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public static boolean wildernessDenyUseage = false;
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public static boolean wildernessBlockCreepers = false;
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public static boolean wildernessBlockFireballs = false;
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public static boolean wildernessBlockTNT = false;
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public static boolean wildernessPowerLoss = true;
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public static boolean wildernessDenyEndermanBlocks = false;
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// for claimed areas where further faction-member ownership can be defined
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public static boolean ownedAreasEnabled = true;
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public static int ownedAreasLimitPerFaction = 0;
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public static boolean ownedAreasModeratorsCanSet = false;
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public static boolean ownedAreaModeratorsBypass = true;
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public static boolean ownedAreaDenyBuild = true;
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public static boolean ownedAreaPainBuild = false;
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public static boolean ownedMessageOnBorder = true;
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public static boolean ownedMessageInsideTerritory = true;
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public static boolean ownedMessageByChunk = false;
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public static boolean pistonProtectionThroughDenyBuild = true;
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public static Set<Material> territoryProtectedMaterials = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryDenyUseageMaterials = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
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public static transient Set<EntityType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(EntityType.class);
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/// <summary>
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/// This defines a set of materials which should always be allowed to use, regardless of factions permissions.
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/// Useful for HCF features.
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/// </summary>
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public static Set<Material> territoryBypassProtectedMaterials = EnumSet.noneOf(Material.class);
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// Economy settings
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public static boolean econEnabled = false;
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public static String econUniverseAccount = "";
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public static double econCostClaimWilderness = 30.0;
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public static double econCostClaimFromFactionBonus = 30.0;
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public static double econOverclaimRewardMultiplier = 0.0;
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public static double econClaimAdditionalMultiplier = 0.5;
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public static double econClaimRefundMultiplier = 0.7;
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public static double econClaimUnconnectedFee = 0.0;
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public static double econCostCreate = 100.0;
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public static double econCostOwner = 15.0;
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public static double econCostSethome = 30.0;
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public static double econCostJoin = 0.0;
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public static double econCostLeave = 0.0;
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public static double econCostKick = 0.0;
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public static double econCostInvite = 0.0;
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public static double econCostHome = 0.0;
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public static double econCostTag = 0.0;
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public static double econCostDesc = 0.0;
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public static double econCostTitle = 0.0;
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public static double econCostList = 0.0;
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public static double econCostMap = 0.0;
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public static double econCostPower = 0.0;
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public static double econCostShow = 0.0;
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public static double econFactionStartingBalance = 0.0;
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public static double econDenyWithdrawWhenMinutesAgeLessThan = 2880; // 2 days
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// -------------------------------------------- //
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// INTEGRATION: DYNMAP
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// -------------------------------------------- //
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public static double econCostStuck = 0.0;
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public static double econCostOpen = 0.0;
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public static double econCostAlly = 0.0;
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public static double econCostTruce = 0.0;
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public static double econCostEnemy = 0.0;
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public static double econCostNeutral = 0.0;
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public static double econCostNoBoom = 0.0;
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// Should the dynmap intagration be used?
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public static boolean dynmapUse = false;
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// Name of the Factions layer
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public static String dynmapLayerName = "Factions";
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// Should the layer be visible per default
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public static boolean dynmapLayerVisible = true;
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// Ordering priority in layer menu (low goes before high - default is 0)
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public static int dynmapLayerPriority = 2;
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// (optional) set minimum zoom level before layer is visible (0 = default, always visible)
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public static int dynmapLayerMinimumZoom = 0;
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// Format for popup - substitute values for macros
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public static String dynmapDescription =
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"<div class=\"infowindow\">\n"
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+ "<span style=\"font-weight: bold; font-size: 150%;\">%name%</span><br>\n"
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+ "<span style=\"font-style: italic; font-size: 110%;\">%description%</span><br>"
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+ "<br>\n"
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+ "<span style=\"font-weight: bold;\">Leader:</span> %players.leader%<br>\n"
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+ "<span style=\"font-weight: bold;\">Admins:</span> %players.admins.count%<br>\n"
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+ "<span style=\"font-weight: bold;\">Moderators:</span> %players.moderators.count%<br>\n"
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+ "<span style=\"font-weight: bold;\">Members:</span> %players.normals.count%<br>\n"
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+ "<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%<br>\n"
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+ "</br>\n"
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+ "<span style=\"font-weight: bold;\">Bank:</span> %money%<br>\n"
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+ "<br>\n"
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+ "</div>";
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// Enable the %money% macro. Only do this if you know your economy manager is thread-safe.
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public static boolean dynmapDescriptionMoney = false;
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// Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
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public static boolean dynmapVisibilityByFaction = true;
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// Optional setting to limit which regions to show.
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// If empty all regions are shown.
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// Specify Faction either by name or UUID.
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// To show all regions on a given world, add 'world:<worldname>' to the list.
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public static Set<String> dynmapVisibleFactions = new HashSet<>();
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// Optional setting to hide specific Factions.
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// Specify Faction either by name or UUID.
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// To hide all regions on a given world, add 'world:<worldname>' to the list.
