Saber-Factions/src/main/java/com/massivecraft/factions/listeners/FactionsBlockListener.java
Trent Hensler f1032e7a2e Make sure players take fall damage.
Not sure why we need to set this on join when it defaults to true. Debugged and didn't find anything modifying it otherwise. /shrug
2018-03-18 20:35:07 -07:00

297 lines
11 KiB
Java

package com.massivecraft.factions.listeners;
import com.massivecraft.factions.*;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.zcore.fperms.Access;
import com.massivecraft.factions.zcore.fperms.PermissableAction;
import com.massivecraft.factions.zcore.util.TL;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.*;
public class FactionsBlockListener implements Listener {
public P p;
public FactionsBlockListener(P p) {
this.p = p;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event) {
if (!event.canBuild()) {
return;
}
// special case for flint&steel, which should only be prevented by DenyUsage list
if (event.getBlockPlaced().getType() == Material.FIRE) {
return;
}
if (!playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "build", false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockFromTo(BlockFromToEvent event) {
if (!Conf.handleExploitLiquidFlow) {
return;
}
if (event.getBlock().isLiquid()) {
if (event.getToBlock().isEmpty()) {
Faction from = Board.getInstance().getFactionAt(new FLocation(event.getBlock()));
Faction to = Board.getInstance().getFactionAt(new FLocation(event.getToBlock()));
if (from == to) {
// not concerned with inter-faction events
return;
}
// from faction != to faction
if (to.isNormal()) {
if (from.isNormal() && from.getRelationTo(to).isAlly()) {
return;
}
event.setCancelled(true);
}
}
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event) {
if (!playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "destroy", false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockDamage(BlockDamageEvent event) {
if (event.getInstaBreak() && !playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "destroy", false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockPistonExtend(BlockPistonExtendEvent event) {
if (!Conf.pistonProtectionThroughDenyBuild) {
return;
}
Faction pistonFaction = Board.getInstance().getFactionAt(new FLocation(event.getBlock()));
// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
Block targetBlock = event.getBlock().getRelative(event.getDirection(), event.getLength() + 1);
// if potentially pushing into air/water/lava in another territory, we need to check it out
if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && !canPistonMoveBlock(pistonFaction, targetBlock.getLocation())) {
event.setCancelled(true);
}
/*
* note that I originally was testing the territory of each affected block, but since I found that pistons can only push
* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
* only the final target block as done above
*/
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockPistonRetract(BlockPistonRetractEvent event) {
// if not a sticky piston, retraction should be fine
if (!event.isSticky() || !Conf.pistonProtectionThroughDenyBuild) {
return;
}
Location targetLoc = event.getRetractLocation();
Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(targetLoc));
// Check if the piston is moving in a faction's territory. This disables pistons entirely in faction territory.
if (otherFaction.isNormal() && P.p.getConfig().getBoolean("disable-pistons-in-territory", false)) {
event.setCancelled(true);
return;
}
// if potentially retracted block is just air/water/lava, no worries
if (targetLoc.getBlock().isEmpty() || targetLoc.getBlock().isLiquid()) {
return;
}
Faction pistonFaction = Board.getInstance().getFactionAt(new FLocation(event.getBlock()));
if (!canPistonMoveBlock(pistonFaction, targetLoc)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onFrostWalker(EntityBlockFormEvent event) {
if (event.getEntity() == null || event.getEntity().getType() != EntityType.PLAYER || event.getBlock() == null) {
return;
}
Player player = (Player) event.getEntity();
Location location = event.getBlock().getLocation();
// only notify every 10 seconds
FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
boolean justCheck = fPlayer.getLastFrostwalkerMessage() + 10000 > System.currentTimeMillis();
if (!justCheck) {
fPlayer.setLastFrostwalkerMessage();
}
// Check if they have build permissions here. If not, block this from happening.
if (!playerCanBuildDestroyBlock(player, location, "frostwalk", justCheck)) {
event.setCancelled(true);
}
}
private boolean canPistonMoveBlock(Faction pistonFaction, Location target) {
Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(target));
if (pistonFaction == otherFaction) {
return true;
}
if (otherFaction.isWilderness()) {
return !Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(target.getWorld().getName());
} else if (otherFaction.isSafeZone()) {
return !Conf.safeZoneDenyBuild;
} else if (otherFaction.isWarZone()) {
return !Conf.warZoneDenyBuild;
}
Relation rel = pistonFaction.getRelationTo(otherFaction);
return !rel.confDenyBuild(otherFaction.hasPlayersOnline());
}
public static boolean playerCanBuildDestroyBlock(Player player, Location location, String action, boolean justCheck) {
String name = player.getName();
if (Conf.playersWhoBypassAllProtection.contains(name)) {
return true;
}
FPlayer me = FPlayers.getInstance().getById(player.getUniqueId().toString());
if (me.isAdminBypassing()) {
return true;
}
FLocation loc = new FLocation(location);
Faction otherFaction = Board.getInstance().getFactionAt(loc);
if (otherFaction.isWilderness()) {
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) {
return true;
}
if (!Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(location.getWorld().getName())) {
return true; // This is not faction territory. Use whatever you like here.
}
if (!justCheck) {
me.msg("<b>You can't " + action + " in the wilderness.");
}
return false;
} else if (otherFaction.isSafeZone()) {
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) {
return true;
}
if (!Conf.safeZoneDenyBuild || Permission.MANAGE_SAFE_ZONE.has(player)) {
return true;
}
if (!justCheck) {
me.msg("<b>You can't " + action + " in a safe zone.");
}
return false;
} else if (otherFaction.isWarZone()) {
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) {
return true;
}
if (!Conf.warZoneDenyBuild || Permission.MANAGE_WAR_ZONE.has(player)) {
return true;
}
if (!justCheck) {
me.msg("<b>You can't " + action + " in a war zone.");
}
return false;
}
if (P.p.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() >= otherFaction.getPowerRounded()) {
return true;
}
Faction myFaction = me.getFaction();
Relation rel = myFaction.getRelationTo(otherFaction);
boolean online = otherFaction.hasPlayersOnline();
boolean pain = !justCheck && rel.confPainBuild(online);
boolean deny = rel.confDenyBuild(online);
// hurt the player for building/destroying in other territory?
if (pain) {
player.damage(Conf.actionDeniedPainAmount);
if (!deny) {
me.msg("<b>It is painful to try to " + action + " in the territory of " + otherFaction.getTag(myFaction));
}
}
Access access = otherFaction.getAccess(me, PermissableAction.fromString(action));
if (access != null && access != Access.UNDEFINED) {
// TODO: Update this once new access values are added other than just allow / deny.
if (access == Access.DENY) {
me.msg(TL.GENERIC_NOPERMISSION, action);
return false;
}
return true; // has to be allow
}
// cancel building/destroying in other territory?
if (deny) {
if (!justCheck) {
me.msg("<b>You can't " + action + " in the territory of " + otherFaction.getTag(myFaction));
}
return false;
}
// Also cancel and/or cause pain if player doesn't have ownership rights for this claim
if (Conf.ownedAreasEnabled && (Conf.ownedAreaDenyBuild || Conf.ownedAreaPainBuild) && !otherFaction.playerHasOwnershipRights(me, loc)) {
if (!pain && Conf.ownedAreaPainBuild && !justCheck) {
player.damage(Conf.actionDeniedPainAmount);
if (!Conf.ownedAreaDenyBuild) {
me.msg("<b>It is painful to try to " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc));
}
}
if (Conf.ownedAreaDenyBuild) {
if (!justCheck) {
me.msg("<b>You can't " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc));
}
return false;
}
}
return true;
}
}