313 lines
10 KiB
Java
313 lines
10 KiB
Java
package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.*;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.util.WarmUpUtil;
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import com.massivecraft.factions.zcore.MCommand;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import java.text.SimpleDateFormat;
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import java.util.List;
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public abstract class FCommand extends MCommand<P> {
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public SimpleDateFormat sdf = new SimpleDateFormat(TL.DATE_FORMAT.toString());
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public boolean disableOnLock;
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public FPlayer fme;
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public Faction myFaction;
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public boolean senderMustBeMember;
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public boolean senderMustBeModerator;
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public boolean senderMustBeAdmin;
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public boolean isMoneyCommand;
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public FCommand() {
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super(P.p);
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// Due to safety reasons it defaults to disable on lock.
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disableOnLock = true;
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// The money commands must be disabled if money should not be used.
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isMoneyCommand = false;
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senderMustBeMember = false;
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senderMustBeModerator = false;
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senderMustBeAdmin = false;
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}
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@Override
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public void execute(CommandSender sender, List<String> args, List<MCommand<?>> commandChain) {
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if (sender instanceof Player) {
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this.fme = FPlayers.getInstance().getByPlayer((Player) sender);
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this.myFaction = this.fme.getFaction();
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} else {
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this.fme = null;
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this.myFaction = null;
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}
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super.execute(sender, args, commandChain);
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}
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@Override
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public boolean isEnabled() {
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if (p.getLocked() && this.disableOnLock) {
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msg("<b>Factions was locked by an admin. Please try again later.");
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return false;
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}
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if (this.isMoneyCommand && !Conf.econEnabled) {
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msg("<b>Faction economy features are disabled on this server.");
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return false;
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}
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if (this.isMoneyCommand && !Conf.bankEnabled) {
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msg("<b>The faction bank system is disabled on this server.");
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return false;
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}
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return true;
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}
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@Override
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public boolean validSenderType(CommandSender sender, boolean informSenderIfNot) {
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boolean superValid = super.validSenderType(sender, informSenderIfNot);
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if (!superValid) {
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return false;
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}
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if (!(this.senderMustBeMember || this.senderMustBeModerator || this.senderMustBeAdmin)) {
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return true;
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}
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if (!(sender instanceof Player)) {
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return false;
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}
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if (!fme.hasFaction()) {
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sender.sendMessage(p.txt.parse("<b>You are not member of any faction."));
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return false;
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}
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if (this.senderMustBeModerator && !fme.getRole().isAtLeast(Role.MODERATOR)) {
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sender.sendMessage(p.txt.parse("<b>Only faction moderators can %s.", this.getHelpShort()));
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return false;
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}
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if (this.senderMustBeAdmin && !fme.getRole().isAtLeast(Role.ADMIN)) {
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sender.sendMessage(p.txt.parse("<b>Only faction admins can %s.", this.getHelpShort()));
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return false;
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}
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return true;
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}
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// -------------------------------------------- //
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// Assertions
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// -------------------------------------------- //
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public boolean assertHasFaction() {
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if (me == null) {
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return true;
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}
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if (!fme.hasFaction()) {
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sendMessage("You are not member of any faction.");
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return false;
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}
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return true;
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}
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public boolean assertMinRole(Role role) {
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if (me == null) {
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return true;
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}
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if (fme.getRole().value < role.value) {
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msg("<b>You <h>must be " + role + "<b> to " + this.getHelpShort() + ".");
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return false;
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}
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return true;
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}
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// -------------------------------------------- //
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// Argument Readers
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// -------------------------------------------- //
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// FPLAYER ======================
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public FPlayer strAsFPlayer(String name, FPlayer def, boolean msg) {
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FPlayer ret = def;
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if (name != null) {
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for (FPlayer fplayer : FPlayers.getInstance().getAllFPlayers()) {
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if (fplayer.getName().equalsIgnoreCase(name)) {
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ret = fplayer;
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break;
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}
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}
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}
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if (msg && ret == null) {
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this.msg("<b>No player \"<p>%s<b>\" could be found.", name);
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}
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return ret;
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}
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public FPlayer argAsFPlayer(int idx, FPlayer def, boolean msg) {
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return this.strAsFPlayer(this.argAsString(idx), def, msg);
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}
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public FPlayer argAsFPlayer(int idx, FPlayer def) {
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return this.argAsFPlayer(idx, def, true);
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}
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public FPlayer argAsFPlayer(int idx) {
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return this.argAsFPlayer(idx, null);
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}
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// BEST FPLAYER MATCH ======================
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public FPlayer strAsBestFPlayerMatch(String name, FPlayer def, boolean msg) {
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return strAsFPlayer(name, def, msg);
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}
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public FPlayer argAsBestFPlayerMatch(int idx, FPlayer def, boolean msg) {
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return this.strAsBestFPlayerMatch(this.argAsString(idx), def, msg);
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}
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public FPlayer argAsBestFPlayerMatch(int idx, FPlayer def) {
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return this.argAsBestFPlayerMatch(idx, def, true);
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}
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public FPlayer argAsBestFPlayerMatch(int idx) {
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return this.argAsBestFPlayerMatch(idx, null);
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}
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// FACTION ======================
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public Faction strAsFaction(String name, Faction def, boolean msg) {
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Faction ret = def;
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if (name != null) {
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// First we try an exact match
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Faction faction = Factions.getInstance().getByTag(name); // Checks for faction name match.