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public static Set<String> dynmapHiddenFactions = new HashSet<>();
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public static DynmapStyle dynmapDefaultStyle = new DynmapStyle()
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.setStrokeColor(DYNMAP_STYLE_LINE_COLOR)
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.setLineOpacity(DYNMAP_STYLE_LINE_OPACITY)
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.setLineWeight(DYNMAP_STYLE_LINE_WEIGHT)
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.setFillColor(DYNMAP_STYLE_FILL_COLOR)
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.setFillOpacity(DYNMAP_STYLE_FILL_OPACITY)
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.setHomeMarker(DYNMAP_STYLE_HOME_MARKER)
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.setBoost(DYNMAP_STYLE_BOOST);
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// Optional per Faction style overrides. Any defined replace those in dynmapDefaultStyle.
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// Specify Faction either by name or UUID.
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public static Map<String, DynmapStyle> dynmapFactionStyles = ImmutableMap.of(
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"SafeZone", new DynmapStyle().setStrokeColor("#FF00FF").setFillColor("#FF00FF").setBoost(false),
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"WarZone", new DynmapStyle().setStrokeColor("#FF0000").setFillColor("#FF0000").setBoost(false)
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);
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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public static boolean bankEnabled = true;
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public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
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public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
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public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
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// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
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public static Set<String> playersWhoBypassAllProtection = new LinkedHashSet<>();
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public static boolean useWorldConfigurationsAsWhitelist = false;
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public static Set<String> worldsNoClaiming = new LinkedHashSet<>();
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public static Set<String> worldsNoPowerLoss = new LinkedHashSet<>();
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public static Set<String> worldsIgnorePvP = new LinkedHashSet<>();
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public static Set<String> worldsNoWildernessProtection = new LinkedHashSet<>();
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// faction-<factionId>
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public static int defaultMaxVaults = 0;
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public static boolean useCustomDefaultPermissions = true;
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public static boolean usePermissionHints = false;
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public static Backend backEnd = Backend.JSON;
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// Taller and wider for "bigger f map"
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public static int mapHeight = 17;
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public static int mapWidth = 49;
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public static transient char[] mapKeyChrs = "\\/#$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz?".toCharArray();
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// Default Options - Is this even shown on the Conf.json?
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public static transient HashMap<String, DefaultPermissions> defaultFactionPermissions = new HashMap<>();
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//Cooldown for /f logout in seconds
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public static long logoutCooldown = 30;
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// Custom Ranks - Oof I forgot I was doing this _SvenjaReissaus_
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//public static boolean enableCustomRanks = false; // We will disable it by default to avoid any migration error
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//public static int maxCustomRanks = 2; // Setting this to -1 will allow unlimited custom ranks
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// -------------------------------------------- //
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// Persistance
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// -------------------------------------------- //
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private static transient Conf i = new Conf();
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static {
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baseCommandAliases.add("f");
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territoryEnemyDenyCommands.add("home");
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territoryEnemyDenyCommands.add("sethome");
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territoryEnemyDenyCommands.add("spawn");
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territoryEnemyDenyCommands.add("tpahere");
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territoryEnemyDenyCommands.add("tpaccept");
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territoryEnemyDenyCommands.add("tpa");
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/// TODO: Consider removing this in a future release, as permissions works just fine now
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territoryProtectedMaterials.add(Material.BEACON);
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// Config is not loading if value is empty ???
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territoryBypassProtectedMaterials.add(Material.COOKIE);
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territoryDenyUseageMaterials.add(XMaterial.FIRE_CHARGE.parseMaterial());
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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if (!SaberFactions.plugin.mc17) {
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territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
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}
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territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
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territoryDenyUseageMaterialsWhenOffline.add(XMaterial.FIRE_CHARGE.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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if (!SaberFactions.plugin.mc17) {
|
|
territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
|
|
}
|
|
safeZoneNerfedCreatureTypes.add(EntityType.BLAZE);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.CAVE_SPIDER);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.CREEPER);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.ENDER_DRAGON);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.ENDERMAN);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.GHAST);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.MAGMA_CUBE);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.PIG_ZOMBIE);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.SILVERFISH);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.SKELETON);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.SPIDER);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.SLIME);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.WITCH);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.WITHER);
|
|
safeZoneNerfedCreatureTypes.add(EntityType.ZOMBIE);
|
|
// Is this called lazy load?
|
|
defaultFactionPermissions.put("LEADER", new DefaultPermissions(true));
|
|
defaultFactionPermissions.put("COLEADER", new DefaultPermissions(true));
|
|
defaultFactionPermissions.put("MODERATOR", new DefaultPermissions(true));
|
|
defaultFactionPermissions.put("NORMAL MEMBER", new DefaultPermissions(false));
|
|
defaultFactionPermissions.put("RECRUIT", new DefaultPermissions(false));
|
|
}
|
|
|
|
public static void load() {
|
|
SaberFactions.plugin.persist.loadOrSaveDefault(i, Conf.class, "conf");
|
|
}
|
|
|
|
public static void save() {
|
|
SaberFactions.plugin.persist.save(i);
|
|
}
|
|
|
|
public enum Backend {
|
|
JSON,
|
|
//MYSQL, TODO add MySQL storage
|
|
;
|
|
}
|
|
}
|
|
|