91 lines
2.9 KiB
Java
91 lines
2.9 KiB
Java
package com.massivecraft.factions;
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import com.massivecraft.factions.zcore.persist.json.JSONBoard;
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import mkremins.fanciful.FancyMessage;
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import org.bukkit.World;
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import java.util.ArrayList;
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import java.util.Set;
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public abstract class Board {
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protected static Board instance = getBoardImpl();
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private static Board getBoardImpl() {
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switch (Conf.backEnd) {
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case JSON:
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return new JSONBoard();
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}
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return null;
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}
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public static Board getInstance() {
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return instance;
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}
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//----------------------------------------------//
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// Get and Set
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//----------------------------------------------//
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public abstract String getIdAt(FLocation flocation);
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public abstract Faction getFactionAt(FLocation flocation);
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public abstract void setIdAt(String id, FLocation flocation);
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public abstract void setFactionAt(Faction faction, FLocation flocation);
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public abstract void removeAt(FLocation flocation);
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public abstract Set<FLocation> getAllClaims(String factionId);
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public abstract Set<FLocation> getAllClaims(Faction faction);
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// not to be confused with claims, ownership referring to further member-specific ownership of a claim
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public abstract void clearOwnershipAt(FLocation flocation);
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public abstract void unclaimAll(String factionId);
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public abstract void unclaimAllInWorld(String factionId, World world);
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// Is this coord NOT completely surrounded by coords claimed by the same faction?
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// Simpler: Is there any nearby coord with a faction other than the faction here?
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public abstract boolean isBorderLocation(FLocation flocation);
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// Is this coord connected to any coord claimed by the specified faction?
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public abstract boolean isConnectedLocation(FLocation flocation, Faction faction);
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public abstract boolean hasFactionWithin(FLocation flocation, Faction faction, int radius);
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//----------------------------------------------//
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// Cleaner. Remove orphaned foreign keys
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//----------------------------------------------//
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public abstract void clean();
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//----------------------------------------------//
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// Coord count
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//----------------------------------------------//
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public abstract int getFactionCoordCount(String factionId);
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public abstract int getFactionCoordCount(Faction faction);
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public abstract int getFactionCoordCountInWorld(Faction faction, String worldName);
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//----------------------------------------------//
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// Map generation
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//----------------------------------------------//
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/**
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* The map is relative to a coord and a faction north is in the direction of decreasing x east is in the direction
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* of decreasing z
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*/
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public abstract ArrayList<FancyMessage> getMap(FPlayer fPlayer, FLocation flocation, double inDegrees);
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public abstract void forceSave();
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public abstract void forceSave(boolean sync);
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public abstract boolean load();
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}
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