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// Now lets try for warzone / safezone. Helpful for custom warzone / safezone names.
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// Do this after we check for an exact match in case they rename the warzone / safezone
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// and a player created faction took one of the names.
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if (faction == null) {
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if (name.equalsIgnoreCase("warzone")) {
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faction = Factions.getInstance().getWarZone();
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} else if (name.equalsIgnoreCase("safezone")) {
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faction = Factions.getInstance().getSafeZone();
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}
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}
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// Next we match faction tags
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if (faction == null) {
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faction = Factions.getInstance().getBestTagMatch(name);
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}
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// Next we match player names
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if (faction == null) {
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FPlayer fplayer = strAsFPlayer(name, null, false);
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if (fplayer != null) {
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faction = fplayer.getFaction();
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}
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}
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if (faction != null) {
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ret = faction;
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}
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}
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if (msg && ret == null) {
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this.msg("<b>The faction or player \"<p>%s<b>\" could not be found.", name);
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}
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return ret;
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}
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public Faction argAsFaction(int idx, Faction def, boolean msg) {
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return this.strAsFaction(this.argAsString(idx), def, msg);
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}
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public Faction argAsFaction(int idx, Faction def) {
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return this.argAsFaction(idx, def, true);
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}
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public Faction argAsFaction(int idx) {
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return this.argAsFaction(idx, null);
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}
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// -------------------------------------------- //
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// Commonly used logic
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// -------------------------------------------- //
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public boolean canIAdministerYou(FPlayer i, FPlayer you) {
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if (!i.getFaction().equals(you.getFaction())) {
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i.sendMessage(p.txt.parse("%s <b>is not in the same faction as you.", you.describeTo(i, true)));
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return false;
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}
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if (i.getRole().value > you.getRole().value || i.getRole().equals(Role.ADMIN)) {
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return true;
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}
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if (you.getRole().equals(Role.ADMIN)) {
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i.sendMessage(p.txt.parse("<b>Only the faction admin can do that."));
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} else if (i.getRole().equals(Role.MODERATOR)) {
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if (i == you) {
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return true; //Moderators can control themselves
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} else {
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i.sendMessage(p.txt.parse("<b>Moderators can't control each other..."));
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}
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} else {
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i.sendMessage(p.txt.parse("<b>You must be a faction moderator to do that."));
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}
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return false;
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}
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// if economy is enabled and they're not on the bypass list, make 'em pay; returns true unless person can't afford the cost
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public boolean payForCommand(double cost, String toDoThis, String forDoingThis) {
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if (!Econ.shouldBeUsed() || this.fme == null || cost == 0.0 || fme.isAdminBypassing()) {
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return true;
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}
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if (Conf.bankEnabled && Conf.bankFactionPaysCosts && fme.hasFaction()) {
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return Econ.modifyMoney(myFaction, -cost, toDoThis, forDoingThis);
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} else {
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return Econ.modifyMoney(fme, -cost, toDoThis, forDoingThis);
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}
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}
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public boolean payForCommand(double cost, TL toDoThis, TL forDoingThis) {
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return payForCommand(cost, toDoThis.toString(), forDoingThis.toString());
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}
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// like above, but just make sure they can pay; returns true unless person can't afford the cost
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public boolean canAffordCommand(double cost, String toDoThis) {
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if (!Econ.shouldBeUsed() || this.fme == null || cost == 0.0 || fme.isAdminBypassing()) {
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return true;
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}
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if (Conf.bankEnabled && Conf.bankFactionPaysCosts && fme.hasFaction()) {
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return Econ.hasAtLeast(myFaction, cost, toDoThis);
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} else {
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return Econ.hasAtLeast(fme, cost, toDoThis);
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}
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}
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public void doWarmUp(WarmUpUtil.Warmup warmup, TL translationKey, String action, Runnable runnable, long delay) {
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this.doWarmUp(this.fme, warmup, translationKey, action, runnable, delay);
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}
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public void doWarmUp(FPlayer player, WarmUpUtil.Warmup warmup, TL translationKey, String action, Runnable runnable, long delay) {
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WarmUpUtil.process(player, warmup, translationKey, action, runnable, delay);
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}
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}
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