Saber-Factions/src/main/resources/config.yml

1521 lines
54 KiB
YAML

Config-Version: 1.1
# SaberFactions by Driftay
# Report issues: https://github.com/Driftay/Saber-Factions/issues/new
# Live support: https://discord.gg/TFxWKeX
# Spigot Site: https://www.spigotmc.org/resources/saberfactions-1-7-1-13-the-complete-factions-solution.68840/
# Website: https://www.saberllc.net/
# Jenkins: https://jenkins.saberllc.net/
# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug: false
# Prevent find factions exploit
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
findfactionsexploit:
cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
log: false
### Hard Core Settings ###
# Many of the features that are / are to come in this section have been requested by
# people in relation to HCF servers. All settings are set to the normal Factions
# behavior by default.
# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
# in order to be able to execute commands if the default relation is neutral.
# This has always been neutral.
default-relation: "neutral"
# Portal Creation
# Do you want to limit portal creation?
portals:
limit: false # will disable the below check if set to false
# What should the minimum relation be to create a portal in territory?
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Minimum relation allows that and all listed to the right to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
### Hard Core Settings ###
# Warps
# What should be the max amount of warps that a Faction can set?
max-warps: 5
# This is the cost section for warps.
# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
# You can use decimal places here.
# If enabled is set to false, it will ignore the values.
warp-cost:
enabled: false
setwarp: 5
delwarp: 5
warp: 5
# Faction Fly
# Enable Faction Fly:
enable-faction-flight: true
ffly:
Particles:
Enabled: true
Enable-While-Vanished: true
AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
# If a player leaves fly (out of territory or took damage)
# how long should they not take fall damage for?
# Set to 0 to have them always take fall damage.
fly-falldamage-cooldown: 10
# Pistons
# Should we disable pistons in Faction territory? This will prevent people from doing something like:
# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
disable-pistons-in-territory: false
# ToolTips
# This section is to configure tooltips for things like /f list
tooltips:
# List
# This shows up when someone does /f list for the top factions.
# It will not sure up for factionless of course, just actual factions.
# You can use color codes here.
list:
- "&6&l* &eLeader: &7{leader}"
- "&6&l* &eClaims: &7{chunks}"
- "&6&l* &ePower: &7{power}/{maxPower}"
- "&6&l* &eMembers: &7{online}/{members}"
# Show
# This shows up when someone does /f show.
# It adds tooltips to each player in the list here, nothing else.
# {group} will show the players primary group if you have vault installed.
# {balance} will show their balance if you have vault installed.
# {lastSeen} will show human readable info on when the player was last seen, or online.
show:
- "&6&l* &eUsername: &7{name}"
- "&6&l* &eRank: &7{group}"
- "&6&l* &eBalance: &7${balance}"
- "&6&l* &eLast Seen:&7 {lastSeen}"
- "&6&l* &ePower: &7{player-power}/{player-maxpower}"
# Configuration section for Scoreboards
# This will allow you to completely customize how your scoreboards look.
# Make sure that no lines are duplicates of each other otherwise only the first will display.
# Use &0-9a-f for colors and include messages in "quotes"
scoreboard:
# send faction change message as well when scoreboard is up?
also-send-chat: true
# How long do we want scoreboards to stay if set temporarily.
expiration: 7
# FInfo scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
# Things to be replaced in this:
# {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
# {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
# {raidable} - true if the faction can be claimed over, otherwise false.
# {warps} - the number of warps that a faction has set.
# The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
# Commenting this section out will cause the info to appear in chat as the plugin originally did.
finfo-enabled: false
# SUPPORTS PLACEHOLDERS
finfo:
- "&6Power"
- "{power}"
- "&3Members"
- "{online}/{members}"
- "&4Leader"
- "{leader}"
- "&bTerritory"
- "{chunks}"
# Default board that will always show up if a player wants it to.
# This can show any arbitrary text or you can use a lot of variables to replace things.
# Replace {name} - player's name. {faction} - player's faction title, factionless if none.
# {totalOnline} - total players on the server. {balance} - player's balance.
# {maxPower} - player's max power.
# {powerBoost} - player's powerboost.
######################################################
##################### SCOREBOARD #####################
######################################################
default-enabled: false # This is to enable or disable the scoreboard: false = Disabled
default-title: "&cSaberFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
default-update-interval: 2 # in seconds.
# This will show faction prefixes colored based on relation on nametags and in the tab.
# The scoreboard needs to be enabled for this to work.
default-prefixes: true
# SUPPORTS PLACEHOLDERS
default:
- "&7&m--------------------------"
- "&4&lFaction Info &8»"
- " &8» &cLeader&7: &f{leader}"
- " &8» &cMembers&7: &f{online}&7/&f{members}"
- " &8» &cPower&7: &f{power}&7/&f{maxPower}"
- "&m"
- "&4&lFaction Stats &8»"
- " &8» &cDeaths&7: &f{faction-deaths}"
- " &8» &cBalance&7: &f{faction-balance}"
- ""
- " &8» &cYour Balance&7: &f{balance}"
- "&7&m---------------------------"
#Formatted ONLY When A User is NOT in a Faction
factionless-enabled: true
factionless:
- "&7&m--------------------------"
- "&4&lInformation &8»"
- " &8» &cPlayer&7: &f{name}"
- " &8» &cRank&7: &f{group}"
- " &8» &cBalance&7: &f${balance}"
- "&m"
- "&4&lServer Info &8» "
- " &8» &cFaction: &fN/A"
- " &8» &cOnline Players&7: &f{total-online}"
- "&7&m---------------------------"
