Saber-Factions/src/main/java/com/massivecraft/factions/cmd/FRelationCommand.java
drtshock ddf054330a First implementation of scoreboards.
Boards can be toggled with /f sb. Toggles are persistent in a yml file.
Also fix some small spelling and format things that were really bugging me.
2014-08-05 10:17:27 -05:00

90 lines
3.6 KiB
Java

package com.massivecraft.factions.cmd;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.event.FactionRelationEvent;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Relation;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
public abstract class FRelationCommand extends FCommand {
public Relation targetRelation;
public FRelationCommand() {
super();
this.requiredArgs.add("faction tag");
//this.optionalArgs.put("player name", "you");
this.permission = Permission.RELATION.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeModerator = true;
senderMustBeAdmin = false;
}
@Override
public void perform() {
Faction them = this.argAsFaction(0);
if (them == null) {
return;
}
if (!them.isNormal()) {
msg("<b>Nope! You can't.");
return;
}
if (them == myFaction) {
msg("<b>Nope! You can't declare a relation to yourself :)");
return;
}
if (myFaction.getRelationWish(them) == targetRelation) {
msg("<b>You already have that relation wish set with %s.", them.getTag());
return;
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if (!payForCommand(targetRelation.getRelationCost(), "to change a relation wish", "for changing a relation wish")) {
return;
}
// try to set the new relation
Relation oldRelation = myFaction.getRelationTo(them, true);
myFaction.setRelationWish(them, targetRelation);
Relation currentRelation = myFaction.getRelationTo(them, true);
ChatColor currentRelationColor = currentRelation.getColor();
// if the relation change was successful
if (targetRelation.value == currentRelation.value) {
// trigger the faction relation event
FactionRelationEvent relationEvent = new FactionRelationEvent(myFaction, them, oldRelation, currentRelation);
Bukkit.getServer().getPluginManager().callEvent(relationEvent);
them.msg("<i>Your faction is now " + currentRelationColor + targetRelation.toString() + "<i> to " + currentRelationColor + myFaction.getTag());
myFaction.msg("<i>Your faction is now " + currentRelationColor + targetRelation.toString() + "<i> to " + currentRelationColor + them.getTag());
}
// inform the other faction of your request
else {
them.msg(currentRelationColor + myFaction.getTag() + "<i> wishes to be your " + targetRelation.getColor() + targetRelation.toString());
them.msg("<i>Type <c>/" + Conf.baseCommandAliases.get(0) + " " + targetRelation + " " + myFaction.getTag() + "<i> to accept.");
myFaction.msg(currentRelationColor + them.getTag() + "<i> were informed that you wish to be " + targetRelation.getColor() + targetRelation);
}
if (!targetRelation.isNeutral() && them.isPeaceful()) {
them.msg("<i>This will have no effect while your faction is peaceful.");
myFaction.msg("<i>This will have no effect while their faction is peaceful.");
}
if (!targetRelation.isNeutral() && myFaction.isPeaceful()) {
them.msg("<i>This will have no effect while their faction is peaceful.");
myFaction.msg("<i>This will have no effect while your faction is peaceful.");
}
}
}