# Configration section for warmups.
# Warmup times are in seconds - if a value of 0 is set, there is no warmup.
warmups:
# Delay for /f home
f-home: 15
# Delay for /f warp
f-warp: 10
# Delay for /f fly
f-fly: 0
#Delay for /f checkpoint's teleport
f-checkpoint: 10
#Delay for /f tpbanner
f-banner: 10
######################################################
#################### HCF Features ####################
######################################################
# These features were requested as part of Hardcore Factions or something.
# All of them are disabled by default.
# Max Relation Types
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
max-relations:
enabled: true
ally: 1
truce: 0
neutral: -1
enemy: -1
# WorldBorder support
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
world-border:
buffer: 0
# Raids
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
# allowing factions to open chests, break blocks, etc. if they
# have claimed chunks >= power.
hcf:
raidable: false
# DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
dtr: false
# Should we allow Factions to over claim if they are raidable (above has no effect on this)?
# This has always been true, allowing factions to over claim others.
allow-overclaim: true
# Power Freeze
# After a player dies, how long should the faction not be able to regen power?
# This resets on each death but does not accumulate.
# Set to 0 for no freeze. Time is in seconds.
powerfreeze: 0
# Buffer Zone
# Buffer Zone is an chunk area required between claims of different Factions.
# This is default to 0 and has always been that way. Meaning Factions can have
# claims that border each other.
# If this is set to 3, then Factions need to have 3 chunks between their claim
# and another Faction's claim.
# It's recommended to keep this pretty low as the radius check could be a
# heavy operation if set to a large number.
# If this is set to 0, we won't even bother checking which is how Factions has
# always been.
buffer-zone: 0
stuck:
Enabled: false
delay: 30
radius: 10
############################################################
# +------------------------------------------------------+ #
# | Configurable /f show | #
# +------------------------------------------------------+ #
############################################################
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
# SUPPORTS PLACEHOLDERS
show:
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
- '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
- '&4* &cOwner: &f{leader}'
- '&4* &cDescription: &f{description}'
- '&4* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}'
- '&4* &cFaction Strikes: &f{strikes}'
- '&4* &cFaction Points: &f{faction-points}'
- '&4* &cFounded: &f{create-date}'
- '&4* &cBalance: &f{faction-balance}'
- '&4* &cAllies: &a{allies-list}'
- '&4* &cEnemies: &4{enemies-list}'
- '&4* &cOnline Members: &8[&f{online}/{members}&8] &a{online-list}'
- '&4* &cOffline Members: &8[&f{offline}/{members}&8] &a{offline-list}'
- '&4* &cAlts: &f{alts}'
- '&4* &cBans: &f{faction-bancount}'
- '&8&m----------------------------------------'
# For a /f show that does not display fancy messages that are essentially empty, use minimal-show
minimal-show: false
# Factions that should be exempt from /f show, case sensitive, useful for a
# serverteam faction, since the command shows vanished players otherwise
show-exempt:
- Wilderness
# THIS IS FOR /f map tool tips.
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
map:
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
- ''
- '&4&l* &cFaction &f{faction}'
- '&4&l* &cOwner &f{leader}'
- '&4&l* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}'
- '&4&l* &cAllies &a{allies-list}'
- '&4&l* &cEnemies &4{enemies-list}'
- '&4&l* &cOnline Members &8[&f{online}/{members}&8] &a{online-list}'
- '&4&l* &cOffline Members &4{offline-list}'
- ''
############################################################
# +------------------------------------------------------+ #
# | Configurable /f list | #
# +------------------------------------------------------+ #
############################################################
list:
# You can only use {pagenumber} and {pagecount} in the header
header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
# You can use any variables here
factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
# You can use any variable here
entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
############################################################
# +------------------------------------------------------+ #
# | Configurable /f help | #
# +------------------------------------------------------+ #
############################################################
# set to true to use legacy factions help
use-old-help: false
help:
# You can change the page name to whatever you like
# We use '1' to preserve default functionality of /f help 1
'1':
- '&7&m----------------------------------------------------'
- '&6&lFactions Help &8- &f(1/2) '
- '&7&m----------------------------------------------------'
- '&c/f create &f<name> &8- &7Create your own faction.'
- '&c/f who &f<name> &8- &7Show faction information.'
- '&c/f tag &f<name> &8- &7Change your faction name.'
- '&c/f join &f<name> &8- &7Join to the faction.'
- '&c/f list &8- &7List all factions.'
- '&c/f top &8- &7View the richest factions.'
- '&c/f map &8- &7Map of the surrounding area, click chunks to claim.'
- '&c/f sethome &8- &7Set your faction home.'
- '&c/f home &8- &7Go to your faction home.'
- '&c/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
- '&c/f ban &8- &7Ban a member from your faction.'
- '&c/f unban &8- &7Unban a member from your faction.'
- '&c/f banlist &8- &7List banned players from your faction.'
- '&c/f lowpower &8- &7List player with power under max from your faction.'
- '&c/f coords &8- &7Broadcast your location to your faction.'
- '&c/f showclaims &8- &7List all claims from your faction.'
- '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
'2':
- '&7&m----------------------------------------------------'
- '&6&lFactions Help &8- &f(2/3) '
- '&7&m----------------------------------------------------'
- '&c/f leave &8- &7Leave your faction.'
- '&c/f invite &f<playerName> &8- &7Invite a player to your faction.'
- '&c/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
- '&c/f claim &8- &7Claim a land for your faction.'
- '&c/f unclaim &8- &7Unclaim land from your faction.'
- '&c/f kick &f<playerName> &8- &7Kick player from your faction.'
- '&c/f mod &f<playerName> &8- &7Set player to mod role in faction.'
- '&c/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
- '&c/f leader &f<playerName> &8- &7Set player role to leader in faction.'
- '&c/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
- '&c/f warp &8- &7Opens the warp menu.'
- '&c/f setwarp &8- &7Set a warp.'
- '&c/f perms &8- &7Change what players can do in your claims.'
- '&c/f upgrades &8- &7Upgrade various perks in your faction.'
- '&c/f checkpoint &8- &7Set a faction checkpoint.'
- '&c/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
- '&c/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
- '&c/f chest &8- &7Open a virtual faction chest! '
- '&c/f version &8- &7Display current faction version.'
- '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
'3':
- '&7&m----------------------------------------------------'
- '&6&lFactions Help &8- &f(3/3) '
- '&7&m----------------------------------------------------'
- '&c/f shop &8- &7Open Shop GUI.'
- '&c/f check &8- &7Manage All Check Settings.'
- '&c/f weewoo &8- &7Alert all faction members you are being raided.'
- '&c/f missions &8- &7Open/Manage all mission/objectives to complete!'
- '&c/f alts &8- &7Manage All Alts via commands.'
- '&c/f corner &8- &7Use this command in a corner chunk, to claim your entire buffer.'
- '&c/f logout &8- &7Safetly logout, hcf style.'
- '&c/f global &8- &7toggle public chat off and only allow faction based chats.'
- '&c/f points &8- &7Check your factions points.'
- '&c/f invsee &8- &7Check a faction members inventory.'
- '&c/f stealth &8- &7Go into stealth mode to not disable enemies flight.'
- '&c/f notifications &8- &7Disable or enable faction claim notifications.'
- '&7&m--------------------&r &e/f help &7&m-----------------------'
############################################################
# +------------------------------------------------------+ #
# | F Permission GUI | #
# +------------------------------------------------------+ #
############################################################
# This is the Faction permissions GUI, it consists of 2 inventories
#
# 1st: The Relation GUI, here you choose which relation you want to set the permission of
# 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
# depending on the click type it will set the permission differently:
# Left Click: ALLOW
# Middle Click: UNDEFINED
# Right Click: DENY
#
#
# The GUI configuration is based off of item placeholders these have specific placeholders that are
# replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
# There is also 2 other types of GUI items
#
# 1st: Special items, these include Back button (Has its own item below), and Relation Item
# indicating the current relation (Uses relation item placeholder)
# 2nd: Dummy items, these items server no other purpose than to look good, they have their own
# items defined in dummy items, and can later be assigned to specific slots in the GUI's
fperm-gui:
relation:
# GUI Name
name: '&8&lFaction Permissions'
# Amount of inventory rows, No larger than 5
rows: 4
# These are the slots where the relations are going to be placed on the first GUI
# Note: Slots start at 0 and end at one less that GUI size
#Setting a slot to -1 will disable it
slots:
recruit: 10
normal: 12
moderator: 14
coleader: 16
truce: 19
ally: 21
enemy: 23
neutral: 25
# Material to be displayed
materials:
recruit: WOOD_SWORD
normal: GOLD_SWORD
moderator: IRON_SWORD
coleader: DIAMOND_SWORD
truce: IRON_AXE
ally: GOLD_AXE
enemy: DIAMOND_AXE
neutral: WOOD_AXE
Placeholder-Item:
Name: '&c{relation}&f permissions!'
action:
name: 'Faction Permissions'
rows: 6
Access-Colors:
Allow: '&a'
Deny: '&c'
Undefined: '&7'
Materials:
build: COBBLESTONE
destroy: DIAMOND_PICKAXE
frostwalk: ICE
painbuild: ARROW
door: IRON_DOOR
button: OAK_BUTTON
lever: LEVER
container: CHEST
invite: NETHER_STAR
kick: DIAMOND_SWORD
items: PAPER
sethome: HOPPER
withdraw: SUNFLOWER
territory: SIGN
access: EMERALD
promote: DIAMOND
setwarp: COMPASS
warp: ENDER_PEARL
ban: ANVIL
disband: BARRIER
fly: FEATHER
vault: END_PORTAL_FRAME
tntbank: BEACON
tntfill: TNT
chest: ENDER_CHEST
check: WATCH
drain: BUCKET
spawner: MOB_SPAWNER
home: ENDER_EYE
slots:
# Uses same format as above to inform the player of clicked relation
relation: 4
# Back button slot
back: 0
# Start action slots
build: 10
destroy: 11
frostwalk: 12
painbuild: 13
door: 14
button: 15
lever: 16
container: 19
invite: 20
kick: 21
items: 22
sethome: 23
withdraw: 24
territory: 25
access: 28
promote: 29
setwarp: 30
warp: 31
ban: 32
disband: 33
fly: 34
vault: 40
tntbank: 39
tntfill: 41
chest: 42
check: 50
spawner: 38
drain: 49
home: 48
# {action} Action name eg: Setwarp, Kick
# {action-access} Access name eg: Allow, Deny
# {action-access-color} Access color eg: Allow;GREEN
placeholder-item:
name: '&c&lPermission to {action}'
lore:
- ''
- '&4&l* &cStatus: &f{action-access-color}{action-access}'
- ''
- '&2&l* &aLeft click to &a&lAllow&a.'
- '&4&l* &cRight click to &c&lDeny&c.'
- '&8&l* &7Middle click to &7&lUndefine&7.'
# Back item will be take you to the previous GUI
back-item:
Type: ARROW
Name: '&c&l<- Back'
Lore:
- '&7Click to return to previous menu.'
# Dummy Items
dummy-item:
Type: BLACK_STAINED_GLASS_PANE
Name: ' '
Lore:
- ' '
############################################################
# +------------------------------------------------------+ #
# | Faction Warp GUI | #
# +------------------------------------------------------+ #
############################################################
fwarp-gui:
name: "Faction Warps"
rows: 3
password-timeout: 5
warp-slots:
- 11
- 12
- 13
- 14
- 15
warp-item:
Type: EYE_OF_ENDER
Name: '&c&lFaction Warp {warp}'
# {warp-protected} Warp protection by password, Enabled & Disabled
# {warp-cost} Warp cost
Lore:
- ''
- '&4&l* &cPassword: &f{warp-protected}'
- '&4&l* &cCost: &f{warp-cost}'
- ''
- '&7&o(( Tip: You need &c&opay&7&o to &f&oteleport to'
- '&7&oa &a&ofaction warp&7&o. Unless it''s &c&oDisabled&7&o. ))'
# Dummy Items
dummy-item:
Type: BLACK_STAINED_GLASS_PANE
Name: ' '
Lore:
- ' '
############################################################
# +------------------------------------------------------+ #
# | Faction Creation/Disband Broadcast | #
# +------------------------------------------------------+ #
############################################################
faction-creation-broadcast: true #Disabling this will not make faction creation broadcasts appear in chat.
faction-disband-broadcast: true #Disabling this will not make faction disband broadcasts appear in chat.
############################################################
# +------------------------------------------------------+ #
# | Faction Check System |#
# +------------------------------------------------------+ #
############################################################
#Everything else from display names to lores, is managed by lang.yml, so edit it there
f-check:
gui-rows: 3 #Rows for the check gui
wall-check:
Type: COBBLESTONE
slot: 10
buffer-check:
Type: OBSIDIAN
slot: 16
history:
Type: BOOK
slot: 13
############################################################
# +------------------------------------------------------+ #
# | Faction Invisibility | #
# +------------------------------------------------------+ #
############################################################
#This option is to see if another faction member can see their faction members that have the invisible potion effect
See-Invisible-Faction-Members: false #ONLY WHEN SCOREBOARD IS ENABLED
############################################################
# +------------------------------------------------------+ #
# | Faction Inventory See | #
# +------------------------------------------------------+ #
############################################################
#This option is the ability to see other faction members inventories
f-inventory-see:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Alt Accounts | #
# +------------------------------------------------------+ #
############################################################
#Faction Alts for extra power, sand printing, afking spawners
f-alts:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Rules | #
# +------------------------------------------------------+ #
############################################################
frules:
Enabled: true
default-rules:
- '&f'
- '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &f&l«&c&l*&4&l*&c&l*&f&l»&r &c&lFaction Rules &r &f&l«&c&l*&4&l*&c&l*&f&l»'
- '&r &r &r &fWith this feature you can set &cstandars&f for your &afaction'
- '&r &r &r &r &r &r &fPut as many &crules&f as you desire for your &amembers'
- '&f'
- '&r &r &r &r &r &r &r &r &r &r &r &7&o(( Tip: Use &f&o/f rules add <rule>&7&o add a &c&orule&7&o ))'
- ''
############################################################
# +------------------------------------------------------+ #
# | Faction TNT Bank | #
# +------------------------------------------------------+ #
############################################################
#Faction Tnt Resolved Around A Virtual TNT Bank With Upgrades If Enabled
ftnt:
Enabled: true
Bank-Limit: 250000
############################################################
# +------------------------------------------------------+ #
# | Faction Discord | #
# +------------------------------------------------------+ #
############################################################
#This option allows factions to set their discord link to their specific faction
fdiscord:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction PayPal | #
# +------------------------------------------------------+ #
############################################################
#This option allows factions to set their paypal link to their specific faction
fpaypal:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Checkpoints | #
# +------------------------------------------------------+ #
############################################################
#This option is for a quick fast and in a hurry teleport to raids etc.
checkpoints:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Near | #
# +------------------------------------------------------+ #
############################################################
#This option is to allow faction members to be seen via /f near
fnear:
Enabled: true
Radius: 50
############################################################
# +------------------------------------------------------+ #
# | Faction Shop | #
# +------------------------------------------------------+ #
############################################################
#Faction Shop is 100% configurable (See More in shop.yml)
F-Shop:
Enabled: true
GUI:
Name: '&b&lFaction Shop'
Rows: 4
dummy-item:
Type: BLACK_STAINED_GLASS_PANE
Name: '&cFaction Points: &b{points}'
Lore:
- ' '
############################################################
# +------------------------------------------------------+ #
# | Faction Command Cooldowns | #
# +------------------------------------------------------+ #
############################################################
fcooldowns:
f-open: 5
f-disband: 10
f-create: 10
f-tag: 10
############################################################
# +------------------------------------------------------+ #
# | Falling Block Fix | #
# +------------------------------------------------------+ #
############################################################
#Enabling this will disallow falling blocks to be in spawn.
#Meaning people cannot shoot cannons into spawn and stack sand
#Recommended: true
Falling-Block-Fix:
enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Disband | #
# +------------------------------------------------------+ #
############################################################
f-disband-gui:
confirm-item:
Type: LIME_STAINED_GLASS_PANE
Name: '&a&lConfirm'
Lore:
- ' '
- '&7Confirm disbanding of &a&b{faction}&7!'
deny-item:
Type: RED_STAINED_GLASS_PANE
Name: '&c&lCancel'
Lore:
- ' '
- '&7Click to cancel faction disband.'
separation-item:
Type: BLACK_WOOL
Name: ' '
Lore:
############################################################
# +------------------------------------------------------+ #
# | Faction GracePeriod | #
# +------------------------------------------------------+ #
############################################################
#This option will deny all explosions
f-grace:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Points | #
# +------------------------------------------------------+ #
############################################################
f-points:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Missions | #
# +------------------------------------------------------+ #
############################################################
MissionGUISize: 4
Missions-Enabled: true
Missions-GUI-Title: '&8&lFaction Missions'
MaximumMissionsAllowedAtOnce: 1
Mission-Progress-Format: '&b&lProgression: &f{progress}&7/&e{total}'
Randomization:
Enabled: false
Start-Item:
# Allowed means that they are under maximum allowed missions at one AND if applicable they have not completed every mission more than once
Allowed:
Name: "&aStart!"
Material: GREEN_STAINED_GLASS_PANE
Lore: "&2Start a new mission!"
Disallowed:
# Placeholder %reason% supported throughout this section
Name: "&4Cannot start new mission"
Material: GRAY_STAINED_GLASS_PANE
Lore:
- '&4%reason%'
# in default configuration you will need to change the GUI size to 4 and for best results change the fillitem rows to 4 as well.
Slot: 31
DenyMissionsMoreThenOnce: true #this setting to true, means that if they complete a mission they cannot redo the same mission
#Mission Types: KILL, MINE, PLACE, FISH, TAME, ENCHANT, CONSUME
Missions:
FillItem:
Material: BLACK_STAINED_GLASS_PANE
Rows: 4
sugarcane:
Slot: 11
Material: "SUGAR_CANE"
Name: "&f10,000 &2Sugar Cane"
Lore:
- "&b&lMine &f&n10,000&r &2Sugar Cane"
Mission:
Type: "MINE"
Material: "SUGAR_CANE_BLOCK"
Amount: 10000
Reward:
Commands: ["f points add %faction% 100"]
zombie:
Slot: 15
Material: "ROTTEN_FLESH"
Name: "&f1,000 &eZombies"
Lore:
- "&b&lKill &f&n1,000&r &eZombies"
Mission:
Type: "KILL"
EntityType: "ZOMBIE"
Amount: 1000
Reward:
Commands: ["f points add %faction% 100"]
fishing:
Slot: 13
Material: "FISHING_ROD"
Name: "&f100 &6Fish"
Lore:
- "&b&lCatch fish &n100&r &d&ltimes"
Mission:
Type: "FISH"
Amount: 100
Reward:
Commands: ["f points add %faction% 100"]
animaltaming:
Slot: 20
Material: "BONE"
Name: "&f100 &cTamed Animals"
Lore:
- "&b&lTame an animal &n100&r &d&ltimes"
Mission:
Type: "TAME"
EntityType: "ALL"
Amount: 100
Reward:
Commands: ["f points add %faction% 100"]
enchant:
Slot: 22
Material: "BOOK"
Name: "&f100 &dEnchants"
Lore:
- "&b&lEnchant &n100&r &d&litems"
Mission:
Type: "ENCHANT"
Amount: 100
Reward:
Commands: ["f points add %faction% 100"]
consume:
Slot: 24
Material: "COOKED_BEEF"
Name: "&f100 &dSteak"
Lore:
- "&b&lConsume &n100&r &d&lsteak"
Mission:
Type: "CONSUME"
# "ALL" can also be used for item
Item: "COOKED_BEEF"
Amount: 100
Reward:
Commands: ["f points add %faction% 100"]
############################################################
# +------------------------------------------------------+ #
# | Faction Focus | #
# +------------------------------------------------------+ #
############################################################
#Note This will ONLY work if you have the Scoreboard Enabled!
ffocus:
Enabled: true
Prefix: '&7»&b'
############################################################
# +------------------------------------------------------+ #
# | Faction Vault | #
# +------------------------------------------------------+ #
############################################################
#Faction Vaults are a placeable chest that can be accessed
#While maintaining that factor it can still be raided by other factions.
fvault:
Enabled: true
No-Hoppers-near-vault: true
Price: 5000
Item:
Name: '&e&l*&f&l*&e&l* &c&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
Lore:
- '&7Place this vault in your Faction claim, You will'
- '&7then be able to access it.'
- ''
- '&c&lNote: &7Once you have placed your'
- '&7faction vault, Access it by doing /f vault.'
############################################################
# +------------------------------------------------------+ #
# | Faction Chest | #
# +------------------------------------------------------+ #
############################################################
#Faction Chests are a virtual chest based system that cannot be raided
#Used for storing items that equate to high value of the faction.
fchest:
Enabled: true
Default-Size: 1 #In Rows
Inventory-Title: '&2&lFaction Chest'
Items-Not-Allowed:
- 'MOB_SPAWNER'
- 'COOKIE'
# Chest size upgrades can be configured in the upgrades section of config
############################################################
# +------------------------------------------------------+ #
# | Faction Upgrades | #
# +------------------------------------------------------+ #
############################################################
fupgrades:
Enabled: true
MainMenu:
Rows: 5
Title: '&8&l{faction}''s Upgrade Menu'
DummyItem:
Name: '&f'
Type: BLACK_STAINED_GLASS_PANE
Lore:
- ' '
Crops:
Crop-Boost:
level-1: 10
level-2: 20
level-3: 30
Cost:
level-1: 250000
level-2: 500000
level-3: 750000
DisplayItem:
Name: '&c&lGrowth Speed'
Type: WHEAT #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&7&oIncrease growth &c&ospeed&7&o of crops in &c&oclaims.'
- '&7&oChance to Grow Two Levels.'
- 'Current level is &e&l&o{level}'
- ''
- '&c&lChances'
- '&4&l* &cLevel 1: &f10% Chance'
- '&4&l* &cLevel 2: &f20% Chance'
- '&4&l* &cLevel 3: &f30% Chance'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$250,000'
- '&4&l* &cLevel 2: &f$500,000'
- '&4&l* &cLevel 3: &f$750,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 31
EXP:
EXP-Boost:
level-1: 1.5
level-2: 2.0
level-3: 2.5
Cost:
level-1: 2000000
level-2: 4000000
level-3: 6000000
DisplayItem:
Name: '&c&lEXP Drop Rate'
Type: EXP_BOTTLE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&7&oIncreased Vanilla &e&oEXP&7&o gained from &c&omonsters&7&o.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lMultipliers'
- '&4&l* &cLevel 1: &f1.5'
- '&4&l* &cLevel 2: &f2.0'
- '&4&l* &cLevel 3: &f2.5'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$2,000,000'
- '&4&l* &cLevel 2: &f$4,000,000'
- '&4&l* &cLevel 3: &f$6,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 32
Power:
Power-Boost:
level-1: 100.0
level-2: 200.0
level-3: 300.0
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
DisplayItem:
Name: '&c&lFaction Power'
Type: NETHER_STAR #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oIncrease&7&o the amount of &c&opower'
- '&7&oyour &a&ofaction has&7&o.'
- 'Current level is &e&l&o{level}'
- ''
- '&c&lIncreased Faction Power'
- '&4&l* &cLevel 1: &f100'
- '&4&l* &cLevel 2: &f200'
- '&4&l* &cLevel 3: &f300'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$1,000,000'
- '&4&l* &cLevel 2: &f$2,000,000'
- '&4&l* &cLevel 3: &f$3,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 22
Redstone:
Cost:
level-1: 1000000
DisplayItem:
Name: '&c&lUnbreakable Redstone'
Type: REDSTONE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&7&oPrevents &e&owater&7&o from being'
- '&7&oable to break &c&oredstone'
- ''
- '&4&l* &cCost: &f$1,000,000'
- ''
- '&7&o(( Tip: &f&oLeft-click&7&o to &c&oupgrade&7&o ))'
Slot: 23
Spawners:
Spawner-Boost:
# This is a Percentage so .10 means 10% lowered spawner delay!
level-1: 0.10
level-2: 0.20
level-3: 0.30
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
DisplayItem:
Name: '&c&lSpawn Rate'
Type: MOB_SPAWNER #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&c&oDecreased&7&o mob spawner delay in &a&oclaims&7&o.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lDecreased Spawner Delay'
- '&4&l* &cLevel 1: &f0.10%'
- '&4&l* &cLevel 2: &f0.20%'
- '&4&l* &cLevel 3: &f0.30%'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$1,000,000'
- '&4&l* &cLevel 2: &f$2,000,000'
- '&4&l* &cLevel 3: &f$3,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 30
DamageReduct:
DamageReductPercent:
level-1: 3
level-2: 5
level-3: 7
Cost:
level-1: 2000000
level-2: 4000000
level-3: 6000000
DisplayItem:
Name: '&c&lDamage Reduction'
Type: GOLD_CHESTPLATE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oReduce&7&o the amount of &a&odamage taken&7&o in faction claims.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lDamage Increase'
- '&4&l* &cLevel 1: &f3%'
- '&4&l* &cLevel 2: &f5%'
- '&4&l* &cLevel 3: &f7%'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$2,000,000'
- '&4&l* &cLevel 2: &f$4,000,000'
- '&4&l* &cLevel 3: &f$6,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 7
DamageIncrease:
DamageIncreasePercent:
level-1: 3
level-2: 5
level-3: 7
Cost:
level-1: 2000000
level-2: 4000000
level-3: 6000000
DisplayItem:
Name: '&c&lDamage Increase'
Type: DIAMOND_SWORD #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oIncrease&7&o the amount of &a&odamage given&7&o.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lDamage Increase'
- '&4&l* &cLevel 1: &f3%'
- '&4&l* &cLevel 2: &f5%'
- '&4&l* &cLevel 3: &f7%'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$2,000,000'
- '&4&l* &cLevel 2: &f$4,000,000'
- '&4&l* &cLevel 3: &f$6,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 1
TNT:
tnt-limit:
level-1: 500000
level-2: 1000000
level-3: 2000000
Cost:
level-1: 2000000
level-2: 4000000
level-3: 6000000
DisplayItem:
Name: '&c&lTNT Bank'
Type: TNT #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oUpgrade&7&o your &a&ofactions tnt&7&o limit.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lFaction Tnt Limit'
- '&4&l* &cLevel 1: &f500,000'
- '&4&l* &cLevel 2: &f1,000,000'
- '&4&l* &cLevel 3: &f2,000,000'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$1,000,000'
- '&4&l* &cLevel 2: &f$2,000,000'
- '&4&l* &cLevel 3: &f$3,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 21
Warps:
warp-limit:
level-1: 3
level-2: 4
level-3: 5
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
DisplayItem:
Name: '&c&lWarps'
Type: EYE_OF_ENDER #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oIncrease&7&o the &a&ofaction warp&7&o limit.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lFaction Warp Limit'
- '&4&l* &cLevel 1: &f3'
- '&4&l* &cLevel 2: &f4'
- '&4&l* &cLevel 3: &f5'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$1,000,000'
- '&4&l* &cLevel 2: &f$2,000,000'
- '&4&l* &cLevel 3: &f$3,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 24
Chest:
Chest-Size:
# This is rows
level-1: 2
level-2: 3
level-3: 4
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
DisplayItem:
Name: '&c&lFaction Chest'
Type: CHEST #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oIncreased&7&o Faction Chest Size.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lFaction Chest Size'
- '&4&l* &cLevel 1: &f2 Rows'
- '&4&l* &cLevel 2: &f3 Rows'
- '&4&l* &cLevel 3: &f4 Rows'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$1,000,000'
- '&4&l* &cLevel 2: &f$2,000,000'
- '&4&l* &cLevel 3: &f$3,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 20
Members:
Members-Limit:
level-1: 30
level-2: 35
level-3: 40
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
DisplayItem:
Name: '&c&lFaction Members'
Type: PAPER #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oIncrease&7&o the &a&ofaction member&7&o limit.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lFaction Member Limit'
- '&4&l* &cLevel 1: &f30'
- '&4&l* &cLevel 2: &f35'
- '&4&l* &cLevel 3: &f40'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$1,000,000'
- '&4&l* &cLevel 2: &f$2,000,000'
- '&4&l* &cLevel 3: &f$3,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 40
Armor:
Armor-HP-Drop:
# HP Drop is in percent so .10 would mean it would drop 10% of the damage to the armor
level-1: .10
level-2: .15
level-3: .20
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
DisplayItem:
Name: '&c&lReinforced Armor'
Type: DIAMOND_CHESTPLATE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
Texture: '' #Hash of skull here from minecraft-heads.com
Lore:
- '&a&oDecreases&7&o damage done &a&oto armor&7&o.'
- '&7&oYour current level is &e&l&o{level}'
- ''
- '&c&lReinforced Armor'
- '&4&l* &cLevel 1: &f0.10%'
- '&4&l* &cLevel 2: &f0.15%'
- '&4&l* &cLevel 3: &f0.20%'
- '&f'
- '&c&lCosts'
- '&4&l* &cLevel 1: &f$1,000,000'
- '&4&l* &cLevel 2: &f$2,000,000'
- '&4&l* &cLevel 3: &f$3,000,000'
- ''
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
Slot: 4
############################################################
# +------------------------------------------------------+ #
# | Faction Audit | #
# +------------------------------------------------------+ #
############################################################
faudit-gui:
slots:
invites: 0
bans: 1
chunk_claims: 2
perm_edit_defaults: 3
bank_edit: 4
fchest_edit: 5
relation_change: 6
ftag_edit: 7
fdesc_edit: 8
role_perm_edit: 9
spawner_edit: 10
rank_edit: 11
f_tnt: 12
materials:
invites: WRITABLE_BOOK
bans: ANVIL
chunk_claims: WOODEN_AXE
perm_edit_defaults: WRITTEN_BOOK
bank_edit: GOLD_INGOT
fchest_edit: CHEST
relation_change: GOLDEN_SWORD
ftag_edit: NAME_TAG
fdesc_edit: PAPER
role_perm_edit: WRITTEN_BOOK
spawner_edit: SPAWNER
rank_edit: GOLDEN_HELMET
f_tnt: TNT
############################################################
# +------------------------------------------------------+ #
# | Faction Banners | #
# +------------------------------------------------------+ #
############################################################
fbanners:
Enabled: true
Item:
Name: '&c&l*&f&l*&c&l* &c&lWar Banner &7(Place) &c&l*&f&l*&c&l*'
Lore:
- '&7Place this banner in the &nWarzone.&7 This'
- '&7will create a &nWarp Point&7 for your faction members.'
- ''
- '&e&lEffects'
- '&e&l* &fStrength II'
- '&e&l* &fSpeed II'
Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
Banner-Place-Cooldown: 300
Banner-Effect-Radius: 16
Effects:
- INCREASE_DAMAGE:2
- SPEED:2
BannerHolo: '&c{Faction}''s War Banner'
Placeable:
Warzone: false
Enemy: true
#Title when moving between chunks
Title:
Show-Title: true
# You can configure the time in 1.9 or higher! The values are in ticks (20 ticks = 1 second)
Options:
FadeInTime: 1
ShowTime: 10
FadeOutTime: 1
Format:
Title: '{Faction}'
Subtitle: '{Description}'
# /f seechunk options
see-chunk:
particles: true
interval: 5
no-water-destroy:
Item-List:
- 'REDSTONE_COMPARATOR'
- 'REDSTONE_COMPARATOR_OFF'
- 'REDSTONE_COMPARATOR_ON'
- 'REDSTONE_TORCH_OFF'
- 'REDSTONE_TORCH_ON'
- 'REDSTONE_WIRE'
- 'DIODE'
- 'DIODE_BLOCK_OFF'
- 'DIODE_BLOCK_ON'
- 'REDSTONE'
Tntfill:
enabled: true
max-radius: 32
max-amount: 64
Wild:
Enabled: true
# Time to wait in seconds #
Wait: 5
# General GUI Settings #
GUI:
Name: 'Teleporter'
Size: 9
# Should the GUI fill empty spaces? #
Fill: true
FillMaterial: BLACK_STAINED_GLASS_PANE
Zones:
# You may create your own zones here please just follow the original format #
Close:
Range:
MinX: -200
MaxX: 200
MinZ: -200
MaxZ: 200
Cost: 5000
Material: IRON_INGOT
Lore:
- '&eTeleport to a random location close by'
- '&e X &b-200 &f- &b200 &eZ &b-200 &f- &b200'
- '&2&l&o$5000'
Name: '&cLow Range'
Slot: 1
Medium:
Range:
MinX: -400
MaxX: 400
MinZ: -400
MaxZ: 400
Cost: 10000
Material: GOLD_INGOT
Lore:
- '&eTeleport to a random location in a medium proximity'
- '&e X &b-400 &f- &b400 &eZ &b-400 &f- &b400'
- '&2&l&o$10000'
Name: '&cMedium Range'
Slot: 4
Far:
Range:
MinX: -800
MaxX: 800
MinZ: -800
MaxZ: 800
Cost: 15000
Material: DIAMOND
Lore:
- '&eTeleport to a random location far away'
- '&e X &b-800 &f- &b800 &eZ &b-800 &f- &b800'
- '&2&l&o$15000'
Name: '&cHigh Range'
Slot: 7
# Settings that change how a player arrives to their random location #
Arrival:
# if FallDamage is false and the player is about to take fall damage while in the FallDamageWindow it will be denied #
FallDamage: false
# Window to revert fall damage in seconds #
FallDamageWindow: 2
SpawnAbove: true
SpawnAboveBlocks: 10
Effects:
- 'NIGHT_VISION'
############################################################
# +------------------------------------------------------+ #
# | Big List of variables | #
# +------------------------------------------------------+ #
############################################################
# Fancy variables. Can only be used in /f show
# - {allies-list} : Lists each faction ally with tooltips
# - {enemies-list} : Lists each faction enemy with tooltips
# - {online-list} : Lists all online members with tooltips
# - {offline-list} : Lists all offline members with tooltips
# - {alts} : List all alts online or offline
# - {truces-list} : Lists each faction truce with tooltips
# - {factionless-total} : Count of all factionless players online
# Player variables. Can be used in tooltips.show, scoreboards, or /f show
# - {group} : Players group
# - {name} : Players name
# - {lastSeen} : Last time player was seen (if offline), or just 'Online'
# - {balance} : Players balance
# - {player-power} : Player power
# - {player-maxpower} : Player max power
# - {player-kills} : # of kills the player has
# - {player-deaths}: # of deaths the player has
# - {total-online-visible}: # of players online from the perspective of the current player
# Faction variables. Can be used in tooltips.list, scoreboards, or /f show
# - {header} : Default factions header (ex. /f show)
# - {faction} : Factions tag (if none, uses lang.yml for factionless name)
# - {joining} : How to join this faction
# - {power} : Factions deaths until raidable value
# - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
# - {maxPower} : Factions max deaths until raidable value
# - {chunks} : # of claims faction has (in chunks)
# - {warps} : # of warps faction has
# - {description} : Factions description
# - {create-date} : Date faction was created
# - {leader} : Faction leader
# - {land-value} : Value of all claims
# - {land-refund} : Calculated refund value
# - {allies} : # of allies faction has
# - {enemies} : # of enemies faction has
# - {online} : # of faction members online
# - {offline} : # of faction members offline
# - {members} : # of faction members (includes offline)
# - {faction-balance} : Faction bank balance
# - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
# - {faction-kills} : # of kills the faction has
# - {faction-deaths}: # of deaths the faction has
# - {faction-bancount} : # of bans the faction has
# - {faction-points} : # of points a faction has
# Faction Permissions GUI variables. Can only be used in GUI
# - {relation} : Shows relation name (Can be used in action and relation)
# - {relation-color} : Relation color
# - {action} : Shows action name (Can only be used in action)
# - {action-access} : Shows the action's access with current relation
# - {action-access-color} : Access color
# General variables. Can be used anywhere.
# - {total-online} : Total # of players on the server
# - {max-warps} : Max # of warps a faction can set
# - {max-allies} : Max # of allies a faction can have
# - {max-enemies} : Max # of enemies a faction can have
# - {factionless} : Count of all factionless